Search found 1614 matches

by Oberlus
Thu Nov 21, 2019 5:04 pm
Forum: General Discussion
Topic: Excruciating FOCS doubts
Replies: 3
Views: 37

Re: Excruciating FOCS doubts

Thank you very much, alleryn. I'm copying your system from now on.
I think I've diggested properly all this information. I think now I there are way less chances for me to post another doubt.
by Oberlus
Thu Nov 21, 2019 5:03 pm
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server
Replies: 84
Views: 1089

Re: Sixth game on the multiplayer slow game server

Turn 30 A second pest has been vanquished. Colonization efforts are going well but we've been working way too hard. Although the the mandatory 100 hour work week rule has been lifted it seems many can't adjust to having free time again and are continuing to work themselves to death. :roll: :lol: :t...
by Oberlus
Thu Nov 21, 2019 11:21 am
Forum: General Discussion
Topic: Excruciating FOCS doubts
Replies: 3
Views: 37

Re: Excruciating FOCS doubts

SP_KRILL_SPAWNER.focs.txt is a ship part (category General), mountable in internal slots. I don't understant its first EffectsGroup: Part name = "SP_KRILL_SPAWNER" description = "SP_KRILL_SPAWNER_DESC" class = General mountableSlotTypes = Internal buildcost = 100 * [[FLEET_UPKEEP_MULTIPLICATOR]] * [...
by Oberlus
Thu Nov 21, 2019 10:54 am
Forum: General Discussion
Topic: Excruciating FOCS doubts
Replies: 3
Views: 37

Excruciating FOCS doubts

I'm trying to understand FOCS, to generate my own code, rather than being subject to mimic existing pieces of code without knowing why a previous attempt didn't work or how and why this other piece of code does work. I've searched for a general thread of FOCS doubts and couldn't find one. I've found...
by Oberlus
Wed Nov 20, 2019 9:22 pm
Forum: Scripting & Balancing
Topic: [Balance] Specials and Guards
Replies: 7
Views: 68

Re: [Balance] Specials and Guards

I've never had an experience where one very powerful ship made all that much difference in the game. It would be different if you could get that Kracken to spawn more Krackens, or if you could add the parts to ships you build. Just one extra big ship for the cost of two items researched (which i do...
by Oberlus
Wed Nov 20, 2019 7:51 pm
Forum: Scripting & Balancing
Topic: [Balance] Specials and Guards
Replies: 7
Views: 68

Re: [Balance] Specials and Guards

Also, some guards could be krill (that use fighters), to annoy empires focused on shields.
by Oberlus
Wed Nov 20, 2019 7:14 pm
Forum: Scripting & Balancing
Topic: [Balance] Specials and Guards
Replies: 7
Views: 68

Re: [Balance] Specials and Guards

I like it all. What about adding the chance of more numerous fleets of monsters?. E.g., instead of <Sentinel + chance of Maintenance Ship>, <Sentinel + [chance of maintenance ship OR 6 sentries]>. I'd like that the there was the need for more than one tactic for high tier monsters, and allowing flee...
by Oberlus
Wed Nov 20, 2019 5:55 pm
Forum: Other Game Design
Topic: Big question: remove fuel parts?
Replies: 31
Views: 9944

Re: Big question: remove fuel parts?

Ophiuchus wrote:
Wed Nov 20, 2019 3:49 pm
PR-2561 fixes the description.
Check out that PR. Looks like it also has the three commits from PR-2628 ?
by Oberlus
Wed Nov 20, 2019 6:55 am
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server
Replies: 84
Views: 1089

Re: Sixth game on the multiplayer slow game server

swaq wrote:
Wed Nov 20, 2019 4:01 am
I am sure they will be happy to meet us.
Let's throw a party
by Oberlus
Wed Nov 20, 2019 6:54 am
Forum: Other Game Design
Topic: Big question: remove fuel parts?
Replies: 31
Views: 9944

Re: Big question: remove fuel parts?

What exactly are you trying to fix? Actively trying to fix, nothing. But I was referring to things like the following: [19 nov 23:24:55] L29Ah: what the fuck [19 nov 23:24:59] L29Ah: the small hull has 8 fuel [19 nov 23:25:43] L29Ah: while its description mentions it must be +1 to the rest of the b...
by Oberlus
Tue Nov 19, 2019 9:32 pm
Forum: Other Game Design
Topic: Anybody knows how chaff scale the bouts?
Replies: 5
Views: 180

Re: Anybody knows how chaff scale the bouts?

I need time to finish a full combat simulator and give empirical input.
by Oberlus
Tue Nov 19, 2019 8:01 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 504
Views: 81463

Re: Multiplayer slow game server

For seventh game: Most/some of us didn't like the abundance of monsters guarding specials. Setting monsters to low does not alter that. We could play next game with monsters, natives and specials set to low. Anyway, specials medium is already crazy regarding growth specials: they are everywhere. Als...
by Oberlus
Mon Nov 18, 2019 6:33 pm
Forum: Play-Testing Feedback
Topic: Exobot population on asteroids
Replies: 12
Views: 8315

Re: Exobot population on asteroids

Teensy Juggernaut wrote:
Mon Nov 18, 2019 4:30 pm
Stuff like that would never occur to me
Playing into packed galaxies with enemy HWs at 3-5 hops from yours help you sharpen your ingenuity. MP that does even better.
by Oberlus
Mon Nov 18, 2019 4:00 pm
Forum: Other Game Design
Topic: Big question: remove fuel parts?
Replies: 31
Views: 9944

Re: Big question: remove fuel parts?

After having followed the development of the hull fuel efficiency, I see the problems the subtract approach is causing and I regret having said this: So maybe we should make differences between hull types(?). Maybe we should consider some measurement of hull mass? Sizes like: small (0.5), medium (1....
by Oberlus
Mon Nov 18, 2019 9:21 am
Forum: Play-Testing Feedback
Topic: Exobot population on asteroids
Replies: 12
Views: 8315

Re: Exobot population on asteroids

back in 0.4.7 and prior, we would race outpost ships to asteroid belts far afield from our supply lanes while researching a straight line to exobots; they wouldn't grow any (until you researched some habitation and robotic goodies) but they didn't die off, either. I'm possitive 0.4.7 (september 201...