Search found 349 matches

by EricF
Sun Mar 24, 2019 4:36 am
Forum: Support
Topic: No end?
Replies: 5
Views: 243

Re: No end?

defaultuser wrote:
Sat Mar 23, 2019 10:57 pm
As there are multiple ways to win, I doubt they plan to end the game when one is reached.
There will probably be some obvious splash screen telling you "You have won a "X" victory! Do you want to continue playing?"
and a yes no option I would imagine.
by EricF
Thu Mar 21, 2019 4:11 am
Forum: Play-Testing Feedback
Topic: Tried latest test release (sorry, forget version#)
Replies: 4
Views: 181

Re: Tried latest test release (sorry, forget version#)

Did you have unused Tech Points? This often happens to me in late game
when I have a ton of Research Points being produced and I have already
researched everything I want. Unused RP are automatically assigned to
the cheapest unresearched Tech (I believe that's how it works).
by EricF
Wed Mar 20, 2019 2:22 am
Forum: General Discussion
Topic: AI Player colors
Replies: 6
Views: 543

Re: AI Player colors

Thinker55 wrote:
Tue Mar 19, 2019 7:55 pm
I have edited that file until I am blue in the face -- to no effect! I still get the same colors, including one that is positively unreadable, even for my wife! Is there anywhere ELSE this is controlled? I emptied the XML file and STILL get those same colors!
It might be a permissions issue.
by EricF
Wed Mar 20, 2019 12:33 am
Forum: General Discussion
Topic: AI Player colors
Replies: 6
Views: 543

Re: AI Player colors

That's odd because I do it everytime I install the game and it works fine.
Here is the file I use.
empire_colors.xml
(864 Bytes) Downloaded 7 times
Oh, I see you are using Linux. The /Default is for windows.
I don't know where it goes on Linux.
by EricF
Mon Mar 11, 2019 1:41 pm
Forum: Other Game Design
Topic: Ship weapons rework
Replies: 71
Views: 1601

Re: Ship weapons rework

A prompt after showing battle results after each round could be used to give the option to retreat. I haven't experimented with using more than 3 combat rounds, but rounds should not be limited to 3. Combat should continue until one of the above conditions is met. Maybe given the option to retreat ...
by EricF
Mon Mar 11, 2019 9:00 am
Forum: Other Game Design
Topic: Ship weapons rework
Replies: 71
Views: 1601

Re: Ship weapons rework

Personally I feel combat should only end in one of two ways. 1) All the enemy ships are gone (destroyed or retreated). 2) All my ships are gone (destroyed or retreated). A prompt after showing battle results after each round could be used to give the option to retreat. I haven't experimented with us...
by EricF
Sun Mar 10, 2019 1:54 am
Forum: Off-Topic
Topic: Forgiving AI
Replies: 7
Views: 328

Re: Forgiving AI

BTW, has the AI gotten better or am I just not playing Egassem right?
Winning a game lately hasn't always felt like the sure thing it has
felt in the past.
by EricF
Sun Mar 10, 2019 1:50 am
Forum: Other Game Design
Topic: Ship weapons rework
Replies: 71
Views: 1601

Re: Ship weapons rework

Just first round at LR, second round at SR, third and following rounds at CR. Better I think. But doesn't an approach like this limit the scope of tactical combat? I mean if ships fire at each other only at certain ranges during certain rounds doesn't it imply that tactical combat is rather simple?...
by EricF
Sat Mar 09, 2019 6:56 pm
Forum: Other Game Design
Topic: Stealth as Defense
Replies: 1
Views: 95

Stealth as Defense

Currently Stealth is very tricky to the point of being almost useless. Instead of Stealth being all or nothing it might improve things to think of it more like ECM. Even a little bit of stealth might be of help protecting the ship. Not sure how it would work though. Maybe every certain level of stea...
by EricF
Fri Mar 01, 2019 1:21 pm
Forum: Other Game Design
Topic: Themed tech cateogries (Help wanted)
Replies: 82
Views: 1293

Re: Themed tech cateogries (Help wanted)

Like the Civ Game's obviouslly. The Civ tech tree is way more realistic. Each tech is very dependent on each more less advanced tech.
by EricF
Fri Mar 01, 2019 7:19 am
Forum: Other Game Design
Topic: Themed tech cateogries (Help wanted)
Replies: 82
Views: 1293

Re: Themed tech cateogries (Help wanted)

Thoughts of category themes with names PHYSICS: StarTrek/Protoss theme Instead of Physics I would suggest Energy instead. I see you are going the straight Master of Orion tech tree with this, but in reality (there's that word again) wouldn't many techs/weapons be dependent on research from more tha...
by EricF
Fri Mar 01, 2019 3:11 am
Forum: Play-Testing Feedback
Topic: Noob Question
Replies: 17
Views: 484

Re: Noob Question

Another problem, I colonize a planet and nothing I do can bring it into the supply chain. Even when I add an outpost at the closest point, (2 systems away) no luck. I'm not sure I understand the supply stockpile issue since all I have 1s the pedia, which does little to explain the mechanics A littl...
by EricF
Tue Feb 26, 2019 10:59 pm
Forum: Play-Testing Feedback
Topic: Noob Question
Replies: 17
Views: 484

Re: Noob Question

Yes, shooting a Raaagh in the head is a waste of a good bullet. Exterminate them.
by EricF
Sat Feb 09, 2019 6:09 am
Forum: Off-Topic
Topic: Forgiving AI
Replies: 7
Views: 328

Re: Forgiving AI

I'm shocked it accepted a peace offer.
by EricF
Tue Jan 29, 2019 10:45 am
Forum: Other Game Design
Topic: Make shipyards & drydock implicit (not a building)
Replies: 36
Views: 1264

Re: Make shipyards & drydock implicit (not a building)

OK, I was not completely honest. In the first hundred turns or so when I have only a limited number of ships yes I do wait for them to be repaired. But mid to late game ships are so easily replaced I find it a waste of time to wait around for repairs. Extra shipyards are just micromanagement and a w...