Search found 3880 matches

by Oberlus
Thu Oct 14, 2021 10:12 pm
Forum: General Discussion
Topic: Anyone else use armed scouts?
Replies: 2
Views: 85

Re: Anyone else use armed scouts?

It never occured to me. I always used them to explore systems, and sooner or later they are killed by a monster or enemy. Since the weapon can be considerably more expensive than the hull, I won't do it. Then I saw you bringing nightmares to other players by killing a colony ship in the place and mo...
by Oberlus
Wed Oct 13, 2021 10:01 pm
Forum: General Discussion
Topic: Seventeenth game on the multiplayer slow game server
Replies: 66
Views: 1627

Re: Seventeenth game on the multiplayer slow game server

<r><QUOTE author="LienRag" post_id="108157" time="1634159615" user_id="72652"><s>[quote=LienRag post_id=108157 time=1634159615 user_id=72652]</s> I was actually wondering if I would play a 24 h game as it took a heavy toll on my concentration in the previous games but 48 h I probably can play (if yo...
by Oberlus
Tue Oct 12, 2021 12:49 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 274
Views: 12505

Re: Testing Government and Influence

Make a PR if you are willing. I'll be happy to play with those values.
by Oberlus
Tue Oct 12, 2021 10:21 am
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 274
Views: 12505

Re: Testing Government and Influence

Will the +2 from good stability be enough to allow for some stability-bound stuff on itself or will it require always some extra stability bonus? What do you mean with "some stability-bound stuff on itself"? Every point helps, but of course +2 is not as strong as +5. My main point is that player ra...
by Oberlus
Mon Oct 11, 2021 8:48 pm
Forum: Support
Topic: Can't invade enemy planets
Replies: 4
Views: 100

Re: Can't invade enemy planets

Could you post some screenshots? Does combat trigger anyway? What is the composition of your fleet? Is the planet visible? If it is not a bug (probably isn't, no one reported this), the culprit could be that the planet was hidden ("seen last time on turn X"), or that your fleet was set to not attack...
by Oberlus
Mon Oct 11, 2021 8:07 pm
Forum: General Discussion
Topic: Seventeenth game on the multiplayer slow game server
Replies: 66
Views: 1627

Re: Seventeenth game on the multiplayer slow game server

I just recognized the combat policies FLANKING and CHARGE only work for the ship weapons, not fighters nor arc disruptors. Probably that is wrong. A side note: being an absolute bonus (+6) instead of something that depends on ratio of allied ships over total ships in combat or level of the weapon, ...
by Oberlus
Mon Oct 11, 2021 11:25 am
Forum: General Discussion
Topic: Seventeenth game on the multiplayer slow game server
Replies: 66
Views: 1627

Re: Seventeenth game on the multiplayer slow game server

Yes, you can build +25% more ships for the prize, including colony ships...
by Oberlus
Mon Oct 11, 2021 10:18 am
Forum: General Discussion
Topic: Seventeenth game on the multiplayer slow game server
Replies: 66
Views: 1627

Re: Seventeenth game on the multiplayer slow game server

Is there any use for the extra stability provided by balance policy? Capital is always good on stability isnt it? Right. I think it could give a smaller bonus (or malus, depending on balance) to stability on all planets. Not sue about what could be the formula. On psychological architecture: Balanc...
by Oberlus
Mon Oct 11, 2021 9:52 am
Forum: Graphics
Topic: Policy icons concept
Replies: 7
Views: 128

Re: Policy icons concept

Also love it. :mrgreen: For color-blind visibility one could add some slight variation on the card shape. E.g. cutting away a small half-sphere in the "waist-area" on the left and right side for the social cards. With waist I mean the space between the icon and the text. If the economy cards get a ...
by Oberlus
Sat Oct 09, 2021 10:08 pm
Forum: Support
Topic: Do domesticated monsters heal?
Replies: 5
Views: 151

Re: Do domesticated monsters heal?

I'm not sure. I think monsters are not "Ship" (FOCS condition), and so they should not benefit from several effects that regenerate structure of ships. But also I think I remember myself repairing squadrons of snowflakes and krakens to send them back to the front... I'm afraid you'll have to try it ...
by Oberlus
Sat Oct 09, 2021 11:00 am
Forum: General Discussion
Topic: Seventeenth game on the multiplayer slow game server
Replies: 66
Views: 1627

Re: Seventeenth game on the multiplayer slow game server

I've got a few poor and hostile planets within my small universe pocked, enclosed by a maintenance ship and a sentry. So I'm building basic warships and refining my mass drivers to get out. I'll target first the sentry, losing one frigate, and see what can I find behind it. Not sure what I'll do wit...
by Oberlus
Fri Oct 08, 2021 3:35 pm
Forum: Support
Topic: Is Space Cloud Domesticatable?
Replies: 6
Views: 181

Re: Is Space Cloud Domesticatable?

What are Cloud Spawns? You can go to your scripting folder and explore a bit, or better use search engines to look for keywords (e.g. cloud, nest). There are no Dampening Cloud nests (only Kraken, Snowflake and Juggernaut): https://github.com/freeorion/freeorion/tree/bdc6aec81a1eeffeeed0b9bd1689f410...
by Oberlus
Fri Oct 08, 2021 11:00 am
Forum: General Discussion
Topic: Seventeenth game on the multiplayer slow game server
Replies: 66
Views: 1627

Re: Seventeenth game on the multiplayer slow game server

I'm Abaddoni. One tiny inferno in my HW system, didn't find anything else good or adequate for now. No interesting specials, nor monster nests or natives either. I'm going for Propaganda and the +5 IP per turn, ignoring Centralization (the cost of colonization ship parts is increased by 50%, I didn'...
by Oberlus
Thu Oct 07, 2021 4:17 pm
Forum: General Discussion
Topic: Seventeenth game on the multiplayer slow game server
Replies: 66
Views: 1627

Re: Seventeenth game on the multiplayer slow game server

Species stability trait is still off the range. It is -5, 0, +5, +10. Would make sense if (or will make sense once) the stability of colonies early game, before policies and distance-from-capital malus, is around 10. Currently, it makes Bad Stability species to be under 5 until you get nice stabilit...
by Oberlus
Thu Oct 07, 2021 10:07 am
Forum: General Discussion
Topic: Seventeenth game on the multiplayer slow game server
Replies: 66
Views: 1627

Re: Seventeenth game on the multiplayer slow game server

any must haves to go for in the policies currently? I've had little time to play the past weeks so I'm very green. For now I assume I'll love or hate centralization, before or after I get Planetary Infrastructure, and in any case rush Arch. Psych. from start to get the first social slot, for Propag...