Search found 734 matches

by Oberlus
Mon Nov 12, 2018 12:36 pm
Forum: Other Game Design
Topic: Discussion thread for Ingo Schwarze's patch
Replies: 8
Views: 107

Re: Discussion thread for Ingo Schwarze's patch

With a choice between different starting points micromanagers could be "forced" to choose the earlier (maybe more repetative?) start in order to make more headway compared to AI. I don't think that is the case. Playing against AI you already have the advantage. Getting more advantage is just more b...
by Oberlus
Mon Nov 12, 2018 12:32 pm
Forum: General Discussion
Topic: Your Game statistics
Replies: 4
Views: 40

Re: Your Game statistics

Bear me if I tell you obvious things. What species are you starting with? Any. The one I use most is Human, but not for much. I like variety. Do you build many ships first off or go for expansion It depends on several factors. For the very first turns: - In maps with more than 25 systems per empire ...
by Oberlus
Mon Nov 12, 2018 7:04 am
Forum: Support
Topic: Game Stalls
Replies: 5
Views: 72

Re: Game Stalls

after the turn button returned to being black and it saved my auto save when I opened the menu to save the game manually the save button was greyed out. I think when current game state has been (auto) saved, it won't allow you to do another save until you change something (like the focus of a plane...
by Oberlus
Mon Nov 12, 2018 6:57 am
Forum: General Discussion
Topic: Your Game statistics
Replies: 4
Views: 40

Re: Your Game statistics

There is so much tech I don't seem to use, so maybe if my statisics are way off than others that may be my problem. You could tell us what is your normal tech progression to compare. In my games, the backbone of research is nascent artificial intelligence (+2 RP per planet regardless focus and spec...
by Oberlus
Sat Nov 10, 2018 7:07 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 39
Views: 516

Re: Finally tried 0.4.8...

I got Death Rays and a free high research species from ancient ruins pleasantly early... and immediately called the game in my favor. Now that you know you don't like this kind of "pleasures", you can adjust your galaxy setting accordingly. E.g. you can set monsters to high and specials to low, and...
by Oberlus
Fri Nov 09, 2018 5:54 am
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 39
Views: 516

Re: Finally tried 0.4.8...

I think a great way to solve this would be to implement revolts. Say, if a species (other than your starting one and Exobots) accounts for X% of your empire's total population, their planets have a (X-happiness)% chance per turn to revolt (become independent.) Indeed. I'd also consider the option o...
by Oberlus
Fri Nov 09, 2018 5:39 am
Forum: Support
Topic: Game Stalls
Replies: 5
Views: 72

Re: Game Stalls

Then you'll need to provide save game and all logs for the people to figure out what's going on.
My current game (compiled from source this week) is not stalling except for the mentioned defeated AI bug, and I'm well past turn 200.
by Oberlus
Thu Nov 08, 2018 9:03 pm
Forum: Support
Topic: Game Stalls
Replies: 5
Views: 72

Re: Game Stalls

I'm gonna guess it is because an AI was defeated on that turn (i.e. you get an empire defeat sitrep the turn your game stalls when pressing next turn). It's a recent bug, not addressed yet.
The workaround is to exit and reload that turn. Then it will continue as normal when you press next turn.
by Oberlus
Thu Nov 08, 2018 4:41 pm
Forum: Other Game Design
Topic: Discussion thread for Ingo Schwarze's patch
Replies: 8
Views: 107

Re: Discussion thread for Ingo Schwarze's patch

[...] make them optional. Master of Orion II had options to start a game as Pre-warp, Average or Advanced. Something like that would be good. Agree. In MOO2 I usually used Pre-Warp, that would correspond with this proposed patch, I think. Using game rules for this (i.e. having more or less techs, b...
by Oberlus
Thu Nov 08, 2018 9:41 am
Forum: Other Game Design
Topic: Discussion thread for Ingo Schwarze's patch
Replies: 8
Views: 107

Discussion thread for Ingo Schwarze's patch

I'm taking the liberty of opening a discussion thread for Ingo Schwarze's patch on github . Copied from the PR: User-visible additions: Make eight existing technologies researchable: Remote Colonization, Self Defense, Predictive Stockpiling, Galactic Exploration, Armor Plating, Aggression, Optical S...
by Oberlus
Wed Nov 07, 2018 11:52 am
Forum: Play-Testing Feedback
Topic: Does AI forget troops from failed invasion missions?
Replies: 6
Views: 127

Re: Does AI forget troops from failed invasion missions?

Morlic wrote:
Mon Nov 05, 2018 11:16 pm
Disclaimer: Crippling AI bugs may or may not occur, feel free to report them.
I've reported a possible crippling bug, as a comment on your commit (I hope that's fine).
by Oberlus
Tue Nov 06, 2018 11:39 am
Forum: Play-Testing Feedback
Topic: Does AI forget troops from failed invasion missions?
Replies: 6
Views: 127

Re: Does AI forget troops from failed invasion missions?

I will give it a try and report.
But I assume that won't fix the problem of the AI not using available troop ships for no apparent reason, right?Sorry, I hadn't read your post well.
Just in case, I'll keep an eye on that and keep all saves.
by Oberlus
Tue Nov 06, 2018 11:36 am
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 39
Views: 516

Re: Finally tried 0.4.8...

Regarding the turns in which each weapon is effective, I would prefer this (based on many previous suggestions from others regarding several aspects of the game, such as targetting, better differentiation of weapon roles, and more design and strategy choices): - Long range (LR) weapons (currently ju...
by Oberlus
Tue Nov 06, 2018 11:14 am
Forum: Play-Testing Feedback
Topic: Gas Giant Generator
Replies: 3
Views: 60

Re: Gas Giant Generator

Is the GG inhabited by Sly? If so, you only get +5 (on it and on the rest of planets on that system).
I guess that should be indicated in the meters. So... better say +10 always and add another line right below like "Gas Giant is inhabitated"?
by Oberlus
Mon Nov 05, 2018 1:26 pm
Forum: Play-Testing Feedback
Topic: Does AI forget troops from failed invasion missions?
Replies: 6
Views: 127

Re: Does AI forget troops from failed invasion missions?

Regardless of the assumption in the OP, AI seems to forget stacks of troopers constantly (currently playing build 2018-10-21.d62cfa5). I keep finding troopers standing still in systems for tens of turns, even if there is a planet nearby they could be conquering. In my last game this happened: I atta...