Search found 23 matches
- Wed Dec 10, 2003 7:07 am
- Forum: Other Game Design
- Topic: Ground Combat 2.0
- Replies: 14
- Views: 3457
- Thu Nov 27, 2003 9:56 am
- Forum: Other Game Design
- Topic: Of Nova-bombs, Supernovas, and Toxic Terraforming.......
- Replies: 81
- Views: 13644
The main difference between nuke and nova-bomb is fallout. Launching nuke even on opposite side of the planet will bring fallout that may (and will) be brought to your territory. This is the major factor that prohibit using NBC weapons, not possible retaliation. Using nova bomb don't bring such cons...
- Mon Nov 17, 2003 8:17 am
- Forum: Other Game Design
- Topic: Ancients - more than dust and ruins?
- Replies: 30
- Views: 5625
- Thu Nov 13, 2003 7:43 am
- Forum: Other Game Design
- Topic: Terraforming
- Replies: 29
- Views: 6415
- Wed Nov 12, 2003 9:14 am
- Forum: Other Game Design
- Topic: Of Nova-bombs, Supernovas, and Toxic Terraforming.......
- Replies: 81
- Views: 13644
We can have nova-bombs be like galaxy missiles that can be launched from a planet. And the other guy can protect himself with SDI Defense like in civ. There was a short story (i don't remember the name nor author) about some civilization, which lauched a gravity-absorbing torpedo into the old star....
- Thu Nov 06, 2003 10:47 am
- Forum: Other Game Design
- Topic: Flagships
- Replies: 38
- Views: 7489
I made proposal in the old forum time ago, so i repeat... About flagship: Flagship is the capital ship with Command Module (or smth like that). Flagship can be assigned as flagship only to the large Task Force. Large Task Force without flagship receive penalty due misorganisation. Lesser Task Force ...
- Wed Nov 05, 2003 4:40 pm
- Forum: Other Game Design
- Topic: Small yet important tool.
- Replies: 8
- Views: 1947
- Tue Nov 04, 2003 1:59 pm
- Forum: Other Game Design
- Topic: Shipyards
- Replies: 90
- Views: 14015
Orbital shipyard, I meant , is more virtual thing a la MOO. I rephrase that: PLANET can build spaceships up to Cruiser Class. In reality terms, we can count Cruiser as biggest thing, that could orbit the planet. System shipyard is NON-PLANET constructing facility, placed somewhere out of planet ORBI...
- Tue Nov 04, 2003 1:07 pm
- Forum: Other Game Design
- Topic: Small yet important tool.
- Replies: 8
- Views: 1947
- Tue Nov 04, 2003 12:45 pm
- Forum: Other Game Design
- Topic: Shipyards
- Replies: 90
- Views: 14015
- Tue Nov 04, 2003 12:07 pm
- Forum: Other Game Design
- Topic: Terraforming
- Replies: 29
- Views: 6415
- Thu Oct 30, 2003 11:28 am
- Forum: Other Game Design
- Topic: Terraforming
- Replies: 29
- Views: 6415
Agreed. Terraforming should be more various and also should be reversible. There is no need to set a wide range of terraforming tools (almighty imperor of thousand suns don't have to know all about terraforming processes, right?), but set a couple of things: atmosphere processing and surface/bioshpe...
- Wed Oct 22, 2003 3:18 pm
- Forum: Other Game Design
- Topic: Trading system
- Replies: 5
- Views: 1494
- Thu Sep 25, 2003 11:19 am
- Forum: Other Game Design
- Topic: A big (IMO) question about ship to ship combat
- Replies: 128
- Views: 19066
If we give different % to hit to every weapon modification, and give some evasion bonus to ship classes, then we could (at least i think so) remove small vs large ship problem... Let say PD modification give 50% to hit, heavy mod have -25% to hit, spinal mod have -75% to hit. Fighter have +100% evad...
- Tue Sep 16, 2003 12:24 pm
- Forum: Other Game Design
- Topic: Strategic Resources
- Replies: 28
- Views: 5230