Search found 206 matches
- Tue Jun 14, 2022 5:42 pm
- Forum: General Discussion
- Topic: Is FreeOrion Good Alternative of Stellaris?
- Replies: 14
- Views: 3719
Re: Is FreeOrion Good Alternative of Stellaris?
How do you get a multi-monitor setup for FreeOrion ? I have three monitors at work and sometimes I stay after hours to play, but never knew it was possible to use more than one screen for FreeOrion... I use SRWE (https://github.com/dtgDTGdtg/SRWE) to make a borderless dual monitor setup. Pretty str...
- Fri Apr 22, 2022 10:34 pm
- Forum: Off-Topic
- Topic: I'm here - introduction
- Replies: 280
- Views: 63646
Re: I'm here - introduction
Back to check it out again.
Free Orion is such a cool game, very curious about the current build.
Free Orion is such a cool game, very curious about the current build.
- Fri Apr 22, 2022 10:12 pm
- Forum: General Discussion
- Topic: Is FreeOrion Good Alternative of Stellaris?
- Replies: 14
- Views: 3719
Re: Is FreeOrion Good Alternative of Stellaris?
Yes Free Orion is a good alternative to Stellaris once you learn the game mechanics.
In fact, it is super cool. WIth a multi-monitor setup, you feel you rule the universe - or is a victim
In fact, it is super cool. WIth a multi-monitor setup, you feel you rule the universe - or is a victim
- Mon Apr 09, 2018 5:25 pm
- Forum: Off-Topic
- Topic: I'm here - introduction
- Replies: 280
- Views: 63646
Re: I'm here - introduction
Ok, so I'm just posting a reply in this thread to express my gratitude towards all of you that work on FreeOrion! It's such an awesome game; open, beautiful, deep and simple at the same time. Have played Distant Worlds Universe, Stellaris, Master of Orion, Endless Space 2, Star Ruler, Sins of a Sola...
- Sat Sep 30, 2017 9:58 am
- Forum: Off-Topic
- Topic: I'm here - introduction
- Replies: 280
- Views: 63646
Re: I'm here - introduction
That's right, for my particular setup it seems it would be perfect to just change 2 to 3 (or 4) for the ul.x: GG::X_d current_x = (AppWidth() / 2 - ul.x) / ZoomFactor(); GG::Y_d current_y = (AppHeight() / 2 - ul.y) / ZoomFactor(); But I don't have (anymore) the tools/knowledge to compile. I'll just ...
- Sat Sep 30, 2017 9:26 am
- Forum: Off-Topic
- Topic: I'm here - introduction
- Replies: 280
- Views: 63646
Re: I'm here - introduction
Thanks Geoff!
That's what I was thinking, now I know.
That's what I was thinking, now I know.
- Sat Sep 30, 2017 9:10 am
- Forum: Off-Topic
- Topic: I'm here - introduction
- Replies: 280
- Views: 63646
Re: I'm here - introduction
Enjoying the new updates! ...and just realized (after some browsing thru the game-folder) that I could not find anywhere to control/change the "center on object" screen coordinates? The reason I'm looking to change the "highlighting/centering"-coordinates is that I play with 2 id...
- Sat Sep 30, 2017 9:04 am
- Forum: Other Game Design
- Topic: Free Orion in VR
- Replies: 7
- Views: 1844
Re: Free Orion in VR
I know, this might be a dead horse, but regarding VR and focus (eyes to close to screen): That is just not true, it works perfectly well regarding VR and "uncomfortable feeling": That is true to some extent, BUT depends heavily on what games you use it for. Racing games works really good, ...
- Fri Apr 14, 2017 9:33 am
- Forum: Play-Testing Feedback
- Topic: Save window locations?
- Replies: 14
- Views: 3043
Re: Save window locations?
Great to hear Bromstarzan. If you find the time (and remember them), some future reader might be interested in the setup details. Of course! Remember that the below details are specific for my personal hardware config and layout taste. :D My 2 displays are 1680x1050 + 1280x1024, so it is not optima...
- Sun Apr 09, 2017 8:27 am
- Forum: Other Game Design
- Topic: Free Orion in VR
- Replies: 7
- Views: 1844
Re: Free Orion in VR
Something like this? [defcon VR]
- Sun Apr 09, 2017 8:21 am
- Forum: Play-Testing Feedback
- Topic: Save window locations?
- Replies: 14
- Views: 3043
Re: Save window locations?
Just to let you know; I've got it all working now:
Really exiting to follow all the ideas and updates!
cheers,
Broms
- - Persistent windows, and
- SRWE (borderless gaming)
Really exiting to follow all the ideas and updates!
cheers,
Broms
- Tue Mar 28, 2017 6:05 pm
- Forum: Other Game Design
- Topic: Add "Real-Time" option
- Replies: 9
- Views: 1995
Re: Add "Real-Time" option
The TurnBased-concept of FO is what I like the most. It is executed very nicely.
I do like some RTS-games too, but it would be a shame to take FO into this branch (and I don't think it is going to happen )
Just my 2 cents.
Cheers,
Broms
I do like some RTS-games too, but it would be a shame to take FO into this branch (and I don't think it is going to happen )
Just my 2 cents.
Cheers,
Broms
- Fri Feb 03, 2017 10:57 am
- Forum: FreeOrion Project
- Topic: Is combat finally implemented?
- Replies: 4
- Views: 7227
Re: Is combat finally implemented?
The whole game is a combat system, right? :lol: I really don't see the point in having a separate combat "event" that you can control in more detail than is already implemented (well, it might be subject of future improvements). I'm not sure what the standpoint is today regarding these com...
- Fri Jan 13, 2017 9:32 pm
- Forum: Graphics
- Topic: Icons for Proposed Specials
- Replies: 11
- Views: 10289
Re: Icons for Proposed Specials
I think by simply adding a statement in your signature it applies automatically to your posts (and previously posted posts).
- Tue Dec 20, 2016 7:21 pm
- Forum: Other Game Design
- Topic: Renaming 'Objects'
- Replies: 19
- Views: 2860
Re: Renaming 'Objects'
Galactic Index is quite interesting. From this I came to think of GDP (Gross Domestic Product) as a measure we often use here on Earth, so what would be more appropriate than GGP? (Gross Galactic Product)
I like the EIA suggestion too.
I like the EIA suggestion too.