Search found 37 matches

by herbert_vaucanson
Wed May 04, 2005 11:58 am
Forum: Other Game Design
Topic: Flanking and Shield Facings
Replies: 74
Views: 11910

Uhm, I think it may be difficult for AIs to handle this shield mechanism properly... I would stay with a simpler, Moo2-like solution. The AI isnt handling the shield mechanism. Its automatic. Or do you mean the AI wont be able to handle the tactics arising from the system (if it works)? If the prob...
by herbert_vaucanson
Wed May 04, 2005 10:09 am
Forum: Other Game Design
Topic: Large Empires-How they break apart
Replies: 94
Views: 15076

Well, the score is only a way to have an immediate glimpse on what the general situation is like. Of course, you should be able to see what are the reasons behind it (there could a partially random event like "die harconner die" which, left unchecked, could affect the stats of your leadership) but O...
by herbert_vaucanson
Wed May 04, 2005 10:05 am
Forum: Other Game Design
Topic: Fargo´s "Rise of Complexity" ^^
Replies: 4
Views: 1048

Jolly good. I like the population growth model very much.
by herbert_vaucanson
Wed May 04, 2005 10:02 am
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 12199

I have a problem with anything *too* simplistic, :arrow: Close Assault :arrow: Standoff Attack :arrow: Flank :arrow: Defend / Hold :arrow: Evade/Hide Effectively they are splitting their fleet into a small number of task forces Sounds nice. But I would offer something like: A) close assault (with s...
by herbert_vaucanson
Wed May 04, 2005 9:51 am
Forum: Other Game Design
Topic: Flanking and Shield Facings
Replies: 74
Views: 11910

Uhm, I think it may be difficult for AIs to handle this shield mechanism properly... I would stay with a simpler, Moo2-like solution.
by herbert_vaucanson
Wed May 04, 2005 9:50 am
Forum: Other Game Design
Topic: Ship Design --or-- Stock Ships
Replies: 52
Views: 6992

Ship designing, for me, is not an option but a core part of the fun of a 4x space game, along with systems development and politics. Strangely enough, I can survive without real-time battles :D (just give me some strategic options, if not the full turn-based control) I always felt games without this...
by herbert_vaucanson
Tue Apr 19, 2005 3:11 pm
Forum: Off-Topic
Topic: A new 4x game is coming
Replies: 21
Views: 6667

I would think we are supposed to brainstorm on FreeOrion. But I might be mistaken...
by herbert_vaucanson
Tue Apr 19, 2005 3:08 pm
Forum: Off-Topic
Topic: A new 4x game is coming
Replies: 21
Views: 6667

Is "Brainstorming" the correct group for such a post? I would think it is off-topic, and "general discussion" would be better suited...
by herbert_vaucanson
Mon Apr 18, 2005 9:30 am
Forum: Other Game Design
Topic: Ship Character
Replies: 28
Views: 3605

I don't know about ships, but I rearly like the idea of evolving the race you play to change there abilities. [...] Well, I could not resist but shamelessly propone once again my idea on templates - which you can find at about the end of the "Galaxy History: playing different ages" thread. As for t...
by herbert_vaucanson
Thu Apr 14, 2005 11:27 am
Forum: Other Game Design
Topic: Sectors (illustated with jpg)
Replies: 52
Views: 8946

@ Impaler: I like your idea about the Capitals in every Ancient Sector very much. I second that. Static, hystoric, internally well-connected sectors look more fun than the name-game we could make of them. Then we will need to build an imperial "sector capitol" within each of any such sectors which ...
by herbert_vaucanson
Mon Apr 11, 2005 8:30 am
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 10769

I like the art! maybe no birds but flying "gas pipes" would give it a more exotic look... Ok to junk "swamp" and "toxic". I think "acid" sounds cooler than "acidic", which remembers me of bad medicines :P I would keep "barren" - I think we need something between "desert" and "radiated", and I do not...
by herbert_vaucanson
Wed Apr 06, 2005 7:41 am
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 10769

Interesting! And understandable, once read. Thanks for the hint :D But we are just trying to cut an environmental scheme for a space game, and with a quite crude axe... I suggested "barren" for machines because it sounds cool (I think) and it fills a slot not many other forms of life would. I guess ...
by herbert_vaucanson
Mon Apr 04, 2005 12:52 pm
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 10769

Crazy idea

Another idea: a terraforming score, say between 0 and 99, to identify the environment. Since my last wheel proposal has 10 slots, it is easy to associate an environment to a score. The advantages: it would be possible to imagine - or implement later - partial or intermediate terraforming stages (OCE...
by herbert_vaucanson
Mon Apr 04, 2005 9:42 am
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 10769

Afterthought

I had a couple of new renaming ideas: first, a imho-nicer name for Glacial: Frozen. Second, why not shift the name "toxic" to the "swamp"-"ammonial" slot and rename the original "toxic" with something stronger? I would go with "acid" for the old "toxic": that is, a world like the real venus, with lo...
by herbert_vaucanson
Mon Apr 04, 2005 6:36 am
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 10769

The name "Iceball" is silly. Stick with "Tundra", or perhaps "Glacial" if "Tundra" doesn't sound cold enough. Otherwise, the layout is generally good. Having "Swamp" next to "Methanic" seems a bit odd[...] You not liking it is not a convincing reason to remove Gaia, however, and it does make some s...