Search found 2 matches
- Thu Oct 21, 2004 5:40 pm
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 33389
ok, I just read the entire thread. First my questions: Is Combat real time, or turn based? If it is real time, we don't need to worry asmuch about internals being hit, or capturing ships. I think that was the main reason why ship design didn't seem to make as much of a difference in MoO3, because al...
- Thu Oct 21, 2004 5:37 pm
- Forum: Other Game Design
- Topic: Planetary Defenses
- Replies: 26
- Views: 5078
Having it system based seems like the best idea to me. Especially if you have planets that move in orbit around a star, so that if their is a huge fighter base on one planet, then depending on its distance from the planet being attacked would determine how long it takes the fighters to get their. Al...