Search found 763 matches

by defaultuser
Fri Nov 20, 2020 3:08 am
Forum: Play-Testing Feedback
Topic: Minor sitrep bug
Replies: 3
Views: 85

Re: Minor sitrep bug

v0.4.10.1[build 2020-09-25.39cfe10] If you have damaged ships sitting in a system on the turn the drydock is finished, they do repair that turn, but you don't get the repaired sitrep It's been that way for a while. I mentioned it here: https://www.freeorion.org/forum/viewtopic.php?f=28&t=10294 Spea...
by defaultuser
Sun Oct 18, 2020 7:12 pm
Forum: Support
Topic: Combat resolution
Replies: 2
Views: 339

Re: Combat resolution

There are three combat rounds per turn. Most ships participate in all three rounds, although some things with fighters and stealth are different, as I recall. So a regular ship versus ship would have your example one doing up to 9 damage absent shields. So a ship with 5 structure would be destroyed ...
by defaultuser
Thu Oct 15, 2020 10:28 pm
Forum: General Discussion
Topic: How to help
Replies: 25
Views: 1026

Re: How to help

For instance, if I am chato, am I "organic", "photosynthetic", "lithic" which bonuses apply to me? You're photosynthetic. You can check the species entry to see which it is. The Pedia also provides this information: Each species is classified according their Metabolism. Gaseous Lithic Organic Photo...
by defaultuser
Tue Sep 29, 2020 8:46 pm
Forum: Play-Testing Feedback
Topic: 0.4.10.1 Bad vs. average supply
Replies: 10
Views: 649

Re: 0.4.10.1 Bad vs. average supply

As a note, you can check the supply by hovering over the supply icon of the planet. It will give you the factors that determine supply and give you the max and predicted supply values.
by defaultuser
Thu Sep 17, 2020 6:50 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 36
Views: 1455

Re: Testing Government and Influence

My guess on what freem is getting at is that you can add a item to the research queue and all prerequisites will also be added. However, if you delete something, then it wouldn't affect the prereqs. However, sometimes you'd want those to remain either because they're useful on their own or as a prer...
by defaultuser
Tue Sep 15, 2020 1:40 am
Forum: General Discussion
Topic: How to help
Replies: 25
Views: 1026

Re: How to help

I recommend using the Preview feature for posting. That last long post had seriously broken quoting. You can use the Edit control to fix it as well.
by defaultuser
Tue Sep 15, 2020 1:28 am
Forum: Play-Testing Feedback
Topic: Experimentors monsters challenging after nerf to resources?
Replies: 25
Views: 1939

Re: Experimentors monsters challenging after nerf to resources?

I generally like to have Titanic hulls when it's time for that. Sometimes I have to use Self-Grav.
by defaultuser
Mon Aug 31, 2020 8:56 pm
Forum: Play-Testing Feedback
Topic: Attacking a stealthed planet
Replies: 1
Views: 679

Re: Attacking a stealthed planet

When combat occurs in the system, the stealthed planet will get involved. So the combat with Gorta I initiates it. I've had cases where there were enemy forces over a stealthed high-strength native system. I would send in a scout to kick off combat and maybe get some of their forces destroyed.
by defaultuser
Fri Aug 28, 2020 5:47 pm
Forum: General Discussion
Topic: Abandoned Colony
Replies: 3
Views: 726

Re: Abandoned Colony

Back in the day, this special used to increase the habitability of the planet. If it didn't actually do anything, I would have suggested that it either be shelved or something be done with it, like decrease the turns to build a colony or something.
by defaultuser
Fri Aug 28, 2020 5:45 pm
Forum: General Discussion
Topic: How to help
Replies: 25
Views: 1026

Re: How to help

You need to understand the build mechanism a bit more. Items have both a total PP and a minimum number of turns required to build. Each turn they will only use PP/turns or thereabouts. As your production goes up, then many items won't use the full turn's PP, so extra will cascade down to the next it...
by defaultuser
Wed Aug 26, 2020 2:58 am
Forum: General Discussion
Topic: Abandoned Colony
Replies: 3
Views: 726

Abandoned Colony

Does this special actually do anything?
by defaultuser
Sun Aug 23, 2020 2:16 am
Forum: General Discussion
Topic: How to help
Replies: 25
Views: 1026

Re: How to help

A species that can't build ships might still be able to colonize. The Pedia for them will tell you that. If they can colonize, then you can use an outpost at the the target system, then (if that planet is on the same supply) you can colonize by building a colony start at the outpost. An example of t...
by defaultuser
Sat Aug 22, 2020 6:18 pm
Forum: General Discussion
Topic: How to help
Replies: 25
Views: 1026

Re: How to help

A UI change that would help a lot is if the production queue could have different views. With the only view being all planets together in one queue it is difficult to use. If there was an option to iterate over the colonies and look at each queue individually that would be easier to read. Note that...
by defaultuser
Fri Aug 21, 2020 12:01 am
Forum: General Discussion
Topic: Quick play guide
Replies: 53
Views: 44901

Re: Quick play guide

tabbydan wrote: Thu Aug 20, 2020 3:22 pm My mistake, I built a colony base rather than a colony ship
Yeah, that happens.