Search found 1250 matches

by Oberlus
Mon Jun 24, 2019 3:26 pm
Forum: Other Game Design
Topic: Fighter targetting poll
Replies: 11
Views: 433

Re: Fighter targetting poll

I am not under the impression that fighters are OP. I think using interceptors as cannon fodder is legitimate. Bring some flak and your own fighters as counter. That's why they are OP: you can't expect to take the lead by just using direct damage weapons, flaks and shields. You do need to have dron...
by Oberlus
Mon Jun 24, 2019 3:04 pm
Forum: Other Game Design
Topic: Stealth mechanics proposal
Replies: 27
Views: 492

Re: Stealth mechanics proposal

Back to the OP: with current content and without ranges implemented this basically means for all ships without ShortRange weapon parts (including stealth bombers) that stealth is reduced by 20 per combat bout, correct? Hidden ships with shortrange weapons will be visible after first bout. This prob...
by Oberlus
Mon Jun 24, 2019 2:46 pm
Forum: Other Game Design
Topic: Fighter targetting poll
Replies: 11
Views: 433

Re: Fighter targetting poll

Ophiuchus wrote:
Mon Jun 24, 2019 1:37 pm
Targeting is IMHO finished(?).
We still lack combat targetting parts to make direct damage weapons to target enemy ships first, right?
I think that is mandatory to make fighters not OP.
by Oberlus
Mon Jun 24, 2019 8:35 am
Forum: Other Game Design
Topic: RFC Multi-turn split fleet combat
Replies: 4
Views: 64

Re: RFC Multi-turn split fleet combat

Could you elaborate your feelings on the two component? I've been thinking on that. The split of combat into two parts, I don't think that is necessary, I don't see what good does it make to the game. I'm comparing it to a simpler form with non-split multi-turn combats (i.e., one phase of combat pe...
by Oberlus
Sun Jun 23, 2019 3:44 pm
Forum: Support
Topic: Cannot run - Connection to the server has been lost [Win 10][0.4.7.1]
Replies: 13
Views: 387

Re: Cannot run - Connection to the server has been lost [Win 10][0.4.7.1]

yorev wrote:
Sun Jun 23, 2019 3:29 pm
try to load with options trace

i can't add the logs the files compressed are too bigs
Could you open an issue in github (https://github.com/freeorion/freeorion/issues) and upload there the compressed log with logs trace enabled?
by Oberlus
Sun Jun 23, 2019 2:16 pm
Forum: Other Game Design
Topic: RFC Multi-turn split fleet combat
Replies: 4
Views: 64

Re: RFC Multi-turn split fleet combat

Finish Combat Phase - Bout 2: SR for fleeing fleets, CR for all other fleets I see a problem here. Would fleeing fleets not be able to use their CR weapons on the enemies pursuing them while those enemies would be able to use their CR weapons? Unfair an counterintuitive. Otherwise, to make pursuing...
by Oberlus
Sun Jun 23, 2019 1:49 pm
Forum: Support
Topic: Bad Invasion or Combat bug in last several FO builds
Replies: 5
Views: 89

Re: Bad Invasion or Combat bug in last several FO builds

I've opened and issue on github for this particular problem (planet invasion): https://github.com/freeorion/freeorion/issues/2488 We should also tag all timing-related issues or make a super-issue for that. Because its easy to break something there when fixing one of those issues. So its probably be...
by Oberlus
Sun Jun 23, 2019 7:27 am
Forum: Support
Topic: Bad Invasion or Combat bug in last several FO builds
Replies: 5
Views: 89

Re: Bad Invasion or Combat bug in last several FO builds

I think there should be an open issue (?) Couldn't fine any. I found the PR: https://github.com/freeorion/freeorion/pull/1941 It seems I can't find any forum thread or github issue about planetary shields regeneration or invasion. Although I think this was talked about somewhere (and that's why I k...
by Oberlus
Sat Jun 22, 2019 8:05 pm
Forum: Support
Topic: Bad Invasion or Combat bug in last several FO builds
Replies: 5
Views: 89

Re: Bad Invasion or Combat bug in last several FO builds

Hi Heracliton Most likely your problem is about planetary defence regeneration: After the first combat in the system you plan to invade, if you got enough fire power, the planetary defences and shields are knocked down and you can invade. If the planet has defence regeneration, on the following turn...
by Oberlus
Sat Jun 22, 2019 11:36 am
Forum: Other Game Design
Topic: Stealth mechanics proposal
Replies: 27
Views: 492

Re: Stealth mechanics proposal

If I got your proposal right you need +3 stealth difference in order to sneak past enemies. I don't discard that there is somre problem in my proposal, but the idea wasn't that one: [*] Stealth greater than detection (stealth-detection=H>0): +H combat round before being targettable , ships are not ...
by Oberlus
Sat Jun 22, 2019 9:21 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 200
Views: 2982

Re: Multiplayer slow game server

I pressed Turn 20 and FO immediately crashed to desktop This was using Windows builds on the first game (before updating server), the CTDs began on turn 19. Now we are turn 24 and so far so good, although I haven't tried connecting with Windows. Update: I can connect just fine with Windows (latest ...
by Oberlus
Sat Jun 22, 2019 8:48 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 200
Views: 2982

Re: Multiplayer slow game server

Oberlus wrote:
Mon Jun 10, 2019 5:52 am
I pressed Turn 20 and FO immediately crashed to desktop
This was using Windows builds on the first game (before updating server), the CTDs began on turn 19. Now we are turn 24 and so far so good, although I haven't tried connecting with Windows.
by Oberlus
Fri Jun 21, 2019 7:55 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 200
Views: 2982

Re: Multiplayer slow game server

Magnate wrote:
Fri Jun 21, 2019 7:01 pm
very Groundhog Day but I have done turn 23 for the third time!
That's weird. I've just connected and it's turn 22 (1h left to 23).
by Oberlus
Thu Jun 20, 2019 8:59 am
Forum: Other Game Design
Topic: Influence Discussion
Replies: 96
Views: 1828

Re: Influence Discussion

Great work so far, labgnome. Maybe it is time to flesh out more parts of the related mechanics. My two cents: How will this be handled in the GUI? Projects targeted at own planets: clicking on the planet you already get the "building items" window, so influence projects should go here too. We have t...
by Oberlus
Thu Jun 20, 2019 8:46 am
Forum: Other Game Design
Topic: Themed Tech Tree Fundamentals
Replies: 44
Views: 917

Re: Themed Tech Tree Fundamentals

If I may have a say about that: Biotech is NOT Zerg! Please don't make the Organic Hull line a Zerg copypasta... I'm not opposed to the idea of being a Zerg-like hull line in FreeOrion (I do think that like in Starcraft it would be better if reserved to some species? Definitely not Humans for examp...