Search found 704 matches

by defaultuser
Wed Apr 01, 2020 9:22 pm
Forum: Play-Testing Feedback
Topic: Issues with colonisation (maybe with outposting/troops too)
Replies: 4
Views: 35

Re: Issues with colonisation (maybe with outposting/troops too)

Right. Often more important for invasion if you have a mix of troop ships of various sizes. I'd prefer if outposts defaulted to the first outpost base, but that would be extra work for modest gain.
by defaultuser
Tue Mar 31, 2020 11:38 pm
Forum: Play-Testing Feedback
Topic: Feedback on recent UI changes (v0.4.9)
Replies: 5
Views: 70

Re: Feedback on recent UI changes (v0.4.9)

Oberlus wrote:
Tue Mar 31, 2020 11:21 pm
defaultuser wrote:
Tue Mar 31, 2020 11:15 pm
That sounds great, but I don't see it. Was that in the 0.4.9 stable release?
Nopes. Latest weekly test build has it for sure.
Ok, something to look forward to.
by defaultuser
Tue Mar 31, 2020 11:15 pm
Forum: Play-Testing Feedback
Topic: Feedback on recent UI changes (v0.4.9)
Replies: 5
Views: 70

Re: Feedback on recent UI changes (v0.4.9)

I've been playing on the multiplayer games for the last few months and I hadn't the chance to see the ongoing work on the UI until recently. A circle demarcating the boundaries of galaxy fields such as Ion Storms that shows up when hovering the mouse pointer over them. That sounds great, but I don'...
by defaultuser
Sun Mar 22, 2020 6:09 am
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 207
Views: 2292

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

What is the targeting change and what is the decision process for it?
by defaultuser
Fri Mar 20, 2020 6:34 am
Forum: Play-Testing Feedback
Topic: New version changes
Replies: 14
Views: 471

Re: New version changes

How about a couple of screenshots?
by defaultuser
Thu Mar 19, 2020 12:06 am
Forum: General Discussion
Topic: Thoughtful development, Turns 2..13
Replies: 98
Views: 2069

Re: Thoughtful development, Turns 2..12

<grammar grump>

That should be "fewer screenshots".

</grammar grump>
by defaultuser
Thu Mar 19, 2020 12:03 am
Forum: Play-Testing Feedback
Topic: New version changes
Replies: 14
Views: 471

Re: New version changes

I haven't seen any problems other than the reported bug of combat not occurring with unimproved defenses. But that should only affect people like me who use second-in invasion fleets.
by defaultuser
Thu Mar 19, 2020 12:01 am
Forum: Play-Testing Feedback
Topic: Sly racial traits
Replies: 8
Views: 199

Re: Sly racial traits

I haven't had much problem with Sly against the AIs either. You have to have a bit different mindset. Build colony ships instead of outposts for instance. I get to exobots as soon as I can and rely on them for military. They're no worse pilots and can use robotic shields.
by defaultuser
Fri Mar 06, 2020 5:22 am
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 207
Views: 2292

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

[ Out of curiosity, what are your other base settings for the game? They should be displayed in Encyclopedia. I don't understand. Perhaps the question was unclear. I meant the settings like Galaxy Age, Starlane Frequency, Planet Density, Monster Frequency, Native Frequency, and Specials Frequency.
by defaultuser
Fri Mar 06, 2020 12:18 am
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 207
Views: 2292

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

o01eg wrote:
Wed Feb 12, 2020 5:32 pm
  • 20 systems per player.
  • Galaxy shape: Ring
  • Only 1 player can claim victory.
  • Diplomacy is disabled.
Out of curiosity, what are your other base settings for the game?
by defaultuser
Tue Mar 03, 2020 7:27 pm
Forum: Play-Testing Feedback
Topic: Deep Dive new player review
Replies: 3
Views: 238

Re: Deep Dive new player review

I listen to other stuff while playing, so I have music and sound effects off.

With tech, I think learning to manage the research is just part of player development. There are guides to help you at the start, but I think experimentation is key.
by defaultuser
Tue Mar 03, 2020 7:20 pm
Forum: Play-Testing Feedback
Topic: New version changes
Replies: 14
Views: 471

Re: New version changes

Landalar wrote:
Mon Mar 02, 2020 9:35 pm
I like everything, play and can not stop!
What do you need for ships?
I think you will need to expand on that question.
by defaultuser
Sat Feb 29, 2020 7:23 pm
Forum: Play-Testing Feedback
Topic: New version changes
Replies: 14
Views: 471

Re: New version changes

I have not seen any problems with invasion. Perhaps a few screen caps would clarify the situation. Similarly for your stealth issue. Again, I haven't noted any change there.
by defaultuser
Sun Feb 23, 2020 8:57 pm
Forum: Play-Testing Feedback
Topic: Saved ship design order
Replies: 2
Views: 386

Re: Saved ship design order

Before, you could move the saved designs around to have them appear roughly where you wanted with respect to the pre-designed ones. If you wanted all new ships at the top, you could order them that way.

It's a change, and one I don't like, so I mentioned it.