Search found 33 matches

by KurtGodel7
Tue Sep 23, 2008 3:04 am
Forum: Strategy Games
Topic: Moo2 vs Moo1
Replies: 77
Views: 63591

Re: Moo2 vs Moo1

I am wondering, Among those who have played both which was better Original Moo or Moo2? I prefer Original Moo in many ways. The design of Moo2 was rather unoriginal, all of its core changes from original Moo are Civ rip offs such as the management of food, buildings, money and workers. Original Moo...
by KurtGodel7
Wed Apr 20, 2005 4:03 pm
Forum: Off-Topic
Topic: A new 4x game is coming
Replies: 21
Views: 7029

OK, don't take this personally but when I read stuff like this, my bullshit meter goes off the chart. It's one thing to say that your game will have "discipline, smoothness, and lack of micromanagement" as well as "depth, richness, and variety", but it's a completely different thing to actually do ...
by KurtGodel7
Wed Apr 20, 2005 3:47 pm
Forum: Off-Topic
Topic: A new 4x game is coming
Replies: 21
Views: 7029

noelte wrote:BTW: I would like to know the results of your survey. I hope you won't keep it under the hat. :-)
We may release a summary of the survey's results at some point. Not now though, because it's still underway.
by KurtGodel7
Wed Apr 20, 2005 3:41 pm
Forum: Off-Topic
Topic: A new 4x game is coming
Replies: 21
Views: 7029

To sum up my previous post, the various 4x games being developed will be different for three reasons: - Each design team will make different choices as far as the trade-offs between discipline and depth and richness - Each design team will choose a different set of cool features to add to their game...
by KurtGodel7
Wed Apr 20, 2005 3:21 pm
Forum: Off-Topic
Topic: A new 4x game is coming
Replies: 21
Views: 7029

But what if the designers of MoO2 had said, "Let's take MoO1, improve its depth and richness, and avoid all Civ influence?" There would be race design, because that's a natural evolution of the race differences that existed in MoO1. The ship design process may or may not have turned out the same wa...
by KurtGodel7
Wed Apr 20, 2005 2:18 pm
Forum: Off-Topic
Topic: A new 4x game is coming
Replies: 21
Views: 7029

i doubt that many people have taken part on it. i'm sure there are many surveys out there featuring nonrelevant questions, but this one tops them all. most of the stuff isn't even directly related to the topic. Actually, the response level has been pretty good. A lot of people have written intellig...
by KurtGodel7
Tue Apr 19, 2005 10:49 pm
Forum: Off-Topic
Topic: A new 4x game is coming
Replies: 21
Views: 7029

Just to get this discussion back on track, my reason for making a game is this. You have games out there like MoO1 and MoO2. For me at least, neither can entirely take the place of the other. But what if the designers of MoO2 had said, "Let's take MoO1, improve its depth and richness, and avoid all ...
by KurtGodel7
Tue Apr 19, 2005 3:38 pm
Forum: Off-Topic
Topic: A new 4x game is coming
Replies: 21
Views: 7029

Sorry, but this is seriously off-topic. I'm requesting an admin lock and/or erase this thread. Again, brainstorming is for Free Orion, not for whatever pet project you'd like to be doing. Dude, that's seriously anal retentive. You'd think I'd posted a link to kiddie porn or something based on your ...
by KurtGodel7
Tue Apr 19, 2005 3:17 pm
Forum: Off-Topic
Topic: A new 4x game is coming
Replies: 21
Views: 7029

Well, I don't want to argue about this. I'd much rather talk about 4x games in general, whichever group this thread is in. But at this point, I'm supposed to be listening to other people's ideas about 4x games rather than sharing my own. In this case, listening means reading through the survey respo...
by KurtGodel7
Tue Apr 19, 2005 3:10 pm
Forum: Off-Topic
Topic: A new 4x game is coming
Replies: 21
Views: 7029

The survey asks people to brainstorm, which is why I put it here.
by KurtGodel7
Tue Apr 19, 2005 2:52 pm
Forum: Off-Topic
Topic: A new 4x game is coming
Replies: 21
Views: 7029

A new 4x game is coming

We're developing a new 4x game that should be pretty cool. But we need you to take a few minutes to fill out a survey. Tell us what you like about other 4x games, as well as what you dislike. The time you spend now on the survey will help make the game better once it comes. Thanks to everyone who de...
by KurtGodel7
Thu Mar 03, 2005 5:39 pm
Forum: Off-Topic
Topic: Looking for good graphics people
Replies: 34
Views: 9334

I think the Key is to make shure that every bit of Complexity in the game serves a purpose. That of alowing the player to make an INTERESTING DESISION. To be interesting a desicion needs to be clearly for some overall strategy and to be atleast moderatly influential on the course of the game. Anyth...
by KurtGodel7
Thu Mar 03, 2005 4:34 pm
Forum: Off-Topic
Topic: Looking for good graphics people
Replies: 34
Views: 9334

Re: early game diversification

I agree with this post. What I find discouraging is that the corporate types will look at the MoO3 project, they'll see that the team tried to do something new, and they'll see that it didn't particularly work. They might conclude that letting developers try new genres is too risky, and that they s...
by KurtGodel7
Thu Mar 03, 2005 4:34 pm
Forum: Off-Topic
Topic: Looking for good graphics people
Replies: 34
Views: 9334

Re: early game diversification

I agree with this post. What I find discouraging is that the corporate types will look at the MoO3 project, they'll see that the team tried to do something new, and they'll see that it didn't particularly work. They might conclude that letting developers try new genres is too risky, and that they s...
by KurtGodel7
Wed Mar 02, 2005 11:36 pm
Forum: Off-Topic
Topic: Looking for good graphics people
Replies: 34
Views: 9334

Re: early game diversification

I think another reason why there used to be so many new genres back in the video game heyday that was the late 80's and early 90's is because it was relatively easy for a single programmer, or a small group of programmers, to create a game on a small budget. For example: Space quest 1. It was state...