Search found 4 matches

by Raghar
Tue May 17, 2005 8:23 pm
Forum: Other Game Design
Topic: Instead of designing ships: design fleets
Replies: 21
Views: 3457

On reading Dreks post I dont get the impression that he is asking for the removal of traditional ship design, Yes I am. Instead of dragging a laser to Slot A, a player would drag a laser corvette to slow A. It's the same thing really, just pulling the camera back a bit. That was aproach from Imperi...
by Raghar
Tue Apr 26, 2005 9:54 pm
Forum: Other Game Design
Topic: Large Empires-How they break apart
Replies: 94
Views: 15930

To me that seems complicated. And worse - not fun. I'd much rather have to try to negotiate the rivalries of two compelling factions (say, the Atriedes and Harkonnnens) than the needs of a complexity score and an organisational capability score. The former sounds like fun, and the latter like work....
by Raghar
Tue Apr 26, 2005 9:39 pm
Forum: Other Game Design
Topic: Large Empires-How they break apart
Replies: 94
Views: 15930

My two eurocents: A) keep the system as simple as possible, for gameplay reasons; As every game designer knows simple system is quickly boring and nonextensible. There should be a complexity score and a organisational capability score for each planet, system, sector and for the entire empire. If th...
by Raghar
Sat Nov 27, 2004 8:30 pm
Forum: Other Game Design
Topic: What is the deal with starlanes?
Replies: 106
Views: 12511

Re Bastian-Bux I consider programming AI for "starlanes" as a more difficult. One of a big problems with simple things is, you need to have them really well balanced, or people with calculators would rip them to pieces. Then, after you balanced them well, they'd become boring. Look for example on Go...