Search found 6 matches
- Tue Nov 02, 2004 2:24 am
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 18771
Re: Depends
... 1000 ships + Special effects irrelevant, each ship is a blip. Effects would bog down processors. ... I can't see why everyone feels this way. Even using a shoddy engine, it would be possible to pull off at least a thousand ships (assuming a lower poly count for each) and still display weapons f...
- Mon Nov 01, 2004 3:08 am
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 18771
I guess it's a question of balance. If a ship's ability increases in a linear sort of way (one class II ship is an even match for two class I ships, and three class I ships are the equivalent of a class III ship), then a lesser amount of ships might be okay. On the other hand, if the capacity of a s...
- Wed Oct 27, 2004 11:10 pm
- Forum: Off-Topic
- Topic: Riddle ;-)
- Replies: 106
- Views: 24470
- Tue Oct 26, 2004 6:44 pm
- Forum: Off-Topic
- Topic: Riddle ;-)
- Replies: 106
- Views: 24470
Ghetto rig all three lamps to turn on with only one of the switches. Problem solved. ----- Here is one of my favorite 'riddles' : Say that a certain game show has a feature where a contestant is presented with three doors. A worthwhile prize is behind only one of the doors. The contestant is instruc...
- Mon Oct 25, 2004 1:43 am
- Forum: FreeOrion Project
- Topic: Macintosh version
- Replies: 12
- Views: 5326
- Sun Oct 24, 2004 10:43 am
- Forum: Design Archive
- Topic: Feature Request: System & Planet names
- Replies: 54
- Views: 50627
Good point. Using the Japan example, anyone who deals with Japan probably knows that it is called 'Japan' by most of the outside world, but 'Nippon' by it's inhabitants. It would be easy enough to show both the name the race calls it and then the names that the other races use in a YourRaceName(Othe...