Search found 357 matches

by EricF
Sat Jul 18, 2020 6:10 am
Forum: Play-Testing Feedback
Topic: Freeorion is being ruined for me and there is a simple fix
Replies: 56
Views: 2573

Re: Freeorion is being ruined for me and there is a simple fix

The simplest solution to the Chaff strategy is just to destroy all unarmed ships at the end of combat. However if you want to keep the Chaff strategy it should be like every other mechanism in the game. There should be a way to defeat it. You could have a Decoy Module that you put in a ship that mak...
by EricF
Sat Jul 18, 2020 4:02 am
Forum: Play-Testing Feedback
Topic: Freeorion is being ruined for me and there is a simple fix
Replies: 56
Views: 2573

Re: Freeorion is being ruined for me and there is a simple fix

And you can kill 1000 ships with a single mass driver. You could in theory kill 1000 heavily armored Titans with a single mass driver, as long as those Titans are unarmed. Sorry, no, that doesn't sound right, not at all. It really wouldn't matter what happened to them if unarmed ships never partici...
by EricF
Tue Jul 14, 2020 8:54 am
Forum: Play-Testing Feedback
Topic: Freeorion is being ruined for me and there is a simple fix
Replies: 56
Views: 2573

Re: Freeorion is being ruined for me and there is a simple fix

Unarmed ships (which in this context means those with no weapons, fighters or troops) should be ignored for targeting purposes, by armed ships and planets. Just like incapacitated planets are ignored. I hate the chaff strategy too. I suggested this, if I remember correctly. a long time ago. And the...
by EricF
Thu Aug 15, 2019 11:52 am
Forum: General Discussion
Topic: Hardest games ever
Replies: 37
Views: 25083

Re: Hardest games ever

Why is Oberlus still allowed to give advice?
by EricF
Fri May 10, 2019 10:05 am
Forum: General Discussion
Topic: Exobots
Replies: 19
Views: 10241

Re: Exobots

This was just one idea. The discussion following it still didn't resolve the original problem.
Why do I need Biological Techs to get Exobots to live on Alien worlds?
by EricF
Wed May 08, 2019 2:56 pm
Forum: General Discussion
Topic: Exobots
Replies: 19
Views: 10241

Re: Exobots

Their growth should cost Production Points. They don't breed. You are building them. The Growth Focus Idea is a good one. Your first objection is about realism, but anyway: Exobots are building themselves. Robotic building and organic breeding both cost PPs. If you are attending your children you s...
by EricF
Wed May 08, 2019 11:15 am
Forum: General Discussion
Topic: Exobots
Replies: 19
Views: 10241

Re: Exobots

However you do it I still think their growth should cost Production Points. They don't breed. You are building them. The Growth Focus Idea is a good one. Not set on that they don't grow and don't cost you PP's Set to Growth Focus the Pops grow, but it costs you PP's. Also one of the reasons for thes...
by EricF
Wed May 08, 2019 9:18 am
Forum: General Discussion
Topic: Exobots
Replies: 19
Views: 10241

Exobots

OK, this is a question that I have been meaning to ask for a long time, but I suppose I know it will involve a lot of game rework so maybe I haven't asked before because...ah you know. But it still kinda bugs me so I will finally ask it. Exobots, from their name I would assume, are robots specifical...
by EricF
Sun Mar 24, 2019 4:36 am
Forum: Support
Topic: No end?
Replies: 5
Views: 5420

Re: No end?

defaultuser wrote: Sat Mar 23, 2019 10:57 pm As there are multiple ways to win, I doubt they plan to end the game when one is reached.
There will probably be some obvious splash screen telling you "You have won a "X" victory! Do you want to continue playing?"
and a yes no option I would imagine.
by EricF
Thu Mar 21, 2019 4:11 am
Forum: Play-Testing Feedback
Topic: Tried latest test release (sorry, forget version#)
Replies: 4
Views: 5059

Re: Tried latest test release (sorry, forget version#)

Did you have unused Tech Points? This often happens to me in late game
when I have a ton of Research Points being produced and I have already
researched everything I want. Unused RP are automatically assigned to
the cheapest unresearched Tech (I believe that's how it works).
by EricF
Wed Mar 20, 2019 2:22 am
Forum: General Discussion
Topic: AI Player colors
Replies: 6
Views: 6131

Re: AI Player colors

Thinker55 wrote: Tue Mar 19, 2019 7:55 pm I have edited that file until I am blue in the face -- to no effect! I still get the same colors, including one that is positively unreadable, even for my wife! Is there anywhere ELSE this is controlled? I emptied the XML file and STILL get those same colors!
It might be a permissions issue.
by EricF
Wed Mar 20, 2019 12:33 am
Forum: General Discussion
Topic: AI Player colors
Replies: 6
Views: 6131

Re: AI Player colors

That's odd because I do it everytime I install the game and it works fine.
Here is the file I use.
empire_colors.xml
(864 Bytes) Downloaded 325 times
Oh, I see you are using Linux. The /Default is for windows.
I don't know where it goes on Linux.
by EricF
Mon Mar 11, 2019 1:41 pm
Forum: Other Game Design
Topic: Ship weapons rework
Replies: 82
Views: 27188

Re: Ship weapons rework

A prompt after showing battle results after each round could be used to give the option to retreat. I haven't experimented with using more than 3 combat rounds, but rounds should not be limited to 3. Combat should continue until one of the above conditions is met. Maybe given the option to retreat ...
by EricF
Mon Mar 11, 2019 9:00 am
Forum: Other Game Design
Topic: Ship weapons rework
Replies: 82
Views: 27188

Re: Ship weapons rework

Personally I feel combat should only end in one of two ways. 1) All the enemy ships are gone (destroyed or retreated). 2) All my ships are gone (destroyed or retreated). A prompt after showing battle results after each round could be used to give the option to retreat. I haven't experimented with us...
by EricF
Sun Mar 10, 2019 1:54 am
Forum: Off-Topic
Topic: Forgiving AI
Replies: 7
Views: 5842

Re: Forgiving AI

BTW, has the AI gotten better or am I just not playing Egassem right?
Winning a game lately hasn't always felt like the sure thing it has
felt in the past.