Search found 30 matches
- Tue May 12, 2020 9:41 pm
- Forum: Other Game Design
- Topic: FreeOrion Galaxy Editor specification
- Replies: 8
- Views: 3985
Re: FreeOrion Galaxy Editor specification
Great stuff, thank you Geoff. A very popular game mode in Stars! was team play. Required the ability to change where team members' HWs were to get them loosely grouped,etc. Apart from being enormous fun, it was a really effective method of bringing on new players. I didn't know FO could offer that o...
- Thu Apr 16, 2020 7:17 pm
- Forum: Play-Testing Feedback
- Topic: Return of the regenerating shields/defenses invasion bug
- Replies: 31
- Views: 6195
Re: Return of the regenerating shields/defenses invasion bug
Thank you, Oberlus and Ophiuchus - for me that bug is a game killer.
Dunno who to thank for getting rid of the 'duplicate design' block - nicely done.
Dunno who to thank for getting rid of the 'duplicate design' block - nicely done.
- Mon Apr 13, 2020 3:32 pm
- Forum: Other Game Design
- Topic: Improve production queue management
- Replies: 14
- Views: 5314
Re: Improve production queue management
@Oberlus: "Solution for issue 1: change the drop down menu with fixed numbers for the size and repetition fields for an editable box with the up and down arrows, same we have to set (e.g.) number of systems per galaxy at game creation (that can be affected by the mouse wheel). Also, make it sho...
- Mon Apr 13, 2020 12:54 pm
- Forum: Play-Testing Feedback
- Topic: Return of the regenerating shields/defenses invasion bug
- Replies: 31
- Views: 6195
Re: Return of the regenerating shields/defenses invasion bug
Oops! Forgot the file.
- Mon Apr 13, 2020 12:51 pm
- Forum: Play-Testing Feedback
- Topic: Return of the regenerating shields/defenses invasion bug
- Replies: 31
- Views: 6195
Re: Return of the regenerating shields/defenses invasion bug
Hi Saw GeoffThe Medio's comment on the Github thread. Attached (I hope) a .7z file showing the issue. File details: Name: Invasion bug Redux.7z Size: 2773267 bytes (2708 KiB) SHA256: E845BCE4D336E7053546AAC8D12635389149520322EA5726B68879B4C104E703 VirusTotal scan: https://www.virustotal.com/gui/file...
- Mon Apr 13, 2020 12:27 pm
- Forum: Play-Testing Feedback
- Topic: Return of the regenerating shields/defenses invasion bug
- Replies: 31
- Views: 6195
Re: Return of the regenerating shields/defenses invasion bug
Hi Oberlus Sorry, my bad - really rather tired. This was using the latest version: FreeOrion_2020-04-05.aa122c8_Test_Win32_Setup Win 7 Pro 64 (I know; - as soon as some other bits get here it will be Linux/Win10 dual boot on a rebuilt system); 16 GB Corsair Vengeance 2133 MHz Intel i7-3770K @ stock ...
- Mon Apr 13, 2020 10:45 am
- Forum: Play-Testing Feedback
- Topic: Return of the regenerating shields/defenses invasion bug
- Replies: 31
- Views: 6195
Return of the regenerating shields/defenses invasion bug
Ref: https://www.freeorion.org/forum/viewtopic.php?f=25&t=11297&p=96327&hilit=heracliton#p96327 Pity, I was really keen to explore all the new developments. Thanks to the devs and other contributors for the creativity and hard work; FO is developing fast. The changes to weapons, the adva...
- Sat Jun 22, 2019 4:52 pm
- Forum: Support
- Topic: Bad Invasion or Combat bug in last several FO builds
- Replies: 5
- Views: 14292
Bad Invasion or Combat bug in last several FO builds
After a long hiatus I downloaded FO_2019-06-11.470d071 for W7 and found that invasion of defended planets is borked. My normal practice is to build fast cheap troopships using Flux and, later, the basic organic hulls; normally I send them once the defenses have been taken down to avod losses. This n...
- Tue Dec 26, 2017 6:13 pm
- Forum: Support
- Topic: Possible bug in build 2017-12-11.05ee54a
- Replies: 16
- Views: 11125
Re: Possible bug in build 2017-12-11.05ee54a
@Oberlus Thanks for that information, though I haven't ever noticed any boost - perhaps because by that stage I'm usually expanding quite fast and getting other production-related tech. Maybe a brief note in the relevant Pedia entries tp prevent other newbies getting confused? @Vezzra Cheers mate, h...
- Sun Dec 24, 2017 8:17 pm
- Forum: Support
- Topic: Possible bug in build 2017-12-11.05ee54a
- Replies: 16
- Views: 11125
Re: Possible bug in build 2017-12-11.05ee54a
Apologies for the delay in following up/replying, due to illness. I shall indeed post screenshots & files, but before that I want to install FO on my new(ish) laptop to see if that resolves various persistent bugs on my i7 desktop (e.g., nothing higher than Industrial Centers ever appears on eit...
- Tue Dec 12, 2017 11:26 am
- Forum: Support
- Topic: Possible bug in build 2017-12-11.05ee54a
- Replies: 16
- Views: 11125
Possible bug in build 2017-12-11.05ee54a
Hi Tried a game as Egassem and found that after turn 6 the pop on my HW started to decline. There was no Kraken sitting on the HW; AFAIK Kraken are the only 'normal' monster to kill lithic species. Looking at the planet data shows a continual prediction of pop dropping after turn 6. PP drops in para...
- Tue Nov 21, 2017 3:27 pm
- Forum: Support
- Topic: Possible game-breaking bug in FreeOrion_2017-11-20 Win exe
- Replies: 2
- Views: 5426
Re: Possible game-breaking bug in FreeOrion_2017-11-20 Win e
Thanks, Geoff
My bad, should have checked GitHub firs., Still, at least there's now a helpful post for others who encounter it.
My bad, should have checked GitHub firs., Still, at least there's now a helpful post for others who encounter it.
- Tue Nov 21, 2017 12:30 pm
- Forum: Support
- Topic: Possible game-breaking bug in FreeOrion_2017-11-20 Win exe
- Replies: 2
- Views: 5426
Possible game-breaking bug in FreeOrion_2017-11-20 Win exe
'Possible' since there are some oddities seemingly specific to my installation; however: The fleets window, after 2 or 3 closures ('X' button or clicking on map), disappeared and there was no way to recover it. Closing the game, restarting and loading the save was no help. Regenerated the universe a...
- Sun Nov 19, 2017 9:55 pm
- Forum: Play-Testing Feedback
- Topic: Some UI tweak suggestions
- Replies: 12
- Views: 2581
Re: Some UI tweak suggestions
@Mat GB Actually it runs fine under Wine. One issue I found is that it's tricky to start the game; however if you have an existing game file (.m1) and associate that with Stars! the initial opening is no problem, If you want to go that route please LMK & I'll upload a game file for you. I'll hav...
- Sat Nov 18, 2017 12:38 pm
- Forum: Play-Testing Feedback
- Topic: Some UI tweak suggestions
- Replies: 12
- Views: 2581
Re: Some UI tweak suggestions
Hi Mat To start at the end of your post: Yes, Stars! would be very definitely worth digging out. The interfaces - as Space Squid pointed out - were superb; they had the elegance of simplicity as far as the players were concerned (the programming was apparently something else..). That was a central r...