Search found 6 matches

by Pink
Tue Nov 02, 2004 2:24 am
Forum: Other Game Design
Topic: many ships or fewer ships?
Replies: 128
Views: 12713

Re: Depends

... 1000 ships + Special effects irrelevant, each ship is a blip. Effects would bog down processors. ... I can't see why everyone feels this way. Even using a shoddy engine, it would be possible to pull off at least a thousand ships (assuming a lower poly count for each) and still display weapons f...
by Pink
Mon Nov 01, 2004 3:08 am
Forum: Other Game Design
Topic: many ships or fewer ships?
Replies: 128
Views: 12713

I guess it's a question of balance. If a ship's ability increases in a linear sort of way (one class II ship is an even match for two class I ships, and three class I ships are the equivalent of a class III ship), then a lesser amount of ships might be okay. On the other hand, if the capacity of a s...
by Pink
Wed Oct 27, 2004 11:10 pm
Forum: Off-Topic
Topic: Riddle ;-)
Replies: 106
Views: 18220

Didn't know that it was an actual show. Then again, my choices of German stations over here is a bit limited :wink:
by Pink
Tue Oct 26, 2004 6:44 pm
Forum: Off-Topic
Topic: Riddle ;-)
Replies: 106
Views: 18220

Ghetto rig all three lamps to turn on with only one of the switches. Problem solved. ----- Here is one of my favorite 'riddles' : Say that a certain game show has a feature where a contestant is presented with three doors. A worthwhile prize is behind only one of the doors. The contestant is instruc...
by Pink
Mon Oct 25, 2004 1:43 am
Forum: FreeOrion Project
Topic: Macintosh version
Replies: 12
Views: 4492

Being written in C++, it shouldn't be too hard (the mind-numbing process of porting aside) to rewrite as a Java applet of sorts.
by Pink
Sun Oct 24, 2004 10:43 am
Forum: Design Archive
Topic: Feature Request: System & Planet names
Replies: 54
Views: 40228

Good point. Using the Japan example, anyone who deals with Japan probably knows that it is called 'Japan' by most of the outside world, but 'Nippon' by it's inhabitants. It would be easy enough to show both the name the race calls it and then the names that the other races use in a YourRaceName(Othe...