Search found 88 matches
- Fri Apr 20, 2007 2:36 am
- Forum: Graphics
- Topic: Research Screen GUI Enhancement
- Replies: 58
- Views: 18790
Does that mean you like it, or think it should be changed? Like it. Having the description on the top makes the screen top heavy, the placement is a remnant of previous designs and something I would have changed if I'd thought about it. Moving it to the bottom makes more sense aesthetically, and I ...
- Thu Apr 19, 2007 7:36 am
- Forum: Graphics
- Topic: Research Screen GUI Enhancement
- Replies: 58
- Views: 18790
- Thu Dec 22, 2005 8:46 am
- Forum: Graphics
- Topic: Ships, polygons, level of detail
- Replies: 15
- Views: 8606
Ah, dynamic LOD. Is this a feature of an open-source 3D engine we're using or are we coding our own? And are you sure it does an automatic reduction while running, not pull different resolution versions of each model as needed? Seems a little inefficient to do it on the fly, but i'm not a coder so I...
- Thu Dec 22, 2005 7:37 am
- Forum: Graphics
- Topic: what are you using to texture your models
- Replies: 20
- Views: 8420
As from what i have heard, polygon models are often designed at a very high level, say 1.000.000 polygons. The finally used in game models use a very much lower level of detail, say 10.000. I don't know exactly how the reduction takes place, i guess there is a tool to whom you can say, give me that...
- Thu Dec 22, 2005 4:23 am
- Forum: Graphics
- Topic: Ships, polygons, level of detail
- Replies: 15
- Views: 8606
Like I said, do whatever you like for poly count. Of course, if you can do it with N/2 instead of N polys without making the model look bad, do it. If not, go with N. We can always remove polygons later; we just can't add them to a model that is underresolved. Err, Zach, no offense meant or anythin...
You know while we're on the subject, we talked a while back about doing some sort of star animations. I actually did some tests back then, you can see the results here: http://www.ecst.csuchico.edu/~breadman/files/stars/startest.mov How its done: http://www.ecst.csuchico.edu/~breadman/files/stars/st...
- Sun May 29, 2005 9:07 pm
- Forum: Graphics
- Topic: 0.3 Production Screen
- Replies: 114
- Views: 52480
Can you give me realistical examples of the values for those? Basically, when you make a change that affects your resource output it takes a few turns to actually happen. Say you change your primary from farming to manufacturing. Nothing changes for the current turn, but the next turn you will see ...
- Sat May 28, 2005 8:55 pm
- Forum: Graphics
- Topic: 0.3 Production Screen
- Replies: 114
- Views: 52480
http://img122.echo.cx/img122/1002/fofocussettings0rs.png I think the stuff within the red frame are not needed. Since you can just use the stuff in the green frame to do the same thing(?) Looks cool though... The issue I'm addressing is the dislike with right-click left-click to set primary and sec...
- Sat May 28, 2005 6:28 am
- Forum: Graphics
- Topic: 0.3 Production Screen
- Replies: 114
- Views: 52480
- Sat May 28, 2005 6:26 am
- Forum: Graphics
- Topic: 0.3 Production Screen
- Replies: 114
- Views: 52480
- Fri May 27, 2005 5:46 am
- Forum: Graphics
- Topic: 0.3 Technology screen and Tech Graphics
- Replies: 94
- Views: 52093
What we really need is a skin for FreeOrion that we stick to. For sure. The whole reason the current tech screen is blue is because I was basing the mockup off of something miu had done earlier: http://users.evtek.fi/~k0201783/freeorion/03uidesign09.jpg I somewhere got the impression that that was ...
- Tue May 17, 2005 12:13 am
- Forum: Other Game Design
- Topic: Instead of designing ships: design fleets
- Replies: 21
- Views: 4838
- Sun May 15, 2005 9:38 pm
- Forum: Other Game Design
- Topic: Instead of designing ships: design fleets
- Replies: 21
- Views: 4838
- Tue Apr 26, 2005 3:46 am
- Forum: Graphics
- Topic: 0.3 Production Screen
- Replies: 114
- Views: 52480
The hex would show the selected focus, until you downclick, when it opens up and shows the other options. You move the mouse to the one you want, and release, and it selects. Alternatively, you could click once to open and again to select (or away to revert to what you had). We'd need separate indi...
- Mon Jan 24, 2005 6:28 am
- Forum: Graphics
- Topic: 0.3 Production Screen
- Replies: 114
- Views: 52480