Search found 88 matches

by BreadMan
Fri Apr 20, 2007 2:36 am
Forum: Graphics
Topic: Research Screen GUI Enhancement
Replies: 58
Views: 18788

Does that mean you like it, or think it should be changed? Like it. Having the description on the top makes the screen top heavy, the placement is a remnant of previous designs and something I would have changed if I'd thought about it. Moving it to the bottom makes more sense aesthetically, and I ...
by BreadMan
Thu Apr 19, 2007 7:36 am
Forum: Graphics
Topic: Research Screen GUI Enhancement
Replies: 58
Views: 18788

eleazar wrote:Ok here are some of my ideas roughly drawn. Judge if they be merely prettifications or usability enhancements:

Image

Usability enhancements. This tech screen > my tech screen.


P.S.: Hi :)
by BreadMan
Thu Dec 22, 2005 8:46 am
Forum: Graphics
Topic: Ships, polygons, level of detail
Replies: 15
Views: 8606

Ah, dynamic LOD. Is this a feature of an open-source 3D engine we're using or are we coding our own? And are you sure it does an automatic reduction while running, not pull different resolution versions of each model as needed? Seems a little inefficient to do it on the fly, but i'm not a coder so I...
by BreadMan
Thu Dec 22, 2005 7:37 am
Forum: Graphics
Topic: what are you using to texture your models
Replies: 20
Views: 8420

As from what i have heard, polygon models are often designed at a very high level, say 1.000.000 polygons. The finally used in game models use a very much lower level of detail, say 10.000. I don't know exactly how the reduction takes place, i guess there is a tool to whom you can say, give me that...
by BreadMan
Thu Dec 22, 2005 4:23 am
Forum: Graphics
Topic: Ships, polygons, level of detail
Replies: 15
Views: 8606

Like I said, do whatever you like for poly count. Of course, if you can do it with N/2 instead of N polys without making the model look bad, do it. If not, go with N. We can always remove polygons later; we just can't add them to a model that is underresolved. Err, Zach, no offense meant or anythin...
by BreadMan
Fri Jun 17, 2005 1:05 am
Forum: Graphics
Topic: Stars v3
Replies: 54
Views: 27310

You know while we're on the subject, we talked a while back about doing some sort of star animations. I actually did some tests back then, you can see the results here: http://www.ecst.csuchico.edu/~breadman/files/stars/startest.mov How its done: http://www.ecst.csuchico.edu/~breadman/files/stars/st...
by BreadMan
Sun May 29, 2005 9:07 pm
Forum: Graphics
Topic: 0.3 Production Screen
Replies: 114
Views: 52475

Can you give me realistical examples of the values for those? Basically, when you make a change that affects your resource output it takes a few turns to actually happen. Say you change your primary from farming to manufacturing. Nothing changes for the current turn, but the next turn you will see ...
by BreadMan
Sat May 28, 2005 8:55 pm
Forum: Graphics
Topic: 0.3 Production Screen
Replies: 114
Views: 52475

http://img122.echo.cx/img122/1002/fofocussettings0rs.png I think the stuff within the red frame are not needed. Since you can just use the stuff in the green frame to do the same thing(?) Looks cool though... The issue I'm addressing is the dislike with right-click left-click to set primary and sec...
by BreadMan
Sat May 28, 2005 6:28 am
Forum: Graphics
Topic: 0.3 Production Screen
Replies: 114
Views: 52475

Ok, so I still like the hex idea. What about something like this? Takes up just as much space as the current production controls...

ImageImage
by BreadMan
Sat May 28, 2005 6:26 am
Forum: Graphics
Topic: 0.3 Production Screen
Replies: 114
Views: 52475

Mystiqq wrote:I dont think this UI "design" is for artists at all...
Correct. :wink:
by BreadMan
Fri May 27, 2005 5:46 am
Forum: Graphics
Topic: 0.3 Technology screen and Tech Graphics
Replies: 94
Views: 52087

What we really need is a skin for FreeOrion that we stick to. For sure. The whole reason the current tech screen is blue is because I was basing the mockup off of something miu had done earlier: http://users.evtek.fi/~k0201783/freeorion/03uidesign09.jpg I somewhere got the impression that that was ...
by BreadMan
Tue May 17, 2005 12:13 am
Forum: Other Game Design
Topic: Instead of designing ships: design fleets
Replies: 21
Views: 4834

Basically, I agree with everything Impaler and Daveybaby just said. I love customization. I want to be able to design my individual ships, and then set up squads/formations/task forces to use them in the most efficient way possible.
by BreadMan
Sun May 15, 2005 9:38 pm
Forum: Other Game Design
Topic: Instead of designing ships: design fleets
Replies: 21
Views: 4834

by BreadMan
Tue Apr 26, 2005 3:46 am
Forum: Graphics
Topic: 0.3 Production Screen
Replies: 114
Views: 52475

The hex would show the selected focus, until you downclick, when it opens up and shows the other options. You move the mouse to the one you want, and release, and it selects. Alternatively, you could click once to open and again to select (or away to revert to what you had). We'd need separate indi...
by BreadMan
Mon Jan 24, 2005 6:28 am
Forum: Graphics
Topic: 0.3 Production Screen
Replies: 114
Views: 52475

tzlaine wrote: Thanks, but I was just reproducing your design.
I know, I was just impressed that you copied it so thoroughly. Best compliment I could get I think. :)