Search found 3263 matches

by Oberlus
Mon Jan 25, 2021 1:09 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 37
Views: 2209

Re: Testing Government and Influence

I'm playtesting current version with the focus on learning and using current policies. Geoff has added a lot in the recent months, with varied and diverse effects to flesh out the general mechanics. I think it's time to help out on finetuning the current content to make it more interesting and balan...
by Oberlus
Sat Jan 23, 2021 1:06 pm
Forum: Compile
Topic: Many instances of new warnings
Replies: 3
Views: 64

Re: Many instances of new warnings

This one (another unused variable warning, that seemingly doesn't understand the [[maybe_unused]] tag) is epic: In file included from /home/lucas/Projects/FreeOrion/freeorion/universe/../util/../universe/Universe.h:16:0, from /home/lucas/Projects/FreeOrion/freeorion/universe/../util/AppInterface.h:5...
by Oberlus
Fri Jan 22, 2021 1:30 pm
Forum: Compile
Topic: Many instances of new warnings
Replies: 3
Views: 64

Many instances of new warnings

Compiling current master ( 7b43176 ) I'm getting hundreds of the following two warnings: warning: ‘__visibility__’ attribute ignored [-Wattributes] warning: ISO C++ forbids converting a string constant to ‘char*’ [-Wwrite-strings] I use gcc (Ubuntu 7.5.0-3ubuntu1~18.04) 7.5.0 in Ubuntu 18.04. I don'...
by Oberlus
Thu Jan 21, 2021 7:44 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 186
Views: 4255

Re: Fourteenth game on the multiplayer slow game server

So we have to reduce camps industry boost. Well, it makes sense, if other boosts were reduced. Not sure about it. 0.4.10.1 doesn't have separate rules to manage it. And next version's camps are highly affected by policies introduction. They require a policy in place. Other effects (like Algorithmic...
by Oberlus
Wed Jan 20, 2021 11:36 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 186
Views: 4255

Re: Fourteenth game on the multiplayer slow game server

So we have to reduce camps industry boost. Well, it makes sense, if other boosts were reduced.
Currently it gives +2*pop bonus, coupled with any other industry bonus.
I think right factor is somewhere between 0.5 and 0.75.
Does anyone have more insight on this?
by Oberlus
Sat Jan 16, 2021 5:33 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 186
Views: 4255

Re: Fourteenth game on the multiplayer slow game server

Huh so i didn't really have a chance against wobbly, being outpopulated, outproduced and outresearched all at once, even if the margin was small at times I should have proposed you to exchange Ugmors for Slith. I think Slith->Telepathy was one of the thinks that allowed my empire to grow faster tha...
by Oberlus
Sat Jan 16, 2021 9:36 am
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 186
Views: 4255

Re: Fourteenth game on the multiplayer slow game server

Meh for those experimentors. I would have preferred to read the developing of the war between the two remaining and mighty empires. For future games, I would like experimentors removed, it's like a granted win if you get them within your borders and you don't die before turn 200. Unfair for the othe...
by Oberlus
Thu Jan 14, 2021 4:17 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 186
Views: 4255

Re: Fourteenth game on the multiplayer slow game server

Someone would have to script some kind of rudimentary AI for that, to attach to the empire when player concedes. Currently, after player concedes, the empire vanishes and with it all its techs.
by Oberlus
Mon Jan 11, 2021 4:33 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 186
Views: 4255

Re: Fourteenth game on the multiplayer slow game server

Oh...

Then it's a draw :P :mrgreen:


Edit: same, it crashes really fast.
by Oberlus
Fri Jan 08, 2021 5:24 pm
Forum: Other Game Design
Topic: About Artificial Heavenly Bodies?
Replies: 1
Views: 218

Re: About Artificial Heavenly Bodies?

What's Advanced Asteroid Mines?

You can already build artificial worlds in asteroid belts.
by Oberlus
Thu Jan 07, 2021 12:05 am
Forum: Other Game Design
Topic: Domesticated monsters should be more difficult/interesting to use.
Replies: 3
Views: 411

Re: Domesticated monsters should be more difficult/interesting to use.

I think some of the ideas are interesting (I like that monsters could flee away from battle if outnumbered), but the whole thing seems too complex.
If someone makes some proposals of implementation... Meanwhile, there are many things to do before this.
by Oberlus
Wed Jan 06, 2021 3:59 pm
Forum: Translations
Topic: Hungarian Translation
Replies: 5
Views: 6302

Re: Hungarian Translation

I recommend reading this threads and maybe formulating questions about the less clear parts:

viewtopic.php?f=2&t=11413
viewtopic.php?f=27&t=11728
by Oberlus
Tue Jan 05, 2021 11:34 am
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 186
Views: 4255

Re: Fourteenth game on the multiplayer slow game server

Aside from the interface being confused about where fleets can / can't move, would it make sense to not allow ships with different blockade status (allowed lanes to exit by) to be put into the same fleet? Definitively. Great idea. It also makes sense: I can't move my ship through that lane, because...
by Oberlus
Mon Jan 04, 2021 10:11 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 186
Views: 4255

Re: Fourteenth game on the multiplayer slow game server

swaq wrote: Mon Jan 04, 2021 9:59 pm Ah, more bullshit.
Who is this? The emperor of the metallic empire?
We don't have bulls, so no bullshit here.
by Oberlus
Mon Jan 04, 2021 8:55 pm
Forum: Play-Testing Feedback
Topic: V0.4.10.1 Feedback
Replies: 3
Views: 322

Re: V0.4.10.1 Feedback

Ancient Ruins is a rare special, and it only affects a single planet, so its bonus, while individually big, is not necessarily OP. It's similar for Temporal Anomaly, but that is a more common special and it seems a bit OP (has been commented recently). Distribute Thought Computing (DTC) is a bit OP ...