Search found 124 matches
- Tue Jun 21, 2022 10:52 pm
- Forum: Scripting & Balancing
- Topic: Excruciating FOCS doubts
- Replies: 223
- Views: 24762
Re: Excruciating FOCS doubts
First and foremost, thanks Ophiucus for maintaining the snap packaging. I'm returning to the game and trying to get so custom scripting running here on my side, but, as pointed by the OP, it doesn't seem to be working with snap FO. In-game options says my resources folder should be "~/snap/free...
- Wed May 18, 2016 2:00 am
- Forum: Support
- Topic: A couple of questions
- Replies: 7
- Views: 2168
Re: A couple of questions
The ship (Ship #2) currently being built will not have the modified design as it was in production at the time of the modification. But will Ship #3, the next to be built after the modification was saved have the revised design? Or do I need to add a new production order for another batch of ships?...
- Fri May 13, 2016 9:34 pm
- Forum: Other Game Design
- Topic: suggeston: sensible planet evaluations
- Replies: 3
- Views: 1090
Re: suggeston: sensible planet evaluations
Those evaluations are given for the species which originally built the outpost or colony ship.
If you right click on a planet, though, you'll get an option to see a Planet Survey, a Pedia dynamic entry which shows an evaluation for all your colonizer species.
If you right click on a planet, though, you'll get an option to see a Planet Survey, a Pedia dynamic entry which shows an evaluation for all your colonizer species.
- Sun May 01, 2016 11:19 pm
- Forum: Other Game Design
- Topic: Improved Combat log showing details of shields and stealth.
- Replies: 9
- Views: 1910
Re: Improved Combat log showing details of shields and steal
Just loved it. Many thanks.
- Thu Apr 28, 2016 11:53 am
- Forum: Scripting & Balancing
- Topic: Help with custom species?
- Replies: 10
- Views: 2496
Re: Help with custom species?
You have also to provide the appropriate colony building at /freeorion/default/scripting/buildings/colonies - either by creating one or by editing col_bld_gen.py and running it.
- Wed Apr 27, 2016 9:00 pm
- Forum: Play-Testing Feedback
- Topic: My game testing thread
- Replies: 49
- Views: 5430
Re: My game testing thread
https://github.com/freeorion/freeorion/issues/628Create a github issue?
- Wed Apr 20, 2016 9:19 pm
- Forum: Off-Topic
- Topic: I'm here - introduction
- Replies: 280
- Views: 63707
Re: I'm here - introduction
Here's another quickie that I can't seem to find out: Is there some sort of bonus to owning all planets/asteroids in a system (except for the additional shields and defences it generates - which is a good bonus in itself )? If you happen to have an Asteroids field there (with an outpost and MG Indu...
- Wed Apr 20, 2016 3:48 pm
- Forum: Off-Topic
- Topic: I'm here - introduction
- Replies: 280
- Views: 63707
Re: I'm here - introduction
A new feature is not necessary, I just thought this could add to both immersion and usefulness. That's why I suggested, and the devs greenlighted, moving such ideas to the GitHub issues area. That way, they can stay there for a (even if long) while until someone fancies implementing them. Those thi...
- Tue Apr 19, 2016 12:05 pm
- Forum: Play-Testing Feedback
- Topic: Common micromanagement problems
- Replies: 24
- Views: 3845
Re: Common micromanagement problems
Also, you can change the column headers on the Objects view (e.g. Industry output) and then order the planets by that value, allowing you to choose which planets are better to change focus.
- Tue Apr 19, 2016 12:07 am
- Forum: Off-Topic
- Topic: I'm here - introduction
- Replies: 280
- Views: 63707
Re: I'm here - introduction
Feel free to grab any of my stuff.MatGB wrote:(I am, BTW, thinking of stealing some of the explanations here and putting it into the game, as some of it's much clearer than the stuff I've written)
- Mon Apr 18, 2016 6:52 pm
- Forum: Off-Topic
- Topic: I'm here - introduction
- Replies: 280
- Views: 63707
Re: I'm here - introduction
- Sometimes, it's still useful to send outpost ships slightly out your supply range, as outposts will span some supply by themselves I didn't think that was true unless you have researched some of the Construction techs. AFAIK, without any tech, small outposts will project 1 supply, and tiny ones w...
- Mon Apr 18, 2016 3:25 pm
- Forum: Off-Topic
- Topic: I'm here - introduction
- Replies: 280
- Views: 63707
Re: I'm here - introduction
In a less summarized fashion: - Sometimes, it's still useful to send outpost ships slightly out your supply range, as outposts will span some supply by themselves - thus connecting to your supply and allowing them to be colonized. - Some buildings can be built on outposts. - Outposts will grow (with...
- Mon Apr 18, 2016 12:44 pm
- Forum: Off-Topic
- Topic: I'm here - introduction
- Replies: 280
- Views: 63707
Re: I'm here - introduction
They don't need the target system to be supply connected - as opposed to outpost colonies needing it.Bromstarzan wrote:Then; what is the advantage of using a colony ship? Quicker development of colony? Does it deploy larger population in one go that leads to better PP/RP in a faster pace?
- Mon Apr 11, 2016 12:34 am
- Forum: FreeOrion Project
- Topic: 0.4.6 roadmap
- Replies: 33
- Views: 18717
Re: 0.4.6 roadmap
Even if we leave everything which hasn't already been incorporated/merged into master, there is already enough stuff in master that needs fine tuning, AI adjustments, balancing, testing to be able to make a release. But before we begin to consider what to include in 0.4.6 and what to leave for the ...
- Sun Apr 10, 2016 5:23 pm
- Forum: FreeOrion Project
- Topic: 0.4.6 roadmap
- Replies: 33
- Views: 18717
Re: 0.4.6 roadmap
What about going for both options, I mean, two releases?
0.4.6, this summer, with everything which is already on board - and it's a lot of changes since last September.
0.4.7, this winter (December-ish), with fighters, Drydock adjustments, AI tweaking, etc.
0.4.6, this summer, with everything which is already on board - and it's a lot of changes since last September.
0.4.7, this winter (December-ish), with fighters, Drydock adjustments, AI tweaking, etc.