Search found 664 matches

by defaultuser
Tue Jan 28, 2020 10:39 pm
Forum: General Discussion
Topic: Thoughtful development, Turns 2..5
Replies: 26
Views: 407

Re: Thoughtful development, Turns 2..5

Oberlus wrote:
Tue Jan 28, 2020 10:15 pm
defaultuser wrote:
Tue Jan 28, 2020 9:53 pm
It's not really worth my time to provide input
I wouldn't say he wants any input. I think the purpose of this thread is self-edification.
Perhaps you're right. In that case, the thread is even less useful. I think I've said all I have on the matter, so I'll see how far he goes with it.
by defaultuser
Tue Jan 28, 2020 9:53 pm
Forum: General Discussion
Topic: Thoughtful development, Turns 2..5
Replies: 26
Views: 407

Re: Thoughtful development, Turns 2..5

It's not really worth my time to provide input, due to the pace. Given the size of the universe selected, you're looking at probably 300-400 turns. You've done five turns in a month. At this pace it will take more than five years to complete. And your game version will get farther and farther out of...
by defaultuser
Fri Jan 24, 2020 5:41 am
Forum: Play-Testing Feedback
Topic: 0.4.9 thoughts after an evening
Replies: 18
Views: 314

Re: 0.4.9 thoughts after an evening

Orbital Generation is also important for Sly, as any world they have colonized can of course use a Gas Giant Generator.
by defaultuser
Thu Jan 23, 2020 10:26 pm
Forum: Play-Testing Feedback
Topic: 0.4.9 thoughts after an evening
Replies: 18
Views: 314

Re: 0.4.9 thoughts after an evening

I played several time Sly and I think they are to weak. You can't go on technology - bad researcher It's hard to get new colonys - you can't use outpost ship to colonize because of very bad supply You can't conquer alien races, because of bad offensive troops and luck of fuel So how to start? All o...
by defaultuser
Thu Jan 23, 2020 12:26 am
Forum: Play-Testing Feedback
Topic: 0.4.9 thoughts after an evening
Replies: 18
Views: 314

Re: 0.4.9 thoughts after an evening

The problem with changing hull configuration is that it breaks all of the saved ship designs. Oh well, some editing to do.
by defaultuser
Tue Jan 14, 2020 10:11 pm
Forum: General Discussion
Topic: Thoughtful development, Turns 2..5
Replies: 26
Views: 407

Re: Thoughtful development, Turns 2..3

This is just way too slow. Given the size of the universe and number of AIs, you're looking at 350+ turns. You've done three. These are the turns you should have mapped out at once and been hammering away. I'm not going to bother with any other input unless you drastically speed up.
by defaultuser
Mon Jan 13, 2020 9:29 pm
Forum: Play-Testing Feedback
Topic: game-killing bug in ship design screen
Replies: 2
Views: 151

Re: game-killing bug in ship design screen

Probably could use a screenshot from the OP. Saving is done from the context menu after the ship is added to the Finished Designs. Are those getting overlapped?
by defaultuser
Sat Jan 11, 2020 3:23 am
Forum: General Discussion
Topic: Version 0.4.9
Replies: 2
Views: 157

Re: Version 0.4.9

The most recent version is the pre-release test:

viewtopic.php?f=2&t=4208&start=540
by defaultuser
Fri Jan 10, 2020 7:55 pm
Forum: Off-Topic
Topic: Materialize Labs Mobile app development & FreeOrion
Replies: 6
Views: 177

Re: Materialize Labs Mobile app development & FreeOrion

I'm not involved in the development, but I think it would be a substantial task. I don't think it's that easy to port C++ programs to mobile platforms.
by defaultuser
Thu Jan 09, 2020 6:03 pm
Forum: General Discussion
Topic: Thoughtful development, Turns 2..5
Replies: 26
Views: 407

Re: Thoughtful development, Turn 2

I would suggest you concentrate on playing the game and speeding that process up. Right now you'll be taking months to get anywhere and years to complete. Likely everyone will lose interest.
by defaultuser
Thu Jan 09, 2020 5:53 pm
Forum: General Discussion
Topic: Thoughtful development, Turn 1
Replies: 48
Views: 765

Re: Thoughtful development, Turn 1

That's not working for me, I get an error: Cannot generate game with no active players.

I'm not sure what that is and I don't want to distract you from the game.
by defaultuser
Thu Jan 09, 2020 6:57 am
Forum: General Discussion
Topic: Thoughtful development, Turn 1
Replies: 48
Views: 765

Re: Thoughtful development, Turn 1

Uriuk wrote:
Thu Jan 09, 2020 5:59 am
defaultuser wrote:
Thu Jan 09, 2020 1:40 am
and got the same map (at least so far)
You will have different location of nests, and different space monster's locations.
It's better to use Turn 1 savefile then.
If you have it and can post, I will try.
by defaultuser
Thu Jan 09, 2020 6:56 am
Forum: General Discussion
Topic: Thoughtful development, Turns 2..5
Replies: 26
Views: 407

Re: Thoughtful development, Turn 2

Uriuk wrote:
Thu Jan 09, 2020 5:20 am
defaultuser wrote:
Thu Jan 09, 2020 1:43 am
I will try to play along.
May be it's better to setup a public server (one more), to allow to view the current situation?
I have no knowledge (yet? now?) to do that.
I don't know what that means.
by defaultuser
Thu Jan 09, 2020 6:56 am
Forum: General Discussion
Topic: Thoughtful development, Turn 1
Replies: 48
Views: 765

Re: Thoughtful development, Turn 1

Uriuk wrote:
Thu Jan 09, 2020 5:08 am
defaultuser wrote:
Thu Jan 09, 2020 1:40 am
I will tell you what I do each turn.
You will spoil/disclose the information about the map.
Sorry, I wasn't clear. I will play at the same pace and will avoid most spoilers. I am waiting to initiate the moves for Turn 3 until you post.
by defaultuser
Thu Jan 09, 2020 5:05 am
Forum: General Discussion
Topic: Thoughtful development, Turns 2..5
Replies: 26
Views: 407

Re: Thoughtful development, Turn 2

swaq wrote:
Thu Jan 09, 2020 3:42 am
defaultuser wrote:
Thu Jan 09, 2020 1:43 am
Note, I think you should pick up the pace, as a turn every few days will make your game last several months years.
Fixed :shock:
Heh.