Search found 42 matches

by danieledel
Thu Jan 11, 2024 9:31 am
Forum: Translations
Topic: All translations, easy.
Replies: 4
Views: 897

Re: All translations, easy.

I tried but I didn't succeed, let's say I launched the idea but perhaps it will take some time before free online artificial intelligences are able to do this job. I'm sorry for the time I've wasted, but in the meantime I've launched the idea.
Good evening.
by danieledel
Tue Jan 09, 2024 1:27 pm
Forum: Translations
Topic: All translations, easy.
Replies: 4
Views: 897

All translations, easy.

For your videogame I would like to point out that there is a facility for making translation files in various languages, not translating just a small text as with Google Translate, but entire pages. As? Using the artificial intelligence of Google Bard or ChatGpt, which can translate anything you wan...
by danieledel
Mon Sep 26, 2022 5:06 pm
Forum: General Discussion
Topic: Improving the level of Production Points.
Replies: 4
Views: 1521

Re: Improving the level of Production Points.

Freeorion 0.4.10.2 .
by danieledel
Mon Sep 26, 2022 3:13 pm
Forum: General Discussion
Topic: Improving the level of Production Points.
Replies: 4
Views: 1521

Improving the level of Production Points.

The level of Production Points (PP) is important to make it grow well, in order to achieve anything. Several Italians that I convinced to play Freeorion tell me that they struggle to have a good level of PP, unlike the "enemies" led by Artificial Intelligence. They mostly play with the Hum...
by danieledel
Sun Sep 18, 2022 5:02 pm
Forum: FreeOrion Project
Topic: The production point cost of each ship, each hull, each ship accessory.
Replies: 3
Views: 879

Re: The production point cost of each ship, each hull, each ship accessory.

Thanks, I didn't know to consult Pedia when designing a ship, to see the cost in Production Points. Have a good evening.
by danieledel
Thu Sep 15, 2022 11:59 am
Forum: FreeOrion Project
Topic: The production point cost of each ship, each hull, each ship accessory.
Replies: 3
Views: 879

The production point cost of each ship, each hull, each ship accessory.

Here is another tip, to build anything they consume as "production points". I suggest putting the cost (unitary or cumulative) in production points of anything that is being designed, for example a new frigate. So easily and quickly every player realizes if his project is sustainable with ...
by danieledel
Mon Sep 12, 2022 6:59 am
Forum: General Discussion
Topic: Which alien race for a Freeorion apprentice?
Replies: 3
Views: 1521

Which alien race for a Freeorion apprentice?

With the Human race I now play at the highest level of aggression and win against the computer, regardless of the enemy race. I would now like to try to use some other alien race other than Humans, which one do you recommend as a "neophyte" and "apprentice"?
Thank you and good day.
by danieledel
Mon Sep 12, 2022 6:54 am
Forum: Scripting & Balancing
Topic: The technological development queues of the various alien races.
Replies: 1
Views: 777

The technological development queues of the various alien races.

Maybe I will seem like a careless player, but is there the possibility of seeing the typical choices of any alien race when playing the computer, to understand how it manages to develop over time if you were to play against it again? Or does the technological construction queue develop randomly, tha...
by danieledel
Wed Sep 07, 2022 8:07 am
Forum: Other Game Design
Topic: Save your typical build and search queues.
Replies: 1
Views: 1345

Save your typical build and search queues.

I use my own typical ship building queue, and my own typical tech-to-develop queue, which I dictate by move 1. Sometimes I make changes, but I roughly have my standards. My hypothesis is to add the possibility of saving the typical "queues" (of construction or technological research) for f...
by danieledel
Wed Sep 07, 2022 8:01 am
Forum: Other Game Design
Topic: Mines and minesweepers, two new hypothetical resources.
Replies: 8
Views: 1844

Mines and minesweepers, two new hypothetical resources.

As you all know when using an outpost or colonization ship it disappears after use. My idea would be to add mines to the available weapons, to be left in any solar system, and fully visible only to those who left them. When the spaceship leaves one or more packs of mines here it disappears, they cou...
by danieledel
Wed Sep 07, 2022 7:55 am
Forum: Play-Testing Feedback
Topic: Problems with Freeorion windows.
Replies: 7
Views: 1257

Re: Problems with Freeorion windows.

Thank you for all information.
by danieledel
Sun Sep 04, 2022 6:43 am
Forum: Play-Testing Feedback
Topic: Problems with Freeorion windows.
Replies: 7
Views: 1257

Problems with Freeorion windows.

http://rgw.altervista.org/_altervista_ht/Freeorion/Impazzite.png For some time I have been having problems starting the Freeorion game version 0.4 10 2, the management of the customizations of the spaceships always starts with the windows completely changed in their size, and I cannot find the worl...
by danieledel
Fri Sep 02, 2022 1:48 pm
Forum: General Discussion
Topic: Tutorial in Italian language.
Replies: 13
Views: 6519

Re: Tutorial in Italian language.

My life has become more difficult in recent years, I am less able to work on translations and guides. In fact, I wanted to do a complete Italian translation of Freeorion, but I had to give up on this and other things in my life. I'm sorry but I have to give up many things. I am consoled to think of ...
by danieledel
Thu Sep 01, 2022 1:01 pm
Forum: Other Game Design
Topic: Refueling spaceship.
Replies: 2
Views: 1507

Refueling spaceship.

Question from a novice: is it possible to build a spaceship that carries fuel and supplies the spaceships left "dry"? For example a "tanker" that has enough fuel by itself that it can go anywhere on the go, but also has a tank with which to refill the reserves of spaceships in th...
by danieledel
Wed Aug 31, 2022 1:04 pm
Forum: Other Game Design
Topic: A button to learn about the different alien races at the beginning.
Replies: 13
Views: 2226

Re: A button to learn about the different alien races at the beginning.

I thank the instructions above, I have adapted them for those who read in Italian in my online guide, look at the bottom of this page of my site: http://ogigia.altervista.org/Portale/ar ... -freeorion
Thanks for your help and have a nice day.