Search found 5716 matches
- Fri Mar 29, 2024 12:39 pm
- Forum: Play-Testing Feedback
- Topic: Thoughts on Flanking & Charge
- Replies: 10
- Views: 936
Re: Thoughts on Flanking & Charge
Mass drivers do damage because of the speed they have. Plasma, laser and death rays do not cause more damage for going faster, or just can't go faster regardless of the speed of the firing ship because of relativistic stuff, so they can benefit from better accuracy but not from greater damage. All t...
- Thu Mar 28, 2024 2:29 pm
- Forum: Scripting & Balancing
- Topic: Rebalance Organic Growth?/Organic Hull Balance
- Replies: 3
- Views: 50
Re: Rebalance Organic Growth?/Organic Hull Balance
I like all those changes!
- Thu Mar 28, 2024 9:13 am
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 330
- Views: 187811
Re: Twenty-sixth game on the multiplayer slow game server
Even if it wasn't a bug, I'm sure the player base won't agree. I don't.
It's the old issue about conquerors getting nothing from their investment because the conquered vanishes from existence.
It's the old issue about conquerors getting nothing from their investment because the conquered vanishes from existence.
- Wed Mar 27, 2024 12:38 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 330
- Views: 187811
- Wed Mar 27, 2024 12:33 pm
- Forum: Scripting & Balancing
- Topic: Military Command Cost
- Replies: 15
- Views: 340
Re: Military Command Cost
I'm gonna lean towards the "Wobbly has no brain" explanation. Now this open an insteresting subject of debate, what's in there instead of grey matter? Hummm...
Edit: Probably this:
Edit: Probably this:
- Wed Mar 27, 2024 12:30 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 330
- Views: 187811
Re: Twenty-sixth game on the multiplayer slow game server
Don't worry for me. I can postpone that fun for next game. Also, it's a fleet of interceptors and bombers, so I guess it doesn't really exist
- Tue Mar 26, 2024 10:07 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 330
- Views: 187811
Re: Twenty-sixth game on the multiplayer slow game server
I didn't check it before o01eg removed it
I'm serious.
I'm serious.
- Tue Mar 26, 2024 12:27 pm
- Forum: Other Game Design
- Topic: Large hull vs Small Hull Balance
- Replies: 18
- Views: 308
Re: Large hull vs Small Hull Balance
If a carrier is hit by a bomber carrier with 2 bombers, it takes full damage from those bombers.
Same for Arcs: they won't be as effective against ships if there are fighters around.
I don't see a problem here. Where is the unbalance?
Same for Arcs: they won't be as effective against ships if there are fighters around.
I don't see a problem here. Where is the unbalance?
- Sun Mar 24, 2024 12:24 pm
- Forum: Play-Testing Feedback
- Topic: Centralisation Policy Mechanics Review
- Replies: 19
- Views: 886
Re: Centralisation Policy Mechanics Review
So centralization giving bonuses to capital and all colonies 2-hops away, based on stability and population of each planet?
Seems good balance wise, let's try that.
Seems good balance wise, let's try that.
- Sat Mar 23, 2024 12:06 pm
- Forum: Other Game Design
- Topic: Species balancing
- Replies: 81
- Views: 8746
Re: Species balancing
I've never adopted Isolation because every single time it was a neat loss. Sometimes it was a loss of stability for every single colony I had. There was some room for improvement in some niche cases, in which I could have neglected some relatively good planets in order to keep my planets separated e...
- Fri Mar 22, 2024 8:00 pm
- Forum: FreeOrion Project
- Topic: Forum Reorganization
- Replies: 37
- Views: 6056
Re: Forum Reorganization
We certainly see things differently. I don't see any contradiction with what Geoff said.
Too bad you don't like it
Too bad you don't like it
- Tue Mar 19, 2024 9:46 pm
- Forum: General Discussion
- Topic: Twenty-seventh game on the multiplayer slow game server
- Replies: 45
- Views: 1488
Re: Twenty-seventh game on the multiplayer slow game server
Can we have different flavors of it to select from the menu? I'd like one like your last screenshot, and one with longer arms and thinner core (for extra choke points and making impossible to go to any other arm without owning, or being allied or in peace to the owner of, the core). But having 2+ ve...
- Sun Mar 17, 2024 10:32 am
- Forum: Play-Testing Feedback
- Topic: Annexation feedback
- Replies: 31
- Views: 4445
- Sun Mar 17, 2024 10:30 am
- Forum: Scripting & Balancing
- Topic: Military Command Cost
- Replies: 15
- Views: 340
Re: Military Command Cost
I like your suggested change but I don't know if it will really bring in more diversity. Getting this building done as soon as you have 5 kills is a must to get two military slots. For me there is only two ways for this building: before or after Aut. His. Ana. If I do need the first military slot AS...
- Sun Mar 17, 2024 10:24 am
- Forum: Other Game Design
- Topic: Species balancing
- Replies: 81
- Views: 8746