Search found 58 matches
- Wed Jul 26, 2006 8:29 am
- Forum: Other Game Design
- Topic: One species per planet.
- Replies: 52
- Views: 11368
The way you talk, these other races on the planet that are not dominant, do nothing. So what is the point of having multiple races per planet any way. I think multiple races on a planet is unnecesary and doesn't add any fun at all. It seems to be a feature that is only there to be realistic, yet wi...
- Tue Jul 25, 2006 2:06 am
- Forum: Other Game Design
- Topic: One species per planet.
- Replies: 52
- Views: 11368
Actually, this is exactly the kind of complexity that i think needs to be avoided, To be honest I don't see what the complexity is. It's fairly simple. 1 race per planet = good. 2+ races per planet = the suck. You don't really have to deal with much complexity as a player, because you are gonna kee...
- Mon Jul 24, 2006 1:19 am
- Forum: Other Game Design
- Topic: One species per planet.
- Replies: 52
- Views: 11368
A partial solution to this that might work with Daveybaby's idea's is to give a large penalty to the efficiency of races after the first on a planet. This penalty would far exceed any racial bonuses. Hence the player is always going to want only one race at a time on each planet. The fluff justifica...
- Wed Jun 28, 2006 8:21 am
- Forum: Other Game Design
- Topic: Game Distance Units
- Replies: 81
- Views: 14838
- Sat Jun 24, 2006 10:30 pm
- Forum: Other Game Design
- Topic: Game Distance Units
- Replies: 81
- Views: 14838
You could kill two birds with one stone with Davey Baby's suggestion. Just display lots of 'non starlane connected' stars in the background (that you therefore can't travel too). These stars are just (dimmer) bright spots that have no real gameplay effect. However the apparent increased number of st...
- Sun Nov 20, 2005 7:20 am
- Forum: Other Game Design
- Topic: Multiplayer interaction incentives
- Replies: 25
- Views: 5501
- Sat Nov 19, 2005 8:13 pm
- Forum: Other Game Design
- Topic: The Merchant Marine
- Replies: 79
- Views: 37572
- Sat Nov 19, 2005 2:24 am
- Forum: Other Game Design
- Topic: The Merchant Marine
- Replies: 79
- Views: 37572
But then wouldn't you just always have the best of everything on the ships you design, if you don't have to pay for them (ie civilians do)? And what would govern how many ships there were, which designs got bought in which quantities etc? I don't really understand how that would work. Also if you th...
- Fri Nov 18, 2005 10:39 pm
- Forum: Other Game Design
- Topic: The Merchant Marine
- Replies: 79
- Views: 37572
Here's a thought to throw into the mix. What if the player is allowed to design their own merchant vessels, and then put them in a pool which abstracts and handles shipping between planets? Each planet needs a certain amount of merchant fleet supply depending on the size of its population/ economy a...
- Fri Oct 28, 2005 12:06 am
- Forum: Other Game Design
- Topic: Government/Leaders Idea
- Replies: 26
- Views: 4256
I agree in principle that the player dosn't realy want to give up control to AI's BUT Vic's idea makes me think about how Players interact with each other. It might be very interesting to have options like the ones he proposes in Empire Diplomacy. One player is essentialy surendering some of their ...
- Thu Oct 27, 2005 7:04 am
- Forum: Other Game Design
- Topic: Government/Leaders Idea
- Replies: 26
- Views: 4256
There are some things I like about your idea, for example how it might tie in nicely with 'sectors' (proposed elsewhere), and how it might give an empire a more 'real political entity' type feel. However, I think it probably wouldn't be fun. This is because fundamentally I think people play a space ...
- Wed Oct 26, 2005 6:09 am
- Forum: Other Game Design
- Topic: Government/Leaders Idea
- Replies: 26
- Views: 4256
You can find various ideas about governments and their internal political (and geographic) divisions in threads such as http://www.freeorion.org/forum/viewtopic.php?t=1037 http://www.freeorion.org/forum/viewtopic.php?t=974 http://www.freeorion.org/forum/viewtopic.php?t=1094 http://www.freeorion.org/...
- Sat Sep 10, 2005 2:01 am
- Forum: Other Game Design
- Topic: Should spaceships be the only way to travel between planets.
- Replies: 16
- Views: 3412
- Sun Jun 26, 2005 8:30 am
- Forum: Story
- Topic: Trancedence vs Singularity
- Replies: 45
- Views: 34772
- Sun Jun 26, 2005 8:27 am
- Forum: Other Game Design
- Topic: Change Terran -> Forest
- Replies: 37
- Views: 6642