Search found 96 matches

by afwbkbc
Sun Apr 09, 2017 10:00 am
Forum: Programming
Topic: Let's move freeorion from C to HTML5/JS/Canvas/WebSockets
Replies: 11
Views: 9762

Re: Let's move freeorion from C to HTML5/JS/Canvas/WebSocket

you practically ask us to throw out the entire codebase and reimplement everything from scratch Not really. Existing codebase already have all algorithms and game logic ready, we just need to copy these algorithms and logic to js (so no need to invent or design anything). Well, maybe there are some...
by afwbkbc
Sun Apr 09, 2017 9:56 am
Forum: Other Game Design
Topic: Free Orion in VR
Replies: 7
Views: 1843

Re: Free Orion in VR

Speaking of VR.. Closed helmets ("VR helmets") like Oculus Rift, despite all the hype, actually suck balls. The (unsolveable?) problem is that screens are too close to eyes while visuals try to create effect of depth, so eyes try to focus on far objects while in reality objects are at near...
by afwbkbc
Sun Apr 09, 2017 8:44 am
Forum: Other Game Design
Topic: Free Orion in VR
Replies: 7
Views: 1843

Re: Free Orion in VR

It looks like freeorion devs don't care about stereo 3d mode - https://github.com/freeorion/freeorion/issues/1350
by afwbkbc
Sat Apr 08, 2017 7:59 pm
Forum: Other Game Design
Topic: Implement life after death
Replies: 5
Views: 1681

Re: Implement life after death

hi, I think he meant that in sci fi world "ghost" would not be called "ghost" but : "some form of intelligent energy cluster from another dimension" or similar :) (I'm not so good in this type of english...but i hope you got what i meant) Everything should be explained...
by afwbkbc
Sat Apr 08, 2017 7:54 pm
Forum: Programming
Topic: Let's move freeorion from C to HTML5/JS/Canvas/WebSockets
Replies: 11
Views: 9762

Re: Let's move freeorion from C to HTML5/JS/Canvas/WebSocket

You are welcome to implement it. There is no point to implement it until core developers agree to move this path. If freeorion-js will have to be constantly patched to match updates in C or python scripts (forever) - maintenance overhead will easily outweight the benefits. So, I need developers' as...
by afwbkbc
Fri Apr 07, 2017 5:12 pm
Forum: Other Game Design
Topic: Implement life after death
Replies: 5
Views: 1681

Re: Implement life after death

o01eg wrote:There is no need in mysterious stuff in the sci-fi game.
How do you determine amount of mysteriousness?
How about Transcendence Victory?
by afwbkbc
Fri Apr 07, 2017 5:03 pm
Forum: Programming
Topic: Let's move freeorion from C to HTML5/JS/Canvas/WebSockets
Replies: 11
Views: 9762

Re: Let's move freeorion from C to HTML5/JS/Canvas/WebSocket

L29Ah wrote:
afwbkbc wrote:4) FPS increase (canvas is really fast in modern browsers, unlike current UI)
6) development speed increase (js is simpler language, also no need to recompile = huge boost)
Good joke // fuck off.
Please be constructive.
by afwbkbc
Fri Apr 07, 2017 2:18 pm
Forum: Other Game Design
Topic: Implement life after death
Replies: 5
Views: 1681

Implement life after death

Now there is only one 'real world', which contains galaxy and all stuff in it. I propose a 'Shadow world' (or maybe Spirit world or Afterworld) be also created. Initially, Shadow world is completely separated from real world, is invisible and no interaction occurs. All players and currently implemen...
by afwbkbc
Fri Apr 07, 2017 1:36 pm
Forum: Other Game Design
Topic: Making terraforming less useless and isolation less hopeless
Replies: 11
Views: 2378

Re: Making terraforming less useless and isolation less hope

Terraforming cost must directly scale with planet size.
by afwbkbc
Fri Apr 07, 2017 1:22 pm
Forum: Programming
Topic: Let's move freeorion from C to HTML5/JS/Canvas/WebSockets
Replies: 11
Views: 9762

Let's move freeorion from C to HTML5/JS/Canvas/WebSockets

So, why not? I clearly see numerous advantages of this: 1) no need to compile, just download and play 2) freeorion client can be ran from external webserver, so no need to even download 3) crossplatformity/portability guaranteed by browsers 4) FPS increase (canvas is really fast in modern browsers, ...
by afwbkbc
Mon Apr 03, 2017 10:34 am
Forum: Other Game Design
Topic: Technology : Mass Suicide
Replies: 20
Views: 3467

Re: Technology : Mass Suicide

ruin the game
What? The game won't be ruined, it will just slowdown steamrolling. And in tactical cases it will prevent enemy from taking important species.
by afwbkbc
Mon Apr 03, 2017 10:32 am
Forum: Other Game Design
Topic: Technology : Mass Suicide
Replies: 20
Views: 3467

Re: Technology : Mass Suicide

But those techniques take time and resources to apply Yes, both are included in RP cost. Any empire having Concentration Camps or other tech at the level you propose for this Mass Suicide would already have Adaptive Automation providing more than enough PP to make the required building whether or n...
by afwbkbc
Sun Apr 02, 2017 5:59 pm
Forum: Play-Testing Feedback
Topic: Luck is overpowered, random-based events must be normalized
Replies: 31
Views: 4217

Re: Luck is overpowered, random-based events must be normali

There is absolutely no way to evaluate how much "good" or "bad luck" a generated number is on the PRNG level Yes. That's why we need intermediate module. So, steps will be like this: 1) Game -> Luck Normalizer -> RNG 2) RNG -> Luck Normalizer -> Game Game will never communicate ...
by afwbkbc
Sun Apr 02, 2017 4:44 pm
Forum: Other Game Design
Topic: Technology : Mass Suicide
Replies: 20
Views: 3467

Re: Technology : Mass Suicide

You can already do something like this: Concentration Camps. This will wipe out your colonies populations within a few turns, but during that process provide you with a massive industry boost. Giving you extra PP to emergency build a lot of ships you can throw at your enemy trying to maximize their...
by afwbkbc
Sun Apr 02, 2017 4:37 pm
Forum: Other Game Design
Topic: Technology : Mass Suicide
Replies: 20
Views: 3467

Re: Technology : Mass Suicide

We're ruling an empire, remember? I don't get why would anyone kill oneself following an order from some emperor. It would maybe make sense for species like Volp-Uglush and George, but not your usual individualistic folk you're caring about most. You underestimate the power of psychology and brainw...