Search found 5758 matches

by Oberlus
Sun Apr 14, 2024 10:13 am
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 40
Views: 4717

Re: Annexation feedback

I'm also pondering making gifting cost IP, perhaps (partly) dependent on the costs for annexing a planet by the empires involved. I find that much reasonable. Helps against micromanagement around planets and fleets, and makes sense fluff-wise (your population can't be happy if you gift away their b...
by Oberlus
Thu Apr 11, 2024 12:40 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 432
Views: 189827

Re: Twenty-sixth game on the multiplayer slow game server

LienRag wrote: Thu Apr 11, 2024 10:33 am Could Geoff/Ophiuchus/whoever worked on the code tell us what to test now ?
You can set up a local multiplayer game with a few clients a test whatever you like.
by Oberlus
Wed Apr 10, 2024 10:23 am
Forum: Scripting & Balancing
Topic: Industrial Centres and Stability
Replies: 5
Views: 469

Re: Industrial Centres and Stability

Could round up to 1 decimal, or no decimals (so stability 10 == stability 10.5).
by Oberlus
Wed Apr 10, 2024 8:00 am
Forum: Play-Testing Feedback
Topic: Centralisation Policy Mechanics Review
Replies: 25
Views: 1046

Re: Centralisation Policy Mechanics Review

...is above 10, capped at 30 stability.
Or
...is above 10, up to a maximum at 30.
Or
...is above 10, up to a maximum at 30 stability.

Would any of these be better?
by Oberlus
Sun Apr 07, 2024 11:17 pm
Forum: Other Game Design
Topic: No more OP death stacks
Replies: 53
Views: 980

Re: No more OP death stacks

Then make the upkeep of a given ship dependent on the count of non-enemy ships in the vicinity (maybe half the weight of peaceful ships). In your example: A at war with C and D. B at war with C. Everyone else at peace. So A+B vs C and A vs C+D. A and C have less peace-or-allied ships around and so w...
by Oberlus
Sun Apr 07, 2024 7:16 pm
Forum: Scripting & Balancing
Topic: Buff Construction Research Realm
Replies: 17
Views: 334

Re: Buff Construction Research Realm

Don't think that's a problem.
by Oberlus
Sun Apr 07, 2024 7:14 pm
Forum: Other Game Design
Topic: No more OP death stacks
Replies: 53
Views: 980

Re: No more OP death stacks

Ophiuchus wrote: Sun Apr 07, 2024 7:00 pm edit: Note like the other solutions, this also has the issue of unfair(?) low upkeep when combining fleets of different empires against a common enemy
Then consider also those ships.
by Oberlus
Sun Apr 07, 2024 4:19 pm
Forum: Play-Testing Feedback
Topic: Design Simplicity
Replies: 24
Views: 406

Re: Design Simplicity

And exclude designs with outpost/colony parts, to not make too direct competition with colonization, I guess?
by Oberlus
Sun Apr 07, 2024 1:10 pm
Forum: Play-Testing Feedback
Topic: Design Simplicity
Replies: 24
Views: 406

Re: Design Simplicity

With a cost discount for 2 parts: - Good for cheaper chaff (armor and maybe fuel), scouts, troops, colony/outpost ships, and gun-only warships. - Useless for carriers and gunships with any extra (shields, fuel, speed or stealth), although long range operation can be backed up with outposts. With a c...
by Oberlus
Sun Apr 07, 2024 12:01 pm
Forum: Other Game Design
Topic: No more OP death stacks
Replies: 53
Views: 980

Re: No more OP death stacks

No, I meant you wrote "...is counted for the upkeep in that system..." and i wanted to ask which systems this applies to (and i assumed you meant basically any system) I was talking about ship upkeep (in IP). A base upkeep per ship would be increased based on the number of other ships at ...
by Oberlus
Sat Apr 06, 2024 6:01 pm
Forum: Play-Testing Feedback
Topic: Design Simplicity
Replies: 24
Views: 406

Re: Design Simplicity

The less different parts, the simpler ...? Oh, maybe it would play well to make it about number of different parts, so that a ship with only weapons or only armor pays less... Nah, I don't like it, it makes cheaper to specialize your ships (many tanks + crystal cannons) and that always means more fl...
by Oberlus
Sat Apr 06, 2024 5:42 pm
Forum: Other Game Design
Topic: No more OP death stacks
Replies: 53
Views: 980

Re: No more OP death stacks

Or just use distance: any owned (armed or not, for chaff) ship at less than 1 turn (or 2) of distance is counted for the upkeep in that system (and in other systems as well...). Would that mean I have to keep upkeep in every system in 1 (or 2) turns distance of one of my ships? Sorry, I don't' unde...
by Oberlus
Sat Apr 06, 2024 10:34 am
Forum: Other Game Design
Topic: No more OP death stacks
Replies: 53
Views: 980

Re: No more OP death stacks

Or just use distance: any owned (armed or not, for chaff) ship at less than 1 turn (or 2) of distance is counted for the upkeep in that system (and in other systems as well...). Distance measured considering their speed (so a 200 speed ship at 180 uu via 3 hops counts for the upkeep, a 60 speed ship...
by Oberlus
Fri Apr 05, 2024 3:19 pm
Forum: Other Game Design
Topic: No more OP death stacks
Replies: 53
Views: 980

Re: No more OP death stacks

LienRag wrote: Fri Apr 05, 2024 2:57 pm They are, but in wargames there are usually way less choke points than it FreeOrion.
That would be another reason for limiting stacks.