Search found 17 matches

by Isengrim
Mon Jan 11, 2016 6:06 pm
Forum: Scripting & Balancing
Topic: Explaining Game Concepts in FO (submit entries here)
Replies: 30
Views: 13640

Re: Explaining Game Concepts in FO (submit entries here)

will do,thanks.

*Edit
id read this as "CTRL_T" right?

Code: Select all

GG::GGK_t, GG::MOD_KEY_CTRL);
by Isengrim
Sat Jan 09, 2016 10:24 pm
Forum: Scripting & Balancing
Topic: Explaining Game Concepts in FO (submit entries here)
Replies: 30
Views: 13640

Re: Explaining Game Concepts in FO (submit entries here)

is the hotkey list at http://www.freeorion.org/index.php/Manual complete? I was hoping to add an entry or two to the pedia giving an overveiw of all the hotkeys used in the game.
by Isengrim
Sat Jan 09, 2016 9:40 pm
Forum: Top Priority Game Design
Topic: Fighters & Carriers
Replies: 89
Views: 12450

Re: Fighters & Carriers

Question as I haven't tested and have compiled a different branch. Does launching fighters break stealth? You haven't fired at anyone. Regardless of whether it currently does, should it? I want to say no but I can see it being problematic. I don't think it should break stealth until the fighters at...
by Isengrim
Wed Dec 09, 2015 6:38 pm
Forum: Play-Testing Feedback
Topic: Another new player
Replies: 4
Views: 754

Re: Another new player

Oh, and present some better basic info on the Wiki. I still have no idea how many people the multiplayer mode can handle. Neither do I. Anyone? I don't know of any hardcoded cap, so you'll have to go by trial and error. Dwarf Fortress players call that "!!SCIENCE!!"... ;) course you have to watch o...
by Isengrim
Mon Dec 07, 2015 7:07 pm
Forum: Play-Testing Feedback
Topic: Feddback after four games plus some suggestions
Replies: 25
Views: 2102

Re: Feddback after four games plus some suggestions

Psychogenic Domination, a VERY end game tech that, at some point, needs a rework/update. Only Telepaths can use it, and ships crewed by telepaths are immune. To be honest I'm not happy with the way telepathy and psionics are dealt with but I'm not sure what to do to improve it, for now it works. An...
by Isengrim
Sat Nov 28, 2015 10:40 pm
Forum: Play-Testing Feedback
Topic: Long, rambling post about ship hulls (v0.4.5 b2015-09-01)
Replies: 17
Views: 1712

Re: Long, rambling post about ship hulls (v0.4.5 b2015-09-01

ive been playing around with factory/research parts,and made two ship parts that increase the target RP/PP,the Research part only affect planets within 2 starlane jumps,and the Factory part affects planets in-system,ill make a thread for it next time im online (only 3 minutes left at the library com...
by Isengrim
Sat Nov 28, 2015 9:16 pm
Forum: Other Game Design
Topic: UI Suggestion: Species Selection Screen
Replies: 1
Views: 925

Re: UI Suggestion: Species Selection Screen

having the mouse-over show the currently selected Species next to the Species the player is hovering over would be better I think, having more then one page would slow setup down a bit (the player wont be able to see all their choices,and would have to change pages to check).
by Isengrim
Mon Nov 16, 2015 9:21 pm
Forum: Play-Testing Feedback
Topic: Long, rambling post about ship hulls (v0.4.5 b2015-09-01)
Replies: 17
Views: 1712

Re: Long, rambling post about ship hulls (v0.4.5 b2015-09-01

Aside: Geoff introduced backend code for ship parts that can produce PP and/or RP so we can make factory ships, research vessels, etc. I haven't had time to even look at it, but it'd be cool to see, if anyone wants to give setting up such things a go they'd get help. sounds like fun,is it possible ...
by Isengrim
Mon Oct 05, 2015 9:47 pm
Forum: Graphics
Topic: Ship Hulls
Replies: 85
Views: 27318

Re: Ship Hulls

I've committed the BioAdaptive and Mini Asteroid Swarm art, what did you have in mind for the big wheeled thing if anything? (the icon view makes me think of a formula 1 car for some reason). Re the Solar Hull, not really thought too much, it's sorta a big artificial sun? yea,i forgot to mention th...
by Isengrim
Sat Oct 03, 2015 8:20 pm
Forum: Graphics
Topic: Ship Hulls
Replies: 85
Views: 27318

Re: Ship Hulls

Ive been thinking about making a model for the solar hull and was wondering what everyone imagined it looking like?
My current idea/model is a large ring with "solar panels", if I when I have a chance ill post an image of the current model I have.
by Isengrim
Fri Oct 02, 2015 7:30 pm
Forum: Graphics
Topic: Proposal: landscape images for planet environments
Replies: 34
Views: 11197

Re: Proposal: landscape images for planet environments

But tundra areas also have very low precipitation... I have to admit, I'm not very clear on what distinguishes tundra from a very cold desert, and in terms of planet types, I think that cold deserts are too much like tundra planets to really fall under the category of desert. If I saw a "cold deser...
by Isengrim
Fri Oct 02, 2015 5:00 pm
Forum: Support
Topic: Crashes on Startup (0.44 and 0.45RC1) Windows 7
Replies: 17
Views: 3147

Re: Crashes on Startup (0.44 and 0.45RC1) Windows 7

I plugged in someone's head set and now the game launches. Can you consistently (repeat it two or three times) make it work or crash at startup just by plugging in or unplugging the headset? My initial assumption is that it is coincidence if you've just tried it once. I can, though it doesn't crash...
by Isengrim
Wed Sep 30, 2015 4:13 pm
Forum: Support
Topic: Crashes on Startup (0.44 and 0.45RC1) Windows 7
Replies: 17
Views: 3147

Re: Crashes on Startup (0.44 and 0.45RC1) Windows 7

It may be the problem,the game won't start without an Audio device, and thats the error message it gives(I had the same problem the first time I tried to play)
do you have headphones or speakers plugged in, alanm?
by Isengrim
Sun Sep 27, 2015 10:27 pm
Forum: Other Game Design
Topic: free orion tactical space combat
Replies: 30
Views: 6587

Re: free orion tactical space combat

I like the idea of adding more room for strategy, my idea of a good first step is to add a threat level stat to weapons and troop pods, the a.i. would use this to decide which fleet on the map they should target first, and which ship in a fleet to target.This could also be tied into diplomacy and es...
by Isengrim
Sun Sep 27, 2015 8:48 pm
Forum: Off-Topic
Topic: Just discovered FreeOrion,
Replies: 6
Views: 2109

Re: Just discovered FreeOrion,

Thank you, one more question:what is the rules/etiquette for posting in threads that haven't been posted in for a while?