Search found 5704 matches

by Oberlus
Sun Mar 17, 2024 10:32 am
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 23
Views: 4288

Re: Annexation feedback

wobbly wrote: Sat Mar 16, 2024 9:30 am Laenfa is a natural fit but they already have 10 liked policy, maybe swap out conformance for insurgency.
That sounds quite fit.
by Oberlus
Sun Mar 17, 2024 10:30 am
Forum: Scripting & Balancing
Topic: Military Command Cost
Replies: 2
Views: 41

Re: Military Command Cost

I like your suggested change but I don't know if it will really bring in more diversity. Getting this building done as soon as you have 5 kills is a must to get two military slots. For me there is only two ways for this building: before or after Aut. His. Ana. If I do need the first military slot AS...
by Oberlus
Sun Mar 17, 2024 10:24 am
Forum: Other Game Design
Topic: Species balancing
Replies: 75
Views: 8511

Re: Species balancing

wobbly wrote: Sun Mar 17, 2024 12:05 am Fulver
Unlocking generic supplies from start would at least give them their native focus.
There's also good pop. They have narrow planet tolerance.
I would start with generic supplies.
by Oberlus
Sun Mar 17, 2024 10:22 am
Forum: Scripting & Balancing
Topic: PLC_CHECKPOINTS revamp 0.5 poll
Replies: 9
Views: 1111

Re: PLC_CHECKPOINTS revamp 0.5 poll

Sure!
by Oberlus
Sat Mar 16, 2024 10:08 am
Forum: Play-Testing Feedback
Topic: Engineering Corps
Replies: 5
Views: 74

Re: Engineering Corps

+1
by Oberlus
Fri Mar 15, 2024 10:18 am
Forum: Play-Testing Feedback
Topic: Colony parts costs and ship upkeep costs
Replies: 2
Views: 57

Re: Colony parts costs and ship upkeep costs

My opinion is we are fine as is. I really think the gamble between growing military power or empire size is very important and can be navigated to a near optimal point in each game when you do the right scouting.
by Oberlus
Fri Mar 15, 2024 8:28 am
Forum: FreeOrion Project
Topic: Forum Reorganization
Replies: 35
Views: 5975

Re: Forum Reorganization

So, should I just create an "Inspiration" thread on the "General discussion" forum ? Cool space facts are not directly related to FreeOrion until someone takes the time to think how it could be translated into game mechanics, but they're not entirely unrelated either (for many o...
by Oberlus
Tue Mar 12, 2024 5:30 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 276
Views: 186899

Re: Twenty-sixth game on the multiplayer slow game server

I can cut some slack to o01eg this turn because his only fleet is in a military operation right now, but a one-week-long turn is not what we agreed upon. Look at it this way: we agreed to a 48h turn game with room for eventual longer pauses when needed (yes, we commented about that). I'm sure this ...
by Oberlus
Tue Mar 12, 2024 12:33 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 276
Views: 186899

Re: Twenty-sixth game on the multiplayer slow game server

Since Christmas or so, to accommodate for people needing more than 48 hours.
And after that it stayed like that. But I am sure if o01eg isn't playing his turn is for a really good reason (or he just can't...).

You can browse this thread to find it.
by Oberlus
Tue Mar 12, 2024 9:19 am
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 276
Views: 186899

Re: Twenty-sixth game on the multiplayer slow game server

LienRag wrote: Tue Mar 12, 2024 9:05 am Is there no time counter anymore for turning ?
Current deadline is a week.
by Oberlus
Mon Mar 11, 2024 6:18 pm
Forum: Scripting & Balancing
Topic: Sly and Buildings
Replies: 8
Views: 145

Re: Sly and Buildings

Hmmm... If the regular building for moving planets can't be built in a GG, should a Transformer in a GG be able to mimic that building? I recall the script has safeguards for that kind of situation, not sure.
by Oberlus
Mon Mar 11, 2024 2:51 pm
Forum: Scripting & Balancing
Topic: Sly and Buildings
Replies: 8
Views: 145

Re: Sly and Buildings

But from what you say that's probably more an artefact of ancient age when there were no Slys, even? Sí. Let's allow GGs to be hauled around. I'm all up for Gaia special (or a new special only for GGs, LR mentioned previous discussions on that) that boosts happiness and population (maybe smaller bo...
by Oberlus
Mon Mar 11, 2024 10:53 am
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 23
Views: 4288

Re: Annexation feedback

i think troops should matter on invasion. we could e.g. all around double the defense troop amount (or only of defense tech if that is better). That would make invasion much more costly. Would that be fun or just more of a chore? We can try, but we could also try letting defense troops increase ann...
by Oberlus
Mon Mar 11, 2024 9:23 am
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 23
Views: 4288

Re: Annexation feedback

I like the idea of more defense troops meaning greater annexation cost. Defense focus and defense troops are of little use right now. It's cool to force your enemies to need more troopships to finish you off, but that's it. Also, annexation is a so... intangible way of stealing a planet from you tha...
by Oberlus
Mon Mar 11, 2024 8:59 am
Forum: FreeOrion Project
Topic: Forum Reorganization
Replies: 35
Views: 5975

Re: Forum Reorganization

Well, maybe the extremely low activity of the off-topic forum is caused by the absence of such a sub-forum... It's not very encouraging to have to post something cool about space (that could be used as inspiration for the game, but you have no idea how, so can't do it in the "other game design...