Search found 1147 matches

by Oberlus
Sat May 25, 2019 12:09 pm
Forum: General Discussion
Topic: First game of the multiplayer slow game server
Replies: 13
Views: 117

Re: First game of the multiplayer slow game server

The Silent One wrote:
Sat May 25, 2019 11:30 am
If you want to attack, I'm blue, otherwise I'm yellow :D
You should know: all the love you'll get for a long while will come from o01eg. I'll have to build up my friendship with Magnate before joining you.
by Oberlus
Sat May 25, 2019 11:21 am
Forum: Other Game Design
Topic: Types of conquest. Stability&Allegiance. Colony status
Replies: 21
Views: 276

Re: Types of conquest. Stability&Allegiance. Colony status

If rebels are always equal to instability (is that possible? I assume certain policies, traits, etc. could modify the rebels generation), then ok. But if there would be need for a new meter ("rebels", probably besides "troops")... Is there any gameplay effect that is impossible or hindered unless y...
by Oberlus
Sat May 25, 2019 10:45 am
Forum: Other Game Design
Topic: Influence, Control, Loyalty, Sectors (WIP)
Replies: 20
Views: 297

Re: Influence, Control, Loyalty, Sectors (WIP)

I think one value tracking for "if the value is too low, you do not get your full potential/bad things are happening" on a planetary level is enough, so i do not distinguish between happiness/loyalty/stability - there is only one value. Conceptually "stability" and "loyalty" are very different, but...
by Oberlus
Sat May 25, 2019 10:30 am
Forum: General Discussion
Topic: First game of the multiplayer slow game server
Replies: 13
Views: 117

Re: First game of the multiplayer slow game server

"Screenshots" are always appreciated by spectators... Indeed. I've got my first screeshot to show the bad consequences of turning left when you should have turn right. Magnate's will be happy. Yeeesssss... do post screenshotssss of your army...... :lol: But I won't post it until all that part of th...
by Oberlus
Thu May 23, 2019 8:41 pm
Forum: Other Game Design
Topic: Types of conquest. Stability&Allegiance. Colony status
Replies: 21
Views: 276

Re: Types of conquest. Stability&Allegiance. Colony status

I would go with no rebels. If we are going to make some kind of minigame with the troops vs rebels battle, then ok. Otherwise, if it is just for the colony desertion mechanic, then not having a meter for rebels (just the stability meter) is find. The same you can say "once rebels>troops colony deser...
by Oberlus
Thu May 23, 2019 4:46 pm
Forum: Other Game Design
Topic: Types of conquest. Stability&Allegiance. Colony status
Replies: 21
Views: 276

Re: Types of conquest. Stability&Allegiance. Colony status

I think the idea of low stability->Rebellion is under low stability rebel troops are generated each turn, and they "invade" the planet like any other troops... if they kill off all the defenders they win. (hence why I like 100 to -100, at negative values the rebels generated per turn = the "instabi...
by Oberlus
Thu May 23, 2019 2:50 pm
Forum: General Discussion
Topic: First game of the multiplayer slow game server
Replies: 13
Views: 117

Re: Multiplayer slow game server

Geoff the Medio wrote:
Thu May 23, 2019 1:43 pm
Shall I move the running Let's Play game commentary posts to a separate thread, so this thread can be about the server and related issues, rather than a particular game on it?
Leave it to me (you go program something or review some code, slave).
by Oberlus
Thu May 23, 2019 12:11 pm
Forum: Other Game Design
Topic: Types of conquest. Stability&Allegiance. Colony status
Replies: 21
Views: 276

Re: Types of conquest. Stability&Allegiance. Colony status

I was asking for your opinion what a low stability leading to rebellion means in game terms. One result of low stability was low productivity as far as i got it in your proposal Ah, :D Yes, I think making the lower ranks of stability cause some RPI output penalty is good for gameplay, as maybe also...
by Oberlus
Thu May 23, 2019 10:10 am
Forum: General Discussion
Topic: First game of the multiplayer slow game server
Replies: 13
Views: 117

Re: Multiplayer slow game server

Ophiuchus wrote:
Thu May 23, 2019 8:57 am
Oh you guys can see each other? Do all of you know who is playing what species?
One of my scouts almost crashed into one of Magnate's (his fault), and another of my scouts stumbled upon a derelict ship so now I can see some supply of you all, but for now I only know Magnate's species.
by Oberlus
Wed May 22, 2019 8:08 pm
Forum: General Discussion
Topic: First game of the multiplayer slow game server
Replies: 13
Views: 117

Re: Multiplayer slow game server

Magnate wrote:
Wed May 22, 2019 7:22 pm
Wot no border negotiation? Peace? You know, that kind of thing?
Calm down, peace is what I'm bringing to your homeworld. I won't accept a no.
by Oberlus
Wed May 22, 2019 3:26 pm
Forum: Other Game Design
Topic: Exoplanet simulation
Replies: 6
Views: 103

Re: Exoplanet simulation

[...] I talked with her and she's interested by freeorion, which she had no previous knowledge of. [...] Even if what you (or she) have in mind is not very welcome by developers for whatever reason, you can always fork the repository for your purposes (just not expect your modifications to get into...
by Oberlus
Wed May 22, 2019 3:22 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 64
Views: 992

Re: Multiplayer slow game server

Try to use DNS name instead. That's what I do and my config is deleted as well. It looks very strange. FreeOrion deletes config if version in it couldn't be read or differs from freeorion application. Using DNS seems to work for me. I've changed my settings, exited FO and run it again (settings wer...
by Oberlus
Wed May 22, 2019 12:11 pm
Forum: Play-Testing Feedback
Topic: Ancient Ruins without Sentinels
Replies: 4
Views: 99

Re: Ancient Ruins without Sentinels

On the first game I ever played I got a neighbour with Death Rays before I could even get Plasma Cannon, I guess that's how he got it... didn't make for a funny game actually! When you are more used to the game and the AI weaknesses, you enjoy such challenges. Anyway, the chance for them to be ungu...
by Oberlus
Wed May 22, 2019 12:06 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 64
Views: 992

Re: Multiplayer slow game server

I think subwindows positions are sent to server when you press Turn button and then server sends them back to you. Do you press it? I have the same problem. Every time I exit FreeOrion after disconnecting from the multiplayer server, my game preferences (all of them) are reset to default. It does n...
by Oberlus
Wed May 22, 2019 12:00 pm
Forum: General Discussion
Topic: First game of the multiplayer slow game server
Replies: 13
Views: 117

Re: Multiplayer slow game server

Magnate wrote:
Mon May 20, 2019 6:38 pm
I think it will eventually be a huge draw, don't be disheartened!
Hello, Magnate's scout. I like your species more than mine, so you'll have to die.