Search found 2 matches

by Croesus
Thu Oct 21, 2004 5:40 pm
Forum: Other Game Design
Topic: Ship Design: Stars! vs Moo vs SEIV
Replies: 183
Views: 22454

ok, I just read the entire thread. First my questions: Is Combat real time, or turn based? If it is real time, we don't need to worry asmuch about internals being hit, or capturing ships. I think that was the main reason why ship design didn't seem to make as much of a difference in MoO3, because al...
by Croesus
Thu Oct 21, 2004 5:37 pm
Forum: Other Game Design
Topic: Planetary Defenses
Replies: 26
Views: 3654

Having it system based seems like the best idea to me. Especially if you have planets that move in orbit around a star, so that if their is a huge fighter base on one planet, then depending on its distance from the planet being attacked would determine how long it takes the fighters to get their. Al...