Search found 228 matches

by Dreamer
Sat Feb 04, 2006 4:27 am
Forum: Other Game Design
Topic: Planet Orion
Replies: 37
Views: 4286

Hey dreamer (nice nick :wink: ), Hehehe. It kind of defines me, for good or bad. But it's basically the best "describe yourself in one word" that I could find. pd said, "realism is never a reason to do anything in freeOrion", he didn't say "anything which is based on realism won't make it into free...
by Dreamer
Sat Feb 04, 2006 1:35 am
Forum: General Discussion
Topic: Hyperdrive might prove possible
Replies: 9
Views: 2206

buw how unconfortable... imagine how would be to be under extreme acceleration for 3 hours...
by Dreamer
Thu Feb 02, 2006 1:14 am
Forum: Other Game Design
Topic: Planet Orion
Replies: 37
Views: 4286

Realism is never a reason to do anything in freeOrion. Sorry to disagree, but IMHO realism is important. Realism affect a lot the look and feel of the game. If not, why don't we build waky-orion instead?. I think the general rule of thumb say that realism is less important than other factors like, ...
by Dreamer
Wed Feb 01, 2006 2:18 pm
Forum: Other Game Design
Topic: Planet Orion
Replies: 37
Views: 4286

That is not a solution. 2 stars however very near on the map. Will have separate names, a separate set of planets, separate stacks for ships in orbit, etc. To make a 2 star group work lika a single entity (a binary star) a huge fragment of the code needs to be rewritten. But more basically, what wer...
by Dreamer
Wed Feb 01, 2006 2:08 pm
Forum: Other Game Design
Topic: Ship Design
Replies: 53
Views: 6658

Well, basically we have several combinations of ships for this. Manned (organic/normal): Can be assaulted with crew and taken over with propper tech. Can be disabled with viruses but no taken. Chance that crew can fix the ship. Unmanned, organic): can be take over with telepaths. Can't be boarded. U...
by Dreamer
Mon Jan 30, 2006 10:45 pm
Forum: Other Game Design
Topic: Ship Design
Replies: 53
Views: 6658

marhawkman wrote:Hmm... I think there needs to be some way to take over Autonomous Organic Ships. There are ways to take over all the others. Maybe you could have a special tech for this?
Telepaths ;-)
by Dreamer
Thu Jan 26, 2006 6:56 pm
Forum: Other Game Design
Topic: Obscure Technology Ideas
Replies: 80
Views: 11241

Um helloo.... They gotta communicate with each other somehow. Unless they have completely turned of all ship to ship communications you would have something to tap into. Indeed, but I assume comunications will be very tought to hack is possible, ever heard "military grade encription" or the like. T...
by Dreamer
Wed Jan 25, 2006 2:25 pm
Forum: Other Game Design
Topic: Obscure Technology Ideas
Replies: 80
Views: 11241

What about my "Dimensional Locking Mines". Cool idea huh. Those are indeed very nice. Whe should device in fact more ways to create somo kind of terrain on space. Some ideas: - Gravity proyectors (to accelerate ships in the area in one direction, could work to make your ships faster and the enemies...
by Dreamer
Wed Jan 25, 2006 2:14 pm
Forum: Other Game Design
Topic: Obscure Technology Ideas
Replies: 80
Views: 11241

It does not sound that bad. The AI Virus Cannon hacks the target in the following way. If the target has a computer system, a backdoor AI is dropped into the system. It does! What kind of cannon are we talking about? An AI is by escence a pile of information. Comunication of information requires by...
by Dreamer
Wed Jan 25, 2006 2:15 am
Forum: Other Game Design
Topic: Obscure Technology Ideas
Replies: 80
Views: 11241

AI Virus Cannon -This AI Virus Cannon locks onto a target ship, infecting its systems with an AI virus. The target ship is now under the control of the player who controls the ship with the AI Virus Cannon. The AI Virus Cannon cannot target another ship without first releasing the previous ship. As...
by Dreamer
Wed Jan 25, 2006 2:07 am
Forum: Other Game Design
Topic: lower waiting time
Replies: 10
Views: 2117

don't like it either
by Dreamer
Wed Jan 25, 2006 2:06 am
Forum: Other Game Design
Topic: No wonders, just places
Replies: 14
Views: 2410

Well, at least wonders based on place can make a player go out of it's comfty area behind few, well-protected starlanes to get an advantage. This can make the game more agile. Kind of like the race in Moo to get the orion star.
by Dreamer
Sun Jan 22, 2006 4:15 pm
Forum: Strategy Games
Topic: Moo2 Strategy
Replies: 12
Views: 10895

I did use this tecnic nce or twice, but I found it to be too unbalancing to make it fun. Make a fleet of small ships with a lot of movement and stasis fields. These ships are very cheap to build. Since you play first, move your ships in the mist of enemy ships and stasis them all before they can fir...
by Dreamer
Sun Jan 22, 2006 4:03 pm
Forum: Other Game Design
Topic: Ideas I had for additions to Stars!
Replies: 17
Views: 2607

MoO had engine tech levels that made it so you couldn't execute hyperjumps greater than a certain distance. I liked that game feature. Just to clarify, this is wrong. You could send ships for trips as long as you wanted (from one corner of the galaxy to the other). You could not send them too far f...
by Dreamer
Sun Jan 22, 2006 3:54 pm
Forum: Other Game Design
Topic: Ship Design
Replies: 53
Views: 6658

Yep, I indeed have thought of that. The point is that drones should be a very standard option from an early-middle game. And this kind of ships would have some different rules to them that we have not considered at all.