Search found 29 matches
- Thu Jan 27, 2005 9:35 am
- Forum: Other Game Design
- Topic: General Diplomacy Thread
- Replies: 11
- Views: 3195
- Thu Jan 27, 2005 9:28 am
- Forum: Other Game Design
- Topic: General Diplomacy Thread
- Replies: 11
- Views: 3195
----3) Right of passage - Allows ships to pass through the empire without conflict (NO REFUEL ALLOWED - REFUEL ONLY ON PAYMENT OF MONEY DEPENDING ON SHIP CLASS) ----4) Non-Aggression Pact - Allows ships to pass through the empire without conflict. (AND THEY CAN REFUEL AT YOUR FACILITY PAYING MONEY ...
- Mon Jan 24, 2005 10:16 pm
- Forum: Other Game Design
- Topic: Stringtable / Translation Issues
- Replies: 49
- Views: 10205
- Fri Jan 21, 2005 11:19 pm
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 33207
I'm not particularly fond of the Inner-Outer Hull method used in Space Empires (I'm glad they droped in in IV). It cant account for the scale or shape the ship very well (a small fighter should realy be all external and a Death Star 90% internal) and seems rather artificialy contraining to me. I ha...
- Wed Jan 19, 2005 6:34 pm
- Forum: Other Game Design
- Topic: Stringtable / Translation Issues
- Replies: 49
- Views: 10205
- Wed Jan 19, 2005 6:26 pm
- Forum: Other Game Design
- Topic: Stringtable / Translation Issues
- Replies: 49
- Views: 10205
- Mon Jan 17, 2005 11:01 am
- Forum: Audio
- Topic: A source of inspiration...
- Replies: 15
- Views: 10017
Thanks for the suggestion. I did indeed listen to the track samples of that band's CD on amazon.com (which was all I could find quickly). All I can say at the moment is anything with vocals (ie real humans singing) is going to sound different from stuff we produce here, and for the most part I thin...
- Thu Jan 13, 2005 2:11 pm
- Forum: Audio
- Topic: A source of inspiration...
- Replies: 15
- Views: 10017
A source of inspiration...
Well, i love listening to different kind of music and i found out some groups which can help/give ispiration to our sound creator: If you disagree just sugggest something else :D -- 30 Secondo To Mars Especially: Buddha For Mary - the intro sounds quite good to be an introduction to a diplomacy scre...
- Thu Jan 13, 2005 11:31 am
- Forum: Other Game Design
- Topic: General Diplomacy Thread
- Replies: 11
- Views: 3195
I) Treaties --A) Peace-time ----1) Trade - Automatic trade of goods between empires. Generates money each turn. ----2) Research - Automatic trade of research between empires. Generates research points each turn. ----3) Right of passage - Allows ships to pass through the empire without conflict (NO R...
- Thu Jan 13, 2005 11:14 am
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 33207
- Thu Jan 13, 2005 11:10 am
- Forum: Other Game Design
- Topic: "Battle" Diplomacy
- Replies: 6
- Views: 1804
- Wed Jan 12, 2005 11:05 pm
- Forum: Other Game Design
- Topic: "Battle" Diplomacy
- Replies: 6
- Views: 1804
- Tue Jan 11, 2005 11:20 pm
- Forum: FreeOrion Project
- Topic: Translation to other languages?
- Replies: 52
- Views: 19314
Re: Romance Languages
The "european languages" shouldn't be to problematic. You would be suprised. German (and related languages) should in fact be one the easier languages to do, because the sentence structure of German is very similar to English (it's not called anglo-SAXON for nothing). Romance languages on...
- Tue Jan 11, 2005 11:18 pm
- Forum: FreeOrion Project
- Topic: Translation to other languages?
- Replies: 52
- Views: 19314
I have to disagree a bit. German sentences are quite long, but Hungarian sntences are usually longer. :D I am a native Hungarian, so I can do the translation. If the Hungarian text will fit, I think the rest of the European languages will fit (included German). Just a few example: csillag rendszer ...
- Thu Jan 06, 2005 8:49 pm
- Forum: General Discussion
- Topic: my absense...
- Replies: 29
- Views: 7405