Search found 838 matches

by Oberlus
Mon Jan 21, 2019 9:41 am
Forum: General Discussion
Topic: Recommended flowchart software for tech tree?
Replies: 1
Views: 14

Recommended flowchart software for tech tree?

My brain isn't as good as it was 20 years ago. I need some tool to contain and visualise all the tech tree info and also allow online collaboration. It should: 1. Work on Linux, Windows and Mac. 2. Allow easy (fast) edition. 3. Produce nice and clear flowcharts. 4. Allow online sharing and collabora...
by Oberlus
Sun Jan 20, 2019 6:04 pm
Forum: Other Game Design
Topic: Tech tree per species type
Replies: 16
Views: 157

Re: Tech tree per species type

Jaumito wrote:
Sun Jan 20, 2019 5:58 pm
See here, question .6, and The Silent One's ideas.
Now I've got homework to do :D
by Oberlus
Sun Jan 20, 2019 5:48 pm
Forum: Other Game Design
Topic: Tech tree per species type
Replies: 16
Views: 157

Re: Tech tree per species type

Jaumito wrote:
Sun Jan 20, 2019 5:39 pm
First I'd need to know what the community thinks is the most pressing issue (or issues) to address.
Let's do that on a different thread.
Jaumito wrote:
Sun Jan 20, 2019 5:39 pm
the T/A/R research model
Wat?
by Oberlus
Sun Jan 20, 2019 5:47 pm
Forum: Other Game Design
Topic: Pressing issues to address in the tech tree
Replies: 1
Views: 24

Pressing issues to address in the tech tree

Jaumito wrote:
Sun Jan 20, 2019 5:39 pm
I'd need to know what the community thinks is the most pressing issue (or issues) to address [regarding the tech tree, balancing, and other FOCS-only related stuff].
by Oberlus
Sun Jan 20, 2019 5:41 pm
Forum: General Discussion
Topic: In honour of FreeOrion developers and contributors
Replies: 6
Views: 102

Re: In honour of FreeOrion developers and contributors

Of course, you've contributed your share just as much as everyone else. Judging by the amount of feedback you gave since you joined the project, you must have invested countless hours of playtesting, and that is every bit as important as writing code (or producing images, audio, content scripts, et...
by Oberlus
Sun Jan 20, 2019 5:20 pm
Forum: Play-Testing Feedback
Topic: No combat on system with visible adversaries
Replies: 17
Views: 246

Re: No combat on system with visible adversaries

show the sitreps in the order the effects happen I don't think that would be very user friendly. As a player I much prefer having sitreps sorted/grouped together by type. I had the sense that this (sitreps appearing already grouped by the implicit phases; and within each phase ordered by the time t...
by Oberlus
Sun Jan 20, 2019 11:50 am
Forum: Other Game Design
Topic: Big images of species
Replies: 46
Views: 1249

Re: Big images of species

Bestary wrote:
Sun Jan 20, 2019 11:38 am
Just finished Phinnert. Love them. ^^
Another lovely (and great) drawing, Bestary.
BTW, would you like to participate in the development of the the icons for the policies of the incoming new feature Government? I could try and collect the descriptions of each of them for you.
by Oberlus
Sun Jan 20, 2019 11:07 am
Forum: Other Game Design
Topic: Tech tree per species type
Replies: 16
Views: 157

Re: Tech tree per species type

I'd happily volunteer to do the grunt work as long as it's FOCS-only. Long-term commitment shouldn't be a problem, but I'm not so sure about the "vision" part yet. Might need some input from the community to prime my mental pump. That would be great! I would/could be (one of) your assistant. I'm no...
by Oberlus
Sun Jan 20, 2019 10:49 am
Forum: Story
Topic: Event: star goes supernova
Replies: 5
Views: 63

Re: Event: star goes supernova

The Silent One wrote:
Sat Jan 19, 2019 6:53 pm
problem is that random events haven't been implemented so far.
We have the stochastic effect of monster breeding in place.
by Oberlus
Sun Jan 20, 2019 10:46 am
Forum: Other Game Design
Topic: Paradigm shift growth special buildings
Replies: 16
Views: 263

Re: Paradigm shift growth special buildings

Something else to consider about tech leakage: One of the dichotomies (strategic choices) in FreeOrion, maybe the most important, is Research vs Production. If research-focused empires begin seeing how their efforts are shared with the enemy production-focused empires (that from start have some adva...
by Oberlus
Sun Jan 20, 2019 10:39 am
Forum: FreeOrion Project
Topic: Release early, release often
Replies: 5
Views: 90

Re: Release early, release often

This allows for all those that don't have access to the source code to participate in development by helping out with scripting, graphics and sound and they can quickly see the results of their work in the next release. FreeOrion is opensource, everybody has access to the source code, can copy it a...
by Oberlus
Fri Jan 18, 2019 2:22 pm
Forum: General Discussion
Topic: In honour of FreeOrion developers and contributors
Replies: 6
Views: 102

Re: In honour of FreeOrion developers and contributors

I hope I love the FO project as much as you do. Sure! I echo your sentiments to the developers. I can't thank them enough for there efforts. God Bless and God speed. !!! For me, FO (as well as free software) represents some of the best characteristics of mankind. Collaboration, humanism, altruism, ...
by Oberlus
Fri Jan 18, 2019 11:25 am
Forum: Scripting & Balancing
Topic: How to add a variable to ships/parts?
Replies: 20
Views: 259

Re: How to add a variable to ships/parts?

The (apparent) lack of a way to access ship part meter values in FOCS is an oversight / unimplemented feature. I think that is more than understandable. Designs are never (can't be) perfect from the beginning. As far as I can tell, the biggest hurdle blocking scripters from making flexible use of p...
by Oberlus
Thu Jan 17, 2019 1:01 pm
Forum: Scripting & Balancing
Topic: Can scripts access whether a ship has been damaged?
Replies: 11
Views: 136

Re: Can scripts access whether a ship has been damaged?

An alternative solution for the "I want to be able to split badly damaged ships from the rest of the fleet without having to browse the entire fleet cherry-picking by hand" problem without having to add an option with a variable percentage or number parameter: Order (automatically or via a GUI optio...
by Oberlus
Thu Jan 17, 2019 10:32 am
Forum: Audio
Topic: Game music
Replies: 9
Views: 1381

Re: Game music

xahodo wrote:
Wed Jan 16, 2019 9:03 pm
a feel of impending doom
:lol:
Now I know why I liked it!