Search found 2937 matches

by Oberlus
Sun Sep 27, 2020 2:58 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 45
Views: 544

Re: Twelfth game on the multiplayer slow game server

None of my fleets moved in the 1st turn, though I can't guarantee I didn't stuff up somewhere. Everything else worked as normal. I assume no-one else had that problem? If they work properly this time I'll just assume I misclicked. Missing some orders happened to me once. This is what I did (wrong):...
by Oberlus
Sun Sep 27, 2020 10:38 am
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 45
Views: 544

Re: Twelfth game on the multiplayer slow game server

Magnaaaaaaate!

I wonder if you are getting the server's emails :evil:
by Oberlus
Sat Sep 26, 2020 5:30 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 45
Views: 544

Re: Twelfth game on the multiplayer slow game server

o01eg wrote: Sat Sep 26, 2020 5:23 pm Age: Low
Age medium (mature), please, or phototrophic get great advantage.
by Oberlus
Sat Sep 26, 2020 5:18 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 45
Views: 544

Re: Twelfth game on the multiplayer slow game server

I'm eager to start the game.

So... what will be the galaxy settings in the end?
Edit: I mean, galaxy shape, monsters, etc.
by Oberlus
Thu Sep 24, 2020 10:04 am
Forum: Other Game Design
Topic: Rework pop. bonuses for Tall vs Wide and Terraforming
Replies: 5
Views: 108

Re: Rework pop. bonuses for Tall vs Wide and Terraforming

To balance cost and population return from terraforming&gaia (tall) vs getting new colonies (wide), I'm making calculations for different scenarios of available environments. An example: Available 2 good, 3 adeq. and 4 poor, all medium size, with standard colony upkeep. Wide T2 colonizes (outpost pl...
by Oberlus
Wed Sep 23, 2020 2:06 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 250
Views: 5199

Re: Eleventh game on the multiplayer slow game server

Ophiuchus wrote: Wed Sep 23, 2020 12:38 pm I also had later that issue. On one turn PP were spent and on the next not. Although i am pretty sure that my supply network was disconnected because of my ally oberlus was in the middle.
Might it have something to do with draws/ties in supply calculation?
by Oberlus
Wed Sep 23, 2020 12:22 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 250
Views: 5199

Re: Eleventh game on the multiplayer slow game server

Fighters seems slightly less powerful. Not an issue I think.

Same for sealth ships, effect stronger when having low ratio own_damage/enemy_damage.

No performance or UI issues.

Nothing new.
by Oberlus
Wed Sep 23, 2020 10:11 am
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 45
Views: 544

Re: Twelfth game on the multiplayer slow game server

wobbly wrote: Wed Sep 23, 2020 10:07 am If there is just 4 of us I'd like to play every alien for themselves. Though 2 vs 2 is also ok. I also like low monster/native but that might be a minority view. At the end of the day I'll play whatever.
Same. With just 4 players I have no strong preferences for alliance rules.
by Oberlus
Wed Sep 23, 2020 9:18 am
Forum: Other Game Design
Topic: Rework pop. bonuses for Tall vs Wide and Terraforming
Replies: 5
Views: 108

Re: Rework pop. bonuses for Tall vs Wide and Terraforming

Same tables for current values in master: Going tall: Sub. Hab and Symb. Bio (T1), Orb. Hab. (T2), N-Dim. Str. and Xeno. Gen. (T3), Gaia (T4): Tier and Strategy Good Adeq. Poor Host. T1 Tall 5 2 0 -3 T2 Tall 6 3 1 -2 T3 Tall 8 7 5 1 T4 Tall 11 7 5 1 Poor unlocked at T1 with 1 special, self-sustainin...
by Oberlus
Tue Sep 22, 2020 5:21 pm
Forum: Other Game Design
Topic: Rework pop. bonuses for Tall vs Wide and Terraforming
Replies: 5
Views: 108

Re: Rework pop. bonuses for Tall vs Wide and Terraforming

Tables of population per environment, tech level and strategy for tiny planets: Going tall: Sub. Hab and Symb. Bio (T1), Orb. Hab. (T2), N-Dim. Str. and Xeno. Gen. (T3), Gaia (T4): Tier and Strategy Good Adeq. Poor Host. T1 Tall 5 3 -1 -4 T2 Tall 7 4 0 -4 T3 Tall 11 7 3 -1 T4 Tall 15 7 3 -1 Poor unl...
by Oberlus
Tue Sep 22, 2020 3:59 pm
Forum: Other Game Design
Topic: Rework pop. bonuses for Tall vs Wide and Terraforming
Replies: 5
Views: 108

Rework pop. bonuses for Tall vs Wide and Terraforming

Two objectives: Make possible tall vs Wide strategic differentiation. Improve usability and usefulness of Terraforming and Gaia. For 1 we need (at least) two changes: 1A: Further differentiate bonuses from growth techs: Wide: focused on getting access to worse environments (more planets) and increas...
by Oberlus
Sun Sep 20, 2020 6:31 pm
Forum: Play-Testing Feedback
Topic: Testing 4.10
Replies: 27
Views: 1069

Re: Testing 4.10

As you see, for Plasma the combatTargets are missing [...] Edit: I recongnized that due to my work on a weapon mod... Edit #2: Just added lines for combatTargets in SR_WEAPON_3_1 and 4_1. The game went weird, because both weapons can't be build any more, showing that ancient pyramid-icon in science...
by Oberlus
Sat Sep 19, 2020 10:37 am
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 34
Views: 779

Re: Testing Government and Influence

Magnate wrote: Sat Sep 19, 2020 8:02 am Also, are there going to be penalties for negative influence? Other meters can't go negative so it's anomalous, and it feels wrong to be conquering the galaxy with -900 influence ...
I guess so. I think lack of influence will cause stability drops, and thus colonies stopping production.
by Oberlus
Sat Sep 19, 2020 10:36 am
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 34
Views: 779

Re: Testing Government and Influence

this new Influence mechanism : where’s the fun in it ? Right now, one has just to put one on three planet to Influence focus: what does it actually bring to the game ? Where is the strategy ? Where is the challenge ? What does it change in the decision process of the player ? It’s not even preventi...
by Oberlus
Fri Sep 18, 2020 3:17 pm
Forum: Play-Testing Feedback
Topic: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)
Replies: 6
Views: 424

Re: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)

My point was that with monster frequency set to high and a larger galaxy, shouldn't that pretty much guarantee all 3 types? No. If you would have that guarantee, then it would mean random number generators were wrong. With default values in the FOCS files I pointed, chances are Snowflake nests will...