Search found 774 matches

by defaultuser
Fri Feb 19, 2021 8:38 pm
Forum: FreeOrion Project
Topic: Getting to Experimentors
Replies: 7
Views: 224

Re: Getting to Experimentors

If you do it right, you get it all done before the Experimenters start producing spawn. You don't get the right conditions very often, but I've never had it fail when I did.
by defaultuser
Fri Feb 19, 2021 2:26 am
Forum: Play-Testing Feedback
Topic: Sly Subteraean Habitation
Replies: 3
Views: 271

Re: Sly Subteraean Habitation

Often those population ones don't make too much sense for given species and planet types.
by defaultuser
Fri Feb 19, 2021 2:21 am
Forum: Play-Testing Feedback
Topic: Concentraation camps banned?
Replies: 3
Views: 196

Re: Concentraation camps banned?

Ophiuchus wrote: Thu Feb 18, 2021 10:36 pm Need to adopt racial purity policy in order to use concentration camp in current master.
What exactly does that mean?
by defaultuser
Mon Feb 15, 2021 12:33 am
Forum: FreeOrion Project
Topic: Getting to Experimentors
Replies: 7
Views: 224

Re: Getting to Experimentors

I have noticed that it's much more difficult to get nexus or bores to connect to the Experimenter world. I discussed one experience here: https://www.freeorion.org/forum/viewtopic.php?f=28&t=11522 That doesn't mean that I can connect in every game, it's sometimes nearly impossible. I haven't bothere...
by defaultuser
Thu Feb 11, 2021 6:31 am
Forum: Off-Topic
Topic: New member here
Replies: 9
Views: 498

Re: New member here

Depends on the link. What would need to post?
by defaultuser
Tue Feb 09, 2021 11:23 pm
Forum: Play-Testing Feedback
Topic: V0.4.10.1 Feedback
Replies: 14
Views: 762

Re: V0.4.10.1 Feedback

I would try going to AppData\Roaming\FreeOrion\shipdesigns and seeing if the text file for the ships you don't want are still there. You'd probably need to search the files because they don't name them well anymore.

If you find them, then delete the files and see if that clears it up.
by defaultuser
Tue Jan 12, 2021 9:09 pm
Forum: Support
Topic: Bugs in V0.4.10.1
Replies: 4
Views: 634

Re: Bugs in V0.4.10.1

... Not sure it is a bug, but it sounds like one to me: On an outpost, you cannot build a basic ship yard, but when a basic ship yard exists from an earlier settlement, you can build all ship yard extensions No, that's by design. I discovered it many iterations before and asked about it then. https...
by defaultuser
Thu Dec 24, 2020 6:03 am
Forum: General Discussion
Topic: Sol system
Replies: 2
Views: 736

Re: Sol system

I wonder what planet type you'd make Venus.
by defaultuser
Tue Dec 08, 2020 6:32 am
Forum: Play-Testing Feedback
Topic: Regenerate troops even when system is blockaded?
Replies: 18
Views: 1193

Re: Regenerate troops even when system is blockaded?

That's not part of the game as it exists. If you persist in being pissy every time someone gives you an answer, people will just start ignoring your questions. Which is what I will be doing from now on.
by defaultuser
Mon Dec 07, 2020 9:57 pm
Forum: Play-Testing Feedback
Topic: Regenerate troops even when system is blockaded?
Replies: 18
Views: 1193

Re: Regenerate troops even when system is blockaded?

Defensive militia training +1 should IMO do so even when the system is blockaded. I find it strange how industry/research output is unchanged, but troops do not increase? I mean, if enemy ships hold the system then I'd assume the former two to also be seriously affected (all facilities bombed to he...
by defaultuser
Sat Dec 05, 2020 8:14 pm
Forum: General Discussion
Topic: Abandoned Colony
Replies: 8
Views: 1659

Re: Abandoned Colony

As I alluded to above, an in-game explanation that might work is that the colony takes less time and RP to build, as they can use the existing structure. So maybe cut the build from outpost requirement by 1/5 or something. I don't think that would be overbalanced.
by defaultuser
Fri Nov 20, 2020 3:08 am
Forum: Play-Testing Feedback
Topic: Minor sitrep bug
Replies: 3
Views: 943

Re: Minor sitrep bug

v0.4.10.1[build 2020-09-25.39cfe10] If you have damaged ships sitting in a system on the turn the drydock is finished, they do repair that turn, but you don't get the repaired sitrep It's been that way for a while. I mentioned it here: https://www.freeorion.org/forum/viewtopic.php?f=28&t=10294 Spea...
by defaultuser
Sun Oct 18, 2020 7:12 pm
Forum: Support
Topic: Combat resolution
Replies: 2
Views: 1171

Re: Combat resolution

There are three combat rounds per turn. Most ships participate in all three rounds, although some things with fighters and stealth are different, as I recall. So a regular ship versus ship would have your example one doing up to 9 damage absent shields. So a ship with 5 structure would be destroyed ...
by defaultuser
Thu Oct 15, 2020 10:28 pm
Forum: General Discussion
Topic: How to help
Replies: 25
Views: 2133

Re: How to help

For instance, if I am chato, am I "organic", "photosynthetic", "lithic" which bonuses apply to me? You're photosynthetic. You can check the species entry to see which it is. The Pedia also provides this information: Each species is classified according their Metabolism. Gaseous Lithic Organic Photo...