Search found 725 matches

by defaultuser
Sat Jul 11, 2020 7:29 pm
Forum: Play-Testing Feedback
Topic: Experimentors monsters challenging after nerf to resources?
Replies: 14
Views: 297

Re: Experimentors monsters challenging after nerf to resources?

The usual way to spot the system is finding one that is totally disconnected from others. In previous versions, the positioning of the Experimentors could cause some serious disconnect to the map. See an old thread of mine: https://www.freeorion.org/forum/viewtopic.php?f=2&t=10112 I had one time whe...
by defaultuser
Sat Jul 11, 2020 7:13 pm
Forum: Play-Testing Feedback
Topic: Trying last version
Replies: 10
Views: 741

Re: Trying last version

While unused will go to stockpile, I find that it's usually not the best technique. That's especially true early on when your stockpile use for most species is very limited. There's generally something you should be building.
by defaultuser
Sat Jul 11, 2020 7:09 pm
Forum: Play-Testing Feedback
Topic: Starlane bore to Experimentor Outpost disappears
Replies: 4
Views: 54

Re: Starlane bore to Experimentor Outpost disappears

That's the way it is. I should have explained a bit more. In the past, you could just queue up some bores spaced out by a turn, so new ones would be created in subsequent turns. I seem to recall some discussion about disabling that, by not allowing a bore to be started if one is in process, but I do...
by defaultuser
Sat Jul 11, 2020 1:30 am
Forum: Play-Testing Feedback
Topic: Starlane Bore changed behavior
Replies: 12
Views: 1046

Re: Starlane Bore changed behavior

Another topic reminded me of this. Did anyone look at save?
by defaultuser
Sat Jul 11, 2020 1:29 am
Forum: Play-Testing Feedback
Topic: Experimentors monsters challenging after nerf to resources?
Replies: 14
Views: 297

Re: Experimentors monsters challenging after nerf to resources?

If you find that the area is overrun with spawn, usually because it started in an AI area, then you can research Gateway to the Void. Build some strategic gateways to let the monsters blunder into and get destroyed. Unless it's been changed for 0.4.10, you don't have to wait for the Experimenters to...
by defaultuser
Sun Jun 14, 2020 10:07 pm
Forum: FreeOrion Project
Topic: In-person developers meeting/hackfest
Replies: 19
Views: 834

Re: In-person developers meeting/hackfest

I believe most of the video conferencing programs allow voice-only. Should your schedule allow later.
by defaultuser
Wed Jun 10, 2020 5:38 am
Forum: FreeOrion Project
Topic: In-person developers meeting/hackfest
Replies: 19
Views: 834

Re: In-person developers meeting/hackfest

The Silent One wrote:
Tue Jun 09, 2020 7:20 pm
I think most of the currently active developers, including me, reside in Germany.
That's interesting, I hadn't realized it was so concentrated. How did that come about? Did some of you know the others and bring them into the project?
by defaultuser
Sun Jun 07, 2020 12:04 am
Forum: Support
Topic: Can't Design Ships
Replies: 6
Views: 534

Re: Can't Design Ships

As you're supposed to edit your config.xml, I think the OP is asking where that file is to be found.

It will vary a bit. On my Win 10 machine, it's C:\Users\[MYUSERID]\AppData\Roaming\FreeOrion. [MYUSERID] is my specific one, yours will be different. If you're on Mac, someone else will need to help.
by defaultuser
Thu May 14, 2020 6:20 am
Forum: Support
Topic: Whole Galaxy Suddenly Appears Without Scan
Replies: 8
Views: 586

Re: Whole Galaxy Suddenly Appears Without Scan

The outpost has to be on supply with the species you want to use to colonize (other than exobots). Plus the target species has to have a planet with population of sufficient size and happiness. If you have an example where you can't figure out the reason, post it and people can let you know the prob...
by defaultuser
Wed May 13, 2020 9:21 pm
Forum: Support
Topic: Whole Galaxy Suddenly Appears Without Scan
Replies: 8
Views: 586

Re: Whole Galaxy Suddenly Appears Without Scan

This is a duplicate of another thread

viewtopic.php?f=25&t=11662

Similar answer in that one. Probably should be merged or this one deleted.
by defaultuser
Sun May 10, 2020 10:00 pm
Forum: General Discussion
Topic: Help with advanced tech/unlock...?
Replies: 7
Views: 624

Re: Help with advanced tech/unlock...?

Bombardment is, in my opinion, a tool that probably shouldn't be employed often, especially by new players. Very seldom would I suggest it against native species. Yes, you reduce the population and eventually defense forces, but I generally think you're better off trying to capture natives with full...
by defaultuser
Wed Apr 29, 2020 4:23 am
Forum: Play-Testing Feedback
Topic: AI Colony base travelling the starlanes
Replies: 51
Views: 1517

Re: AI Colony base travelling the starlanes

Back in the day, colonizing solely with ships was a major endeavor. When you found a likely planet, you had to see which planets that could build a colony ship AND had compatible population was reasonably near. Often there wasn't, and you'd need to either wait, or send a colony ship on a long journe...
by defaultuser
Sun Apr 26, 2020 10:05 pm
Forum: Play-Testing Feedback
Topic: AI Colony base travelling the starlanes
Replies: 51
Views: 1517

Re: AI Colony base travelling the starlanes

I guess I'm just amazed that the AIs could come up with a totally new ship design. It seems like something a human player come up with.
by defaultuser
Wed Apr 22, 2020 8:00 pm
Forum: Play-Testing Feedback
Topic: Problem with drydock repairs
Replies: 3
Views: 585

Re: Problem with drydock repairs

It does look like repairs are going on. I had to go back and stop research into repair techs because that was confusing things.
by defaultuser
Wed Apr 22, 2020 7:48 pm
Forum: Play-Testing Feedback
Topic: Problem with drydock repairs
Replies: 3
Views: 585

Re: Problem with drydock repairs

I will check and report back.