Search found 46 matches

by solartrix
Fri Dec 10, 2004 8:44 pm
Forum: Scripting & Balancing
Topic: DESIGN: Economics Category
Replies: 40
Views: 12274

OK folks, I think I need to lay down a rule for the forum to help move us along toward our goal. So here it is, rule #1 of the econ tech forum (drum roll please). Rule #1: Every post must include at least one econ tech idea. Please feel free to keep asking questions, posting answers, debating what i...
by solartrix
Fri Dec 10, 2004 7:14 am
Forum: Scripting & Balancing
Topic: DESIGN: Economics Category
Replies: 40
Views: 12274

Hey Sol, can you post the scope of econ techs like what objects or meter this cat suppose to influence. Where do we post government techs? because it doesn't fit anywhere else. Not sure what to tell you about Gov techs, but you can post your ideas here for the time being... As far as the scope goes...
by solartrix
Fri Dec 10, 2004 7:04 am
Forum: Scripting & Balancing
Topic: DESIGN: Economics Category
Replies: 40
Views: 12274

Snack-cakes.....yummmmm..... Here's a tech for ya: Application: Matter replicating vending machines Verbage: "Never outta stock! Have anything you want, any flavor you want!" Effects: +10% planet happiness, +5% planet medical costs, -2% planet production. Obesity, diabetes, fad diets, afternoon talk...
by solartrix
Thu Dec 09, 2004 7:09 pm
Forum: Scripting & Balancing
Topic: DESIGN: Economics Category
Replies: 40
Views: 12274

@Geoff: Good point about economies not being goverments. Perhaps the game could include both? Also, don't limit yourself to v0.3 techs, instead think about the entire "system" of econ techs, 'cause we can always pull out what doesn't fit in any particular build. @General: Your direction sounds good ...
by solartrix
Thu Dec 09, 2004 10:24 am
Forum: Other Game Design
Topic: What is the deal with starlanes?
Replies: 106
Views: 11631

BB, no problem. I like your civ starlane analogy. Taking it a step further, consider two cites 6 spaces apart. A two-move unit like a knight has to make several "jumps" using several "starlanes" to get from city A to city B. This gets into pathing, as the AI has to figure out the best route - ie, se...
by solartrix
Thu Dec 09, 2004 9:20 am
Forum: Other Game Design
Topic: What is the deal with starlanes?
Replies: 106
Views: 11631

BTW, my 4 pages of discussion, that I mentioned above, on ways to create choke points naturally is not yet ready. Need a few days. Guess Rant and Rave is probably best place for it. Obi: Please post here, this seems to be a pretty stable thread for the starlane debate. Might not be true brainstormi...
by solartrix
Thu Dec 09, 2004 8:49 am
Forum: Scripting & Balancing
Topic: DESIGN: Economics Category
Replies: 40
Views: 12274

Is this thread intended to generate "isolated" tech names and associated effects, or the general progression / structure of the economics tech tree (if such a concept exists distinct from other categories' trees)? I'd say both. To my understanding, both the techs and how the tech tree is organized ...
by solartrix
Thu Dec 09, 2004 8:12 am
Forum: Scripting & Balancing
Topic: DESIGN: Economics Category
Replies: 40
Views: 12274

This is coming from me, not the heavy hitters, so take it for what it's worth... @utilae: I think there will be a "cash" or "credit" or even "energy" meter (like SMAC) that will be generated by a tax on something and used to support your empire. So, obviously, econ techs will affect that meter. They...
by solartrix
Thu Dec 09, 2004 2:56 am
Forum: Scripting & Balancing
Topic: DESIGN: Economics Category
Replies: 40
Views: 12274

Hi All, welcome to the economics tech forum. As best I understand it, AQ would like us to move beyond pure brainstorming to start putting form and substance to some of the theories and applications that will affect an empire's economy. Only trouble is that these techs haven't really been defined, so...
by solartrix
Wed Dec 08, 2004 4:10 pm
Forum: Other Game Design
Topic: What is the deal with starlanes?
Replies: 106
Views: 11631

I don't see why you want to connect all stars within X distance... AND have a distance limit on ships. The latter makes the former redundant... which is getting a bit too close to having lanes connecting all systems, which many people equate to not having lanes at all... so you might have some trou...
by solartrix
Wed Dec 08, 2004 7:07 am
Forum: Other Game Design
Topic: What is the deal with starlanes?
Replies: 106
Views: 11631

Geoff, is is possible to set up a galaxy where each star is connected to all other stars within X distance (via star lanes, of course)? This might sound crazy, but there's a method to my madness here... Doesn't sound especially crazy... sounds quite reasonable, whether you want to hide all the lane...
by solartrix
Wed Dec 08, 2004 6:47 am
Forum: Programming
Topic: Any programmers live near SF, Boston or Chicago?
Replies: 0
Views: 1219

Any programmers live near SF, Boston or Chicago?

This is going to sound ludicrous, but I'd really like to help make this game great. To do that, it would probably help if I could tweak certain parts of the code, compile my changes and run the program to see the effect. (that's proabably way obvious to everyone here). The trouble is I'm not a progr...
by solartrix
Tue Dec 07, 2004 5:36 pm
Forum: Other Game Design
Topic: What is the deal with starlanes?
Replies: 106
Views: 11631

Geoff, is is possible to set up a galaxy where each star is connected to all other stars within X distance (via star lanes, of course)? This might sound crazy, but there's a method to my madness here...
by solartrix
Mon Nov 29, 2004 10:35 pm
Forum: Graphics
Topic: Needed suggestion for tech-screen UI
Replies: 151
Views: 33040

@miu - Good point about the tech tree. I'm wondering if you couldn't include that somehow in a "mouse over" pop-up window. For example, you scroll over one of the theories and it pops up a little window showing its place within the the tech tree and which applications it allows. If you then right-cl...
by solartrix
Mon Nov 29, 2004 8:21 pm
Forum: Graphics
Topic: Needed suggestion for tech-screen UI
Replies: 151
Views: 33040

I sketched out one idea a while back, the "screen shots" are up at http://www.pbase.com/solartrix - they're not the prettiest, but I kinda like the idea of having 3 pop-ups for the theory, technology, and refinement lists with some sort of image in the background showing what your scientists are wor...