Search found 146 matches
- Fri Jan 09, 2004 9:29 am
- Forum: General Discussion
- Topic: GG = ?
- Replies: 6
- Views: 2197
- Sun Nov 02, 2003 12:10 pm
- Forum: Graphics
- Topic: Planet Obi-one Terraforming Sequence (jpg's)
- Replies: 36
- Views: 11637
- Wed Oct 01, 2003 9:36 am
- Forum: Programming
- Topic: The Help Thread
- Replies: 293
- Views: 62536
Sorry, I know this is slightly off topic. Just that I get some performance issues with GG as well. I've run FO on two machines with simlair memory (half gig DDR) and CPU speeds, both running WinXP. On the machine with the GeForce 4 the UI responds quickly. On the machine with the GeForce 2 the map s...
- Fri Aug 15, 2003 2:08 am
- Forum: Programming
- Topic: Python integration?
- Replies: 47
- Views: 10553
Just as an aside, check out scripting under the .NET framework. Unbelievably easy, and it compiles to (and runs on) the same CLI virtual machine as the rest of the code. Basically, scripts act almost just like any other piece of code in a project, cept it's compiled at runtime. As creepy as microsof...
- Sat Aug 09, 2003 3:49 am
- Forum: Programming
- Topic: The Map Screen is Here
- Replies: 45
- Views: 11395
Also, the panels in #6 need to be sized to match their contents pretty much exactly to look as nice as they do in the mock up, and this seems like a burden to maintain as we add more features and panel items. The idea was to add panels as we add features that can be turned on and off with a keystro...
- Thu Aug 07, 2003 6:13 am
- Forum: Strategy Games
- Topic: an open source 4x space game
- Replies: 5
- Views: 4582
I've been playing this on and off. It's actually a much better game than I at first thought...there's plenty of ideas here to steal for freeorion. I'm wondering if we might trade a few assets with these guys. I think my planets look a bit better than theirs--and they got all these spiffy little tech...
- Wed Aug 06, 2003 10:01 am
- Forum: Strategy Games
- Topic: an open source 4x space game
- Replies: 5
- Views: 4582
an open source 4x space game
"Outerspace" http://www.ospace.net/index.en.html merits: * multiplayer * written entirely in python (!!!) * in a working state * open source flaws: * multiplayer only * very slow turns (1 real life hour per turn) * central server game matching only * interface sluggish and somewhat confusi...
- Tue Aug 05, 2003 11:43 pm
- Forum: Programming
- Topic: The Help Thread
- Replies: 293
- Views: 62536
- Tue Aug 05, 2003 11:29 pm
- Forum: Other Game Design
- Topic: Modular Ship Hull Proposal
- Replies: 117
- Views: 17648
I don't know/care about the module proposal, but it's semi-easy to reflect design decisions on a 3d model--I've done it before on in a little blitzbasic game I wrote a year or two ago. The idea is that on a model you define a number of positions where components can be attached. (in my dorky little ...
- Mon Aug 04, 2003 2:03 pm
- Forum: Design Archive
- Topic: Design: Ship Range
- Replies: 43
- Views: 41049
Esp. if we are going to seg into using 3d models for ships, we should use a hardpoint system simlair to the later mechwarrior computer games and minuature battletech rules. The idea is that you can only add certain components to certain slots. The benefits are we can eliminate cheesy designs (like l...
- Mon Aug 04, 2003 1:55 pm
- Forum: Other Game Design
- Topic: Nature of the Combat map
- Replies: 27
- Views: 7819
re: dragging ships into suns or other collision courses via tractor beams. This sounds like an idea from an old mutliplayer game (pre-windows machines on the internet, never seen a non-Unix version) called Nettrek Paradise. I like it. Another idea to borrow from Nettrek paradise would be In-system w...
- Mon Aug 04, 2003 1:48 pm
- Forum: Programming
- Topic: Planet Features
- Replies: 52
- Views: 10082
Mildly important that this question be answered, sorry to be pushy. I'll pose it in a different way: Are there any limitations that we as designers should impose on the effects of specials? Are complex behaviors ok? We need to know for the v.2 requirements. By extension, also wondering about facilit...
- Mon Aug 04, 2003 1:36 pm
- Forum: Graphics
- Topic: Graphics Request
- Replies: 37
- Views: 9250
- Mon Aug 04, 2003 1:16 pm
- Forum: Graphics
- Topic: Graphics Request
- Replies: 37
- Views: 9250
http://www.drektopia.com/MapScreen02.png The idea is that they be used as small abstract images, as a bonus conveying the general ship compliment of a fleet to the user at a glance. If all you really want is an abstract shape, then I'd advocate using the stylized triangle from bdaddy's orginal mock...
- Mon Aug 04, 2003 7:58 am
- Forum: Graphics
- Topic: Graphics Request
- Replies: 37
- Views: 9250
Impaler: I thought you were referencing Pitch Black--a highly underrated sci-fi/horror movie. (really, go watch it if you haven't already) Concerning the work at hand: http://www.drektopia.com/fleetsamples.png I made these with studio max, and so can resize/recolor them to any specification. Obvious...