Search found 10 matches

by Muside
Sat May 19, 2007 10:53 pm
Forum: Graphics
Topic: Aliens that look alien.
Replies: 17
Views: 7594

Well, if the Alien from "Alien" is not humanoid, I don't know what a humanoid Alien is ;)
by Muside
Sat May 19, 2007 5:26 pm
Forum: Graphics
Topic: Aliens that look alien.
Replies: 17
Views: 7594

Full ACK, PD!
by Muside
Tue May 15, 2007 9:51 am
Forum: Other Game Design
Topic: My thoughts on Ship Design/Development
Replies: 9
Views: 1343

lazor, I salute you. Your design system is identical to the one we're using for our own project. Are you German, by any chance? Then consider yourself part of our team :wink:
by Muside
Wed Feb 07, 2007 5:31 pm
Forum: Other Game Design
Topic: Game Distance Units
Replies: 81
Views: 9369

Many other strategy games allow the user to alter the terrain. As far a I know, the MoO series did not. Do we cherrypick only features of the MoO series or do we consider a larger set? The primary argument against quality of starlanes will be that it will "increase complexity without adding value t...
by Muside
Thu Oct 12, 2006 12:55 pm
Forum: Design Archive
Topic: Public Review: v0.30 Nuts and Bolts
Replies: 50
Views: 22933

Warning: Do not click on Basups link! It leads to a downloadable .exe. I guess he's just another spammer.
by Muside
Mon Jun 26, 2006 7:53 am
Forum: Other Game Design
Topic: Different Alien Technologies
Replies: 19
Views: 3519

Perhaps you were thinking of Independence Day. Aliens using great alien animals as "hosts" or "battle suits" and constructing their ships in a similar way...
by Muside
Sun Dec 04, 2005 4:17 am
Forum: Design Archive
Topic: Feature Request: System & Planet names
Replies: 54
Views: 21864

Mhm. The Chinese use a different character set for their servers than we do (we use ISO-8859, the Japanese use EUC-JP, don't know which one the Chinese are using). But I can definetely say that the Chinese (and Japanese, too) understand our romaji (roman characters) quite well, while we suck trying ...
by Muside
Mon Aug 01, 2005 1:30 pm
Forum: General Discussion
Topic: FO isnt and wont be dead, but the german OP is dead
Replies: 6
Views: 1875

Hey trace: Whatever you say, the "Orion Projekt" aka "Astralis" is NOT dead. The point you fail to understand is that the former leaders of Astralis developed over 3.000 pages of conceptual and design material, before they backed off from the public to evaluate them. We just can't work on in the pub...
by Muside
Sat Feb 12, 2005 3:26 pm
Forum: Other Game Design
Topic: Role-Playing Support
Replies: 34
Views: 4797

@Impaler: You're right about every player making constant breaks in their expansion. The idea behind the regenerations was to make sure that these breaks really occur, which is to compensate the advantage of fast-growing empires. (They are always in advantage over slow-growing empires – be it Civ 2,...
by Muside
Wed Feb 09, 2005 9:56 pm
Forum: Other Game Design
Topic: Role-Playing Support
Replies: 34
Views: 4797

Well, moo3planet.de, the fansite that localized MoO3 into german has also a project, which has RPG support build in from the first line of code. Muside, one of the guys from that project floods my PM with german mails, trying to get my support for some cooperation. Well Muside, go on, explain us ho...