Search found 18 matches

by zarquan
Tue Jun 15, 2021 8:20 pm
Forum: Support
Topic: Beige Goo is not allowed to supply
Replies: 3
Views: 4044

Beige Goo is not allowed to supply

I was playing a game as a robotic species (v0.4.10.1) when I encountered a Beige Goo planet with Ambient Superconductors, a growth modifier I did not have at the time. So, I conquered the planet, but I found that I could not set the planet to supply focus. There is nothing in the description that im...
by zarquan
Tue May 11, 2021 5:17 pm
Forum: Support
Topic: AI bug: Sly trying to colonize gas giants with exobots
Replies: 5
Views: 4431

Re: AI bug: Sly trying to colonize gas giants with exobots

I see them putting Hhhoh on almost every world It seems the AI works with points for species. Good / great / ultimate pilots probably have the most points of all: (default/python/AI/ColonisationAI.py) AVG_PILOT_RATING = 2.0 GOOD_PILOT_RATING = 4.0 GREAT_PILOT_RATING = 6.0 ULT_PILOT_RATING = 12.0 # ...
by zarquan
Tue May 11, 2021 5:16 pm
Forum: Support
Topic: AI bug: Sly trying to colonize gas giants with exobots
Replies: 5
Views: 4431

Re: AI bug: Sly trying to colonize gas giants with exobots

In general, probably, although Sly will normally do a lot more colony ships due to supply issues. Just because an exobot colony ship is at a system doesn't mean the AI is trying to colonize it. AIs seem to lose track of ships if what they were doing got interrupted. The ship might be there because ...
by zarquan
Mon May 10, 2021 10:42 pm
Forum: Support
Topic: AI bug: Sly trying to colonize gas giants with exobots
Replies: 5
Views: 4431

AI bug: Sly trying to colonize gas giants with exobots

I was about to invade my neighbors who so rudely attacked me when I saw a colony ship floating above a gas giant and not doing anything. I bet this is linked to the issues I see with the AI spreading odd species all over the place. I see them putting Hhhoh on almost every world even though their spe...
by zarquan
Fri Mar 03, 2017 11:25 pm
Forum: Play-Testing Feedback
Topic: Objects Menu Crashing (0.4.6)
Replies: 5
Views: 976

Re: Objects Menu Crashing (0.4.6)

I would like to point out that this is something that does happen in the course of normal gameplay, not just when you do something ridiculous. It just happens more consistently when I do something absurd.
by zarquan
Thu Mar 02, 2017 9:19 am
Forum: Play-Testing Feedback
Topic: Objects Menu Crashing (0.4.6)
Replies: 5
Views: 976

Re: Objects Menu Crashing (0.4.6)

The images are out of order. I ordered the construction, then I click on the tab and it instantly crashes. I also brought up the console myself to show that nothing appeared, it did not focus itself.
by zarquan
Thu Mar 02, 2017 9:15 am
Forum: Play-Testing Feedback
Topic: Objects Menu Crashing (0.4.6)
Replies: 5
Views: 976

Re: Objects Menu Crashing (0.4.6)

The save file is 5.32 MB. I think the problem comes from adding buildings to the queue from the objects menu. I actually lost the original save by grabbing the wrong turn, but I was able to reproduce it on the turn I did save by ordering the construction of 177 enclaves to the void and then trying t...
by zarquan
Thu Mar 02, 2017 6:18 am
Forum: Play-Testing Feedback
Topic: Objects Menu Crashing (0.4.6)
Replies: 5
Views: 976

Objects Menu Crashing (0.4.6)

Hello. When I play FreeOrion, my game occasionally crashes in the objects menu. Usually, I just reload and can't reproduce the bug, but now I have a scenario where the crash is reliable. I would attach the save file, but it is too large to attach If you select all the planets in the objects menu, th...
by zarquan
Fri Dec 02, 2016 11:21 pm
Forum: Play-Testing Feedback
Topic: Producing Colony Ship Bug
Replies: 6
Views: 1526

Re: Producing Colony Ship Bug

Thank you for your response.
by zarquan
Fri Dec 02, 2016 11:18 pm
Forum: Other Game Design
Topic: Suggestion: Build unavailable buildings
Replies: 2
Views: 741

Re: Suggestion: Build unavailable buildings

Thank you for your response. I understand that is it difficult to find a reasonable way to handle production queues.
by zarquan
Fri Dec 02, 2016 11:08 pm
Forum: Other Game Design
Topic: Suggestion: Adding specific specials to Objects menu
Replies: 4
Views: 1516

Re: Suggestion: Adding specific specials to Objects menu

For some reason, I did not see the filters button. My bad. Also, I didn't realize I could select more than one planet on the objects menu. Thank you very much.
by zarquan
Tue Nov 22, 2016 10:03 am
Forum: Other Game Design
Topic: Suggestion: Adding specific specials to Objects menu
Replies: 4
Views: 1516

Suggestion: Adding specific specials to Objects menu

I think it would be nice if we could create a boolean section for if a special exists on the object. We currently (as of 0.4.6) have number of specials, but not a check for specific specials. For example, if I wanted to search for planets without the Gaia special, I would go to Has Special (which wo...
by zarquan
Tue Nov 22, 2016 9:54 am
Forum: Other Game Design
Topic: Suggestion: Build unavailable buildings
Replies: 2
Views: 741

Suggestion: Build unavailable buildings

When I am terraforming a planet, I would like to be able to order a Gia Transformation at the same time. These things are allowed in the queue (for example, if the population dies out and a new race is put in), but we are not allowed to add them. This leads to me having to go through all my systems ...
by zarquan
Tue Nov 22, 2016 9:34 am
Forum: Play-Testing Feedback
Topic: Troop Drops, Troop Ships
Replies: 17
Views: 2475

Re: Troop Drops, Troop Ships

Honestly, I think asteroid hulls are the best for troop ships because they can hold 6 slots, have 30 structure, and are dirt cheap. The one downside is that you have to have an asteroid belt and, now that troop modifiers effect troop ships, a planet in the system, but that's not uncommon. At higher ...
by zarquan
Tue Nov 22, 2016 9:05 am
Forum: Play-Testing Feedback
Topic: Producing Colony Ship Bug
Replies: 6
Views: 1526

Producing Colony Ship Bug

Hello. I like the more realistic cost of population for a colony ship. Unfortunately, this has resulted in a bug. I quite often dump my production points in colony, outpost, and troop ships if I am waiting for my next military tech. In version 0.4.5, this was fine. However, in 0.4.6, this was a prob...