Search found 23 matches

by Sidewalker
Wed Dec 10, 2003 7:07 am
Forum: Other Game Design
Topic: Ground Combat 2.0
Replies: 14
Views: 3457

I use shuttles often, but as it said in ship design screen, it is a "special" weapon. If an enemy invent good armor (zortium mostly) and you want to have it, what should you do? Right, build bunch of cruisers, fill them up with shuttles, add aug. engines and capture couple of enemy ships t...
by Sidewalker
Thu Nov 27, 2003 9:56 am
Forum: Other Game Design
Topic: Of Nova-bombs, Supernovas, and Toxic Terraforming.......
Replies: 81
Views: 13644

The main difference between nuke and nova-bomb is fallout. Launching nuke even on opposite side of the planet will bring fallout that may (and will) be brought to your territory. This is the major factor that prohibit using NBC weapons, not possible retaliation. Using nova bomb don't bring such cons...
by Sidewalker
Mon Nov 17, 2003 8:17 am
Forum: Other Game Design
Topic: Ancients - more than dust and ruins?
Replies: 30
Views: 5625

There is one sci-fi novel, called "Swords over the stars" (but it not translated in English AFAIK). The main story line is that aside of many minor civs (humans mostly) there was a great ancient civ of Crimson Lords (genetically developed by Creator/God species, as most super entities) whi...
by Sidewalker
Thu Nov 13, 2003 7:43 am
Forum: Other Game Design
Topic: Terraforming
Replies: 29
Views: 6415

yeah, that would be great...
by Sidewalker
Wed Nov 12, 2003 9:14 am
Forum: Other Game Design
Topic: Of Nova-bombs, Supernovas, and Toxic Terraforming.......
Replies: 81
Views: 13644

We can have nova-bombs be like galaxy missiles that can be launched from a planet. And the other guy can protect himself with SDI Defense like in civ. There was a short story (i don't remember the name nor author) about some civilization, which lauched a gravity-absorbing torpedo into the old star....
by Sidewalker
Thu Nov 06, 2003 10:47 am
Forum: Other Game Design
Topic: Flagships
Replies: 38
Views: 7489

I made proposal in the old forum time ago, so i repeat... About flagship: Flagship is the capital ship with Command Module (or smth like that). Flagship can be assigned as flagship only to the large Task Force. Large Task Force without flagship receive penalty due misorganisation. Lesser Task Force ...
by Sidewalker
Wed Nov 05, 2003 4:40 pm
Forum: Other Game Design
Topic: Small yet important tool.
Replies: 8
Views: 1947

format c: /y should do it too :lol:
by Sidewalker
Tue Nov 04, 2003 1:59 pm
Forum: Other Game Design
Topic: Shipyards
Replies: 90
Views: 14015

Orbital shipyard, I meant , is more virtual thing a la MOO. I rephrase that: PLANET can build spaceships up to Cruiser Class. In reality terms, we can count Cruiser as biggest thing, that could orbit the planet. System shipyard is NON-PLANET constructing facility, placed somewhere out of planet ORBI...
by Sidewalker
Tue Nov 04, 2003 1:07 pm
Forum: Other Game Design
Topic: Small yet important tool.
Replies: 8
Views: 1947

No, it is better to make flashing message "You have 2 minutes to save and quit!". And if player didn't do it, the game crashes and leaves message flashing "All your base are belong to us!" :D
by Sidewalker
Tue Nov 04, 2003 12:45 pm
Forum: Other Game Design
Topic: Shipyards
Replies: 90
Views: 14015

May be allowing orbital shipyards build ships only up to Cruiser Class, and interplanetary (or whatever) shipyards build bigger ships have a sense?
by Sidewalker
Tue Nov 04, 2003 12:07 pm
Forum: Other Game Design
Topic: Terraforming
Replies: 29
Views: 6415

Also Gaian is nolonger the "perfect" planet for everyone if I remember corectly. Gaians are now super planet wide organism, they are not "made" by terraforming if I remember correctly. Sorry, didn't know. Thus your polution based degradation of environments will not work as some...
by Sidewalker
Thu Oct 30, 2003 11:28 am
Forum: Other Game Design
Topic: Terraforming
Replies: 29
Views: 6415

Agreed. Terraforming should be more various and also should be reversible. There is no need to set a wide range of terraforming tools (almighty imperor of thousand suns don't have to know all about terraforming processes, right?), but set a couple of things: atmosphere processing and surface/bioshpe...
by Sidewalker
Wed Oct 22, 2003 3:18 pm
Forum: Other Game Design
Topic: Trading system
Replies: 5
Views: 1494

Instead of "contract where Race A get's N advanced warp drive from Race B for a price of X, each turn, lasting for 15 turns" we could use certain techology's supply of production points for a price. Let say, Race A supplies 500 pp for Neutron Blaster to Race B in exchange for 10000 bc. Rac...
by Sidewalker
Thu Sep 25, 2003 11:19 am
Forum: Other Game Design
Topic: A big (IMO) question about ship to ship combat
Replies: 128
Views: 19066

If we give different % to hit to every weapon modification, and give some evasion bonus to ship classes, then we could (at least i think so) remove small vs large ship problem... Let say PD modification give 50% to hit, heavy mod have -25% to hit, spinal mod have -75% to hit. Fighter have +100% evad...
by Sidewalker
Tue Sep 16, 2003 12:24 pm
Forum: Other Game Design
Topic: Strategic Resources
Replies: 28
Views: 5230

1. They only appeared after you made the tech breakthrough . That's right. I don't think that founding uranium ore in middle ages makes people think: "O-oh! This is uranium ore! We can't use it yet, 'cause we didn't make breakthrough...". First, people have to understand what do they have ...