The voice?Moriarty wrote:Another one:
I am sometimes strong and sometimes weak,
But I am nobody's fool,
For there is no language that I can't speak,
Though I never went to school.
What am I?
Search found 67 matches
- Sun Nov 21, 2004 7:46 pm
- Forum: Off-Topic
- Topic: Riddle ;-)
- Replies: 106
- Views: 24596
- Fri Nov 19, 2004 6:27 am
- Forum: General Discussion
- Topic: Linux Help
- Replies: 14
- Views: 3713
I recently got a degree in Computer Science from a public institution. Years ago, however, I took a single programming course at a local community college. The instructor for the course suggested that I take my first two years at that community college. Cheaper, he said, and just as good. No. While ...
- Tue Nov 16, 2004 9:24 pm
- Forum: General Discussion
- Topic: Research Topic "Cooperative Development": Your Org
- Replies: 1
- Views: 1636
I'm new to this project (less than a month), so not qualified to speak for it with ultimate authority. Some observations of interest: The project lives (or dies, I suppose) by the forum. The existence of a beta version of the game hooks visitors, the forum holds them. While no one is working on this...
- Sat Nov 13, 2004 4:37 am
- Forum: Other Game Design
- Topic: Excel star system generator
- Replies: 5
- Views: 1921
- Mon Nov 08, 2004 2:59 am
- Forum: Other Game Design
- Topic: the effects of defeat
- Replies: 22
- Views: 4660
- Sun Nov 07, 2004 10:30 am
- Forum: Scripting & Balancing
- Topic: Next steps
- Replies: 43
- Views: 16255
- Fri Nov 05, 2004 3:47 am
- Forum: Other Game Design
- Topic: Suggested Brainstorming Forum Rules
- Replies: 14
- Views: 3438
I wrote a summary on combat timing and multiplayer battle selection methods. http://www.freeorion.org/wiki/index.php?title=SpaceCombatProCon However, there were a lot of other ideas and posts that went in to the discussion that would not distill very well in the summary. It's hard to stay up to date...
- Fri Nov 05, 2004 3:41 am
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 18886
Costs to build ships and/or materials would have a base number that would be changed depending on which setting was chosen. If you wanted lots of ships, the base number is what would be used. If you only wanted a few ships, then the base numbers would be increased so it costs more or takes more mat...
- Fri Nov 05, 2004 12:13 am
- Forum: Scripting & Balancing
- Topic: Next steps
- Replies: 43
- Views: 16255
I was aggressively expansionist for 62 turns and then switched over to RP production. My results: 1 - 80 RP 11 - 101 RP 21 - 125 RP 31 - 155 RP 41 - 183 RP 51 - 285 RP 61 - 522 RP ______________- 71 - 1174 RP 81 - 1845 RP 91 - 3211 RP 101 - 4103 RP Mark III Completed - Turn 32 Mark IV Completed - Tu...
- Fri Nov 05, 2004 12:09 am
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 18886
Can we please both camps? I, for instance, want to see indescribably massive armadas. I want the might of a thousand systems to appear MIGHTY, dammit! Others want to invest their energy in a single ship of a single group and see them fight their noble way across the galaxy. I can only see both of t...
- Thu Nov 04, 2004 10:00 pm
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 18886
Can we please both camps? I, for instance, want to see indescribably massive armadas. I want the might of a thousand systems to appear MIGHTY, dammit! Others want to invest their energy in a single ship of a single group and see them fight their noble way across the galaxy. I can only see both of th...
- Thu Nov 04, 2004 9:34 pm
- Forum: Other Game Design
- Topic: Suggested Brainstorming Forum Rules
- Replies: 14
- Views: 3438
- Mon Nov 01, 2004 7:20 pm
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 33397
- Mon Nov 01, 2004 5:04 am
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 18886
If I had my druthers... Low numbers of ships are practical in beginning to mid-game. From there, production ramps up to support legions of ships. Cost to product ships should be close to proportional to volume, making larger ships take considerable resources (yet still be worth it, somehow...). Weap...
- Mon Nov 01, 2004 1:32 am
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 33397
On the topic of ship size caps, I agree with Ranos: Technology should limit the max size for some portion of the game. I think (but can't back this up) that removing limits from the beginning will result in either an unusable strategy (not practical or terribly useful to build a significantly large ...