Search found 17 matches

by Slay
Sun Nov 06, 2016 11:33 am
Forum: Play-Testing Feedback
Topic: Capture two ancient ruins in same turn, get same discovery?
Replies: 2
Views: 662

Re: Capture two ancient ruins in same turn, get same discove

"[Krill Spawner] that weird thing we never found a use for but is kinda cool in a weird way"

new artifact: Monster Attractor

nothing like a nice stealth bonus to help create a bit of mischief :)
by Slay
Sat Jun 11, 2016 8:56 pm
Forum: Support
Topic: turns change slower and slower as the game progresses
Replies: 47
Views: 13234

Re: turns change slower and slower as the game progresses

it's been several months since i played endgame, but i seem to remember solving a lag problem by clearing out my save folder. i can't remember if it was the endgame-turn generation lag lag.... or just a load/save lag lag....
by Slay
Sat Jun 11, 2016 7:51 pm
Forum: General Discussion
Topic: Did you ever quit a game because it was too easy?
Replies: 11
Views: 2469

Re: Did you ever quit a game because it was too easy?

i usually quit after i've wiped 2 sides. sometimes before if it looks like i'm completely dominating, and i've usually mapped everything and spying on everyone, picked out my final shipyard and all that, but rarely get around to playing the endgame. i start with low planets and low natives because i...
by Slay
Thu May 12, 2016 8:43 am
Forum: Play-Testing Feedback
Topic: production among planets in the same system not shared when
Replies: 6
Views: 842

Re: production among planets in the same system not shared w

if blockaded set max supply = -1, could that be made to work?
by Slay
Tue May 10, 2016 8:07 pm
Forum: Play-Testing Feedback
Topic: production among planets in the same system not shared when
Replies: 6
Views: 842

Re: production among planets in the same system not shared w

i went back and checked to make sure. the supply strength was maxed out at 4 for one planet, and 2 for the other 2 planets. remember i was waiting around for repairs, so it was a few turns i was able to observe this behaviour. "I think the presence of a fleet next door shouldn't make a differen...
by Slay
Tue May 10, 2016 5:52 pm
Forum: Play-Testing Feedback
Topic: production among planets in the same system not shared when
Replies: 6
Views: 842

production among planets in the same system not shared when

production among planets in the same system not shared when supply cannot propagate by one jump when a system is unable to propagate it's supply by just one starlane jump, is it intended that the planets within that system should not share their production resources among themselves? tl;dr version:...
by Slay
Sun May 01, 2016 5:52 am
Forum: Support
Topic: Various issues I've noticed
Replies: 14
Views: 3077

Re: Various issues I've noticed

"the planet doesn't appear to have changed into an adequete one " Chato have a broad planet tolerance; radiated and barren planets are both considered "poor" by the Chato, even though those types are beside each other on the planet wheel. so, when the Gaia special randomly terraf...
by Slay
Sat Apr 16, 2016 5:13 pm
Forum: Scripting & Balancing
Topic: Orbital Drydock revision
Replies: 50
Views: 7585

Re: Orbital Drydock revision

Downtime on shipyards and drydocks after invasion. i quite like the instant repairs. but if it seems imbalanced that drydocks start working directly after invasion, then shipyards should also be seen as a bit imbalanced. i've just invaded a planet with good pilots (who i need) and they happen to hav...
by Slay
Fri Apr 15, 2016 4:04 pm
Forum: Scripting & Balancing
Topic: Idea: ship part "monster magnet"
Replies: 5
Views: 1491

Re: Idea: ship part "monster magnet"

just throwing some ideas around... The Monster Attracter a building or device that lures monsters down starlanes. in short, i think this would be a quality of life thing, build and forget. building and device: -can attract monsters from one starlane jump away. when the monster randomly chooses where...
by Slay
Tue Feb 23, 2016 9:38 am
Forum: Play-Testing Feedback
Topic: I need a challenge!
Replies: 26
Views: 4184

Re: I need a challenge!

on game setup, the player can choose a difficulty (eg maniacal) and set a multiplier (eg 1.1). the multiplier is applied to the AIs research and production points. a multiplier of 1.1 will give every AI 10 percent more research and production points to spend every turn. i'd try it at 1.3, how high w...
by Slay
Sat Jan 23, 2016 2:52 am
Forum: Other Game Design
Topic: Who moves planets and why?
Replies: 10
Views: 2443

Re: Who moves planets and why?

if a black hole or red giant has an asteroid belt i check for the possiblity of moving a planet there, that way i can build all the capital ships at the same place. the exobots' asteroid will just leave its stargate open :) what i'd realy like to do is bundle up an asteroid belt into a tiny planet, ...
by Slay
Fri Dec 11, 2015 4:33 am
Forum: Play-Testing Feedback
Topic: Feedback after long game
Replies: 6
Views: 2489

Re: Feedback after long game

This technique is limited to red stars... technically, the description in the Pedia is ok :p but you were unlucky with the Neutron stars, i've always had ample choices in a galaxy your size. i've not had a hard disk error, but i did notice that i needed to delete saved games to speed things up. no ...
by Slay
Wed Dec 09, 2015 9:36 am
Forum: Support
Topic: Misiorla double damage bonus not applied
Replies: 5
Views: 3183

Re: Misiorla double damage bonus not applied

i played a number games with build 2015-11-02.e3a44b1 (Nov 2) which works perfectly, including Misiorla (and others shhh).

i'll make some time though to check out the most recent build :)
by Slay
Mon Dec 07, 2015 12:18 pm
Forum: Play-Testing Feedback
Topic: Feddback after four games plus some suggestions
Replies: 25
Views: 3836

Re: Feddback after four games plus some suggestions

"How about if it's not the Experimentor Outpost that removes the starlanes, but instead Experiment Zero? " personally, i'd say nah. in the interest of increasing the challenge, the scientists on the planet should cause problems for us in any way the can :) @Toastmartin there's a focus sett...
by Slay
Thu Nov 26, 2015 3:07 am
Forum: Play-Testing Feedback
Topic: Feddback after four games plus some suggestions
Replies: 25
Views: 3836

Re: Feddback after four games plus some suggestions

"making the Experimentors more fun and a bigger challenge" go to town with this, i want to be scared again :D here are some ideas. will always exist in Maniacal. +1 kraken/jugger per Head on a Spike, per spawn. each planet lost in the starlanes returns 10-50 turns later with an Experimente...