Search found 606 matches

by defaultuser
Fri May 24, 2019 5:24 pm
Forum: Play-Testing Feedback
Topic: Ancient Ruins without Sentinels
Replies: 4
Views: 99

Re: Ancient Ruins without Sentinels

On the first game I ever played I got a neighbour with Death Rays before I could even get Plasma Cannon, I guess that's how he got it... didn't make for a funny game actually! You should see the notifications in the Sit Rep. If you see someone get Death Rays and/or squid pilots, be aware that it co...
by defaultuser
Thu May 09, 2019 5:25 am
Forum: Play-Testing Feedback
Topic: One colony replaces the other
Replies: 12
Views: 296

Re: One colony replaces the other

That's up to them. They have been made aware of the situation.
by defaultuser
Tue May 07, 2019 5:32 pm
Forum: Play-Testing Feedback
Topic: One colony replaces the other
Replies: 12
Views: 296

Re: One colony replaces the other

I don't have one at hand, so I would need to create the situation in a game.
by defaultuser
Tue May 07, 2019 1:49 am
Forum: Play-Testing Feedback
Topic: One colony replaces the other
Replies: 12
Views: 296

Re: One colony replaces the other

Please open an issue on github. With a test save file, and perhaps screenshots illustrating the issue, if possible. As I said, it's reproducible. All you have to do is set an outpost, start one species colonizing, and then another the next turn (assuming they have the same time to build of course)....
by defaultuser
Tue May 07, 2019 1:47 am
Forum: Play-Testing Feedback
Topic: One colony replaces the other
Replies: 12
Views: 296

Re: One colony replaces the other

That is a bug. You should not be able to put PP in a colony project if you already have colonisation building/a species on the planet. You also should not be able to put PP in more than one colony project on the same planet at the same time. We could stop production in that case and send a sitrep w...
by defaultuser
Wed May 01, 2019 5:46 pm
Forum: Play-Testing Feedback
Topic: One colony replaces the other
Replies: 12
Views: 296

One colony replaces the other

I'm still playing the stable version of 0.4.8 from 8/23/2018. I searched the Issues and such and didn't find a match, but I might have missed it. Anyway, I started an Exobot colony build at an outpost. However, supply didn't connect so it sat there and I forgot about it. Eventually supply connected ...
by defaultuser
Thu Apr 25, 2019 6:36 pm
Forum: Play-Testing Feedback
Topic: Played some games, some thoughts
Replies: 9
Views: 338

Re: Played some games, some thoughts

robotic shield interface item (already weak) is made a lot less useful
Robotic shields are weak? If anything I think they're overpowered.
by defaultuser
Sat Mar 23, 2019 10:57 pm
Forum: Support
Topic: No end?
Replies: 5
Views: 300

Re: No end?

As there are multiple ways to win, I doubt they plan to end the game when one is reached.
by defaultuser
Tue Mar 12, 2019 10:18 pm
Forum: Play-Testing Feedback
Topic: Derthrean and Phinnert same pop for toxic planets
Replies: 1
Views: 130

Derthrean and Phinnert same pop for toxic planets

In my current game I noticed that for toxic worlds the suitability numbers for Derthrean and Phinnert were the same, even though it's Good for Derthrean and only Adequate for Phinnert: Derthrean: Good (+28) Phinnert: Adequate (+28) They're both Organic, so the specials apply equally. There wasn't an...
by defaultuser
Mon Mar 04, 2019 6:33 am
Forum: Play-Testing Feedback
Topic: Noob Question
Replies: 17
Views: 631

Re: Noob Question

I recommend always looking at the Pedia article. Such matters are usually mentioned:
This building can only be constructed at a Gas Giant and gives a +10 Industry bonus to planets with the Industry focus in the same system.
Multiple copies in the same system do not stack.
by defaultuser
Sat Mar 02, 2019 6:01 pm
Forum: Play-Testing Feedback
Topic: Noob Question
Replies: 17
Views: 631

Re: Noob Question

There are some "getting started" threads, but you do have to be careful in that the game changes. Advice a couple years old might not be as relevant. There's also the problem that any strategy varies by initial game setup. Games where you're likely to encounter AIs early are different than more spar...
by defaultuser
Thu Feb 28, 2019 6:03 am
Forum: Play-Testing Feedback
Topic: Noob Question
Replies: 17
Views: 631

Re: Noob Question

I know they're supposed to be feline, but the small icon looks more rodent-like to me. I call them Rats.

It's best when you are playing Eaxaw. Right into the camps.
by defaultuser
Sun Feb 24, 2019 9:42 pm
Forum: Play-Testing Feedback
Topic: Can't evacuate a planet more than once
Replies: 5
Views: 250

Re: Can't evacuate a planet more than once

I have tried to reproduce the problem a few times and haven't been successful. So probably not a systemic issue.
by defaultuser
Sun Feb 24, 2019 9:06 pm
Forum: Play-Testing Feedback
Topic: Can't evacuate a planet more than once
Replies: 5
Views: 250

Re: Can't evacuate a planet more than once

(FAILED) that doesn't contain a building that is a Evacuation System . That sounds like the Evacuation building is still present... I guess you checked that already? Sure. A whole new colony was created and had been there for many turns. The evac building doesn't hang around long after the initial ...