Search found 13 matches
- Wed May 04, 2005 9:52 pm
- Forum: Other Game Design
- Topic: Starting Tech Levels
- Replies: 5
- Views: 1541
The moo3 option of letting the game play itself for a user defined number of turns was pretty nice. Of course you run the risk of the AI handing you a complete disaster of an empire, but sometimes digging yourself out of that kind of hole is half the fun (well, it would have been if it was possible...
- Wed May 04, 2005 9:23 pm
- Forum: Other Game Design
- Topic: Ship Design --or-- Stock Ships
- Replies: 52
- Views: 10657
AND: shipdesighn add to emersion :D Most definitely. This is one of the reasons why I haven't played Galactic Civilisations for anywhere near the length of time I played MOO2. I got more satisfaction in designing my unique ships (in appearance and when they fire their guns) and using them to defeat...
- Wed May 04, 2005 9:04 pm
- Forum: Other Game Design
- Topic: The Basics of Ship Combat
- Replies: 100
- Views: 18746
Re: The Basics of Ship Combat
drek's question was about space combat for v1.0, which is more of a "release version" than a "first version". The first version with space combat will be v0.4, which needn't have everything we want in v1.0, but also isn't what's being asked about... Sorry, about that. For the fu...
- Wed May 04, 2005 8:19 pm
- Forum: Other Game Design
- Topic: The Basics of Ship Combat
- Replies: 100
- Views: 18746
Re: The Basics of Ship Combat
So I'm wondering: what would be the absolute bare minimium people would be happy with in a combat engine for FO v1.0....if it were stripped down to it's very core, what would be the must-have defining features? For the very first version, IMHO just some very small and simple geometic shapes (which ...
- Fri Jan 21, 2005 6:49 pm
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 33209
Re: MOO3
(Task forces in MOO3 being a summation of a fleet of ships into just one ship.) It's not the concept of TF is bad, rather, it is how Moo3 requires scout ships be in every large TF. TF helps the player manage his specialized ships. You can mod Moo3 TF system really easy so you don't have weird requir...
- Fri Jan 21, 2005 5:53 pm
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 33209
Re: MOO3
This is one of the few things that MOO3 did well. You needed point defence ships to withstand missile batteries, but also short/long range ships to engage in combat. MOO3 did nothing well. NOTHING. I still have emotional scars left from purchasing that monstrosity. Um, sorry if I've brought up any ...
- Fri Jan 21, 2005 5:28 pm
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 33209
Re: Defence / Offence
That's why I'm suggesting that all systems are defended rather then a concentration of forces. I'd suggest that if the enemy can bypass a system and attack the one 'behind' it, then there is no depth in the static defenses and there must be no reserve available to plug the gap. True, like the prove...
- Tue Jan 18, 2005 12:30 pm
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 33209
Re: Defence / Offence
The problem with the above is that, even if you build a massive amount of defence on a certain system, you've limited your mobile attack capability. Your opponent can and often will just mass their ships into one giant fleet and bypass that system. That's why I'm suggesting that all systems are def...
- Tue Jan 18, 2005 12:08 pm
- Forum: Other Game Design
- Topic: A complicated spy system
- Replies: 24
- Views: 4555
- Sun Jan 16, 2005 9:08 pm
- Forum: Other Game Design
- Topic: Animated Todying, Groveling Assistent Wanted
- Replies: 13
- Views: 2973
Re: Animated Todying, Groveling Assistent Wanted
I have been thinking it would be nice to have an OPTIONAL, little animated assistent that entertain and help the player much like that little paperclip thing in MS word. As long as it doesn't sneer when you make a mistake as the paperclip in MS Word does, I don't mind :) Seriously though, while I'm...
- Sun Jan 16, 2005 8:57 pm
- Forum: Other Game Design
- Topic: "Battle" Diplomacy
- Replies: 6
- Views: 1804
- Sun Jan 16, 2005 8:33 pm
- Forum: Other Game Design
- Topic: A complicated spy system
- Replies: 24
- Views: 4555
Espionage - Discover something that they try to keep secret Please correct me if I am wrong, but I have never seen a space strategy game where your spies can find the location, name or capabilites of the enemy's ship? Most of the time the location of the enemy's ships is given using scanners, but t...
- Sat Jan 15, 2005 9:17 pm
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 33209
If I could make a few suggestions: Instead of having hundreds of unique ships that are all very complex and that can all move from system to system, would it be more reasonable if the vast majority of an empire's ships were system defense ships (or only capable of one very expensive jump*) and a sma...