Search found 37 matches
- Wed May 04, 2005 11:58 am
- Forum: Other Game Design
- Topic: Flanking and Shield Facings
- Replies: 74
- Views: 17264
Uhm, I think it may be difficult for AIs to handle this shield mechanism properly... I would stay with a simpler, Moo2-like solution. The AI isnt handling the shield mechanism. Its automatic. Or do you mean the AI wont be able to handle the tactics arising from the system (if it works)? If the prob...
- Wed May 04, 2005 10:09 am
- Forum: Other Game Design
- Topic: Large Empires-How they break apart
- Replies: 94
- Views: 20693
- Wed May 04, 2005 10:05 am
- Forum: Other Game Design
- Topic: Fargo´s "Rise of Complexity" ^^
- Replies: 4
- Views: 1464
- Wed May 04, 2005 10:02 am
- Forum: Other Game Design
- Topic: The Basics of Ship Combat
- Replies: 100
- Views: 18739
I have a problem with anything *too* simplistic, :arrow: Close Assault :arrow: Standoff Attack :arrow: Flank :arrow: Defend / Hold :arrow: Evade/Hide Effectively they are splitting their fleet into a small number of task forces Sounds nice. But I would offer something like: A) close assault (with s...
- Wed May 04, 2005 9:51 am
- Forum: Other Game Design
- Topic: Flanking and Shield Facings
- Replies: 74
- Views: 17264
- Wed May 04, 2005 9:50 am
- Forum: Other Game Design
- Topic: Ship Design --or-- Stock Ships
- Replies: 52
- Views: 10656
Ship designing, for me, is not an option but a core part of the fun of a 4x space game, along with systems development and politics. Strangely enough, I can survive without real-time battles :D (just give me some strategic options, if not the full turn-based control) I always felt games without this...
- Tue Apr 19, 2005 3:11 pm
- Forum: Off-Topic
- Topic: A new 4x game is coming
- Replies: 21
- Views: 8753
- Tue Apr 19, 2005 3:08 pm
- Forum: Off-Topic
- Topic: A new 4x game is coming
- Replies: 21
- Views: 8753
- Mon Apr 18, 2005 9:30 am
- Forum: Other Game Design
- Topic: Ship Character
- Replies: 28
- Views: 5114
- Thu Apr 14, 2005 11:27 am
- Forum: Other Game Design
- Topic: Sectors (illustated with jpg)
- Replies: 52
- Views: 13151
- Mon Apr 11, 2005 8:30 am
- Forum: Other Game Design
- Topic: Planet climates
- Replies: 77
- Views: 15881
- Wed Apr 06, 2005 7:41 am
- Forum: Other Game Design
- Topic: Planet climates
- Replies: 77
- Views: 15881
- Mon Apr 04, 2005 12:52 pm
- Forum: Other Game Design
- Topic: Planet climates
- Replies: 77
- Views: 15881
Crazy idea
Another idea: a terraforming score, say between 0 and 99, to identify the environment. Since my last wheel proposal has 10 slots, it is easy to associate an environment to a score. The advantages: it would be possible to imagine - or implement later - partial or intermediate terraforming stages (OCE...
- Mon Apr 04, 2005 9:42 am
- Forum: Other Game Design
- Topic: Planet climates
- Replies: 77
- Views: 15881
Afterthought
I had a couple of new renaming ideas: first, a imho-nicer name for Glacial: Frozen. Second, why not shift the name "toxic" to the "swamp"-"ammonial" slot and rename the original "toxic" with something stronger? I would go with "acid" for the old &quo...
- Mon Apr 04, 2005 6:36 am
- Forum: Other Game Design
- Topic: Planet climates
- Replies: 77
- Views: 15881