Search found 46 matches
- Fri Dec 10, 2004 8:44 pm
- Forum: Scripting & Balancing
- Topic: DESIGN: Economics Category
- Replies: 40
- Views: 15467
OK folks, I think I need to lay down a rule for the forum to help move us along toward our goal. So here it is, rule #1 of the econ tech forum (drum roll please). Rule #1: Every post must include at least one econ tech idea. Please feel free to keep asking questions, posting answers, debating what i...
- Fri Dec 10, 2004 7:14 am
- Forum: Scripting & Balancing
- Topic: DESIGN: Economics Category
- Replies: 40
- Views: 15467
Hey Sol, can you post the scope of econ techs like what objects or meter this cat suppose to influence. Where do we post government techs? because it doesn't fit anywhere else. Not sure what to tell you about Gov techs, but you can post your ideas here for the time being... As far as the scope goes...
- Fri Dec 10, 2004 7:04 am
- Forum: Scripting & Balancing
- Topic: DESIGN: Economics Category
- Replies: 40
- Views: 15467
- Thu Dec 09, 2004 7:09 pm
- Forum: Scripting & Balancing
- Topic: DESIGN: Economics Category
- Replies: 40
- Views: 15467
- Thu Dec 09, 2004 10:24 am
- Forum: Other Game Design
- Topic: What is the deal with starlanes?
- Replies: 106
- Views: 17236
- Thu Dec 09, 2004 9:20 am
- Forum: Other Game Design
- Topic: What is the deal with starlanes?
- Replies: 106
- Views: 17236
BTW, my 4 pages of discussion, that I mentioned above, on ways to create choke points naturally is not yet ready. Need a few days. Guess Rant and Rave is probably best place for it. Obi: Please post here, this seems to be a pretty stable thread for the starlane debate. Might not be true brainstormi...
- Thu Dec 09, 2004 8:49 am
- Forum: Scripting & Balancing
- Topic: DESIGN: Economics Category
- Replies: 40
- Views: 15467
- Thu Dec 09, 2004 8:12 am
- Forum: Scripting & Balancing
- Topic: DESIGN: Economics Category
- Replies: 40
- Views: 15467
- Thu Dec 09, 2004 2:56 am
- Forum: Scripting & Balancing
- Topic: DESIGN: Economics Category
- Replies: 40
- Views: 15467
Hi All, welcome to the economics tech forum. As best I understand it, AQ would like us to move beyond pure brainstorming to start putting form and substance to some of the theories and applications that will affect an empire's economy. Only trouble is that these techs haven't really been defined, so...
- Wed Dec 08, 2004 4:10 pm
- Forum: Other Game Design
- Topic: What is the deal with starlanes?
- Replies: 106
- Views: 17236
I don't see why you want to connect all stars within X distance... AND have a distance limit on ships. The latter makes the former redundant... which is getting a bit too close to having lanes connecting all systems, which many people equate to not having lanes at all... so you might have some trou...
- Wed Dec 08, 2004 7:07 am
- Forum: Other Game Design
- Topic: What is the deal with starlanes?
- Replies: 106
- Views: 17236
Geoff, is is possible to set up a galaxy where each star is connected to all other stars within X distance (via star lanes, of course)? This might sound crazy, but there's a method to my madness here... Doesn't sound especially crazy... sounds quite reasonable, whether you want to hide all the lane...
- Wed Dec 08, 2004 6:47 am
- Forum: Programming
- Topic: Any programmers live near SF, Boston or Chicago?
- Replies: 0
- Views: 1569
Any programmers live near SF, Boston or Chicago?
This is going to sound ludicrous, but I'd really like to help make this game great. To do that, it would probably help if I could tweak certain parts of the code, compile my changes and run the program to see the effect. (that's proabably way obvious to everyone here). The trouble is I'm not a progr...
- Tue Dec 07, 2004 5:36 pm
- Forum: Other Game Design
- Topic: What is the deal with starlanes?
- Replies: 106
- Views: 17236
- Mon Nov 29, 2004 10:35 pm
- Forum: Graphics
- Topic: Needed suggestion for tech-screen UI
- Replies: 151
- Views: 42416
- Mon Nov 29, 2004 8:21 pm
- Forum: Graphics
- Topic: Needed suggestion for tech-screen UI
- Replies: 151
- Views: 42416