Search found 189 matches

by Jaumito
Sun Jan 20, 2019 5:58 pm
Forum: Other Game Design
Topic: Tech tree per species type
Replies: 19
Views: 5113

Re: Tech tree per species type

Oberlus wrote: Sun Jan 20, 2019 5:48 pm
Jaumito wrote: Sun Jan 20, 2019 5:39 pmthe T/A/R research model
Wat?
See here, question .6, and The Silent One's ideas.
by Jaumito
Sun Jan 20, 2019 5:39 pm
Forum: Other Game Design
Topic: Tech tree per species type
Replies: 19
Views: 5113

Re: Tech tree per species type

First I'd need to know what the community thinks is the most pressing issue (or issues) to address. When I volunteered, I thought (perhaps naively) that what was needed first was enriching/balancing the whole tech tree on an atomic basis, without changing the interface. I think I've now learned FOCS...
by Jaumito
Sat Jan 19, 2019 5:19 pm
Forum: Other Game Design
Topic: Tech tree per species type
Replies: 19
Views: 5113

Re: Tech tree per species type

I think what we really need is somebody who would rework and balance the whole tech tree. I think this needs long time commitment and a vision. ..and at the moment we do not even somebody working part time on the single tech tree. So... I'd happily volunteer to do the grunt work as long as it's FOC...
by Jaumito
Sat Jan 19, 2019 1:52 pm
Forum: Other Game Design
Topic: Tech tree per species type
Replies: 19
Views: 5113

Re: Tech tree per species type

Ophiuchus wrote: Sat Jan 19, 2019 12:40 pmAnd i also if one would differentiate more by species, I think that species traits (e.g. telepathic) rather than species (e.g. george) should be the base for that.
You can easily do both, if you just assume that every species has its own dummy trait (e.g., George has the trait "george").
by Jaumito
Sat Jan 19, 2019 2:55 am
Forum: Other Game Design
Topic: Tech tree per species type
Replies: 19
Views: 5113

Re: Tech tree per species type

em3 wrote: Sat Jan 19, 2019 2:00 am How would that work in multi-species empires?
Tech trees you gain from conquered species would cost a lot more to research? Just like Psionics costs more if you don't have telepaths in your empire.
by Jaumito
Sat Jan 19, 2019 1:47 am
Forum: Other Game Design
Topic: Tech tree per species type
Replies: 19
Views: 5113

Re: Tech tree per species type

There could also be tech trees specific to metabolisms and environments. It doesn't make a lot of sense for gaseous lifeforms to invent canned meat, or for inferno dwellers to invent water sprinklers.
by Jaumito
Wed Jan 16, 2019 7:03 pm
Forum: General Discussion
Topic: In honour of FreeOrion developers and contributors
Replies: 9
Views: 7808

Re: In honour of FreeOrion developers and contributors

You do realize that now, everyone will want to know what it was you were drinking, right? Your only "flaw" is that you don't submit your awesome species as PRs to GitHub Several reasons for that. I thought it'd be good manners to wait for positive feedback from more than a couple persons b...
by Jaumito
Wed Jan 16, 2019 4:13 pm
Forum: Story
Topic: Species: Amiri - an experiment in low-gravity
Replies: 4
Views: 7238

Re: Species: Amiri - an experiment in low-gravity

PS: Amiri got 34M hits, Capiona (a family name in Spain, it seems) got 22,700, and Tussapiac (drum roll) ¡none! Amiri was supposed to be Amirrin , but two letters got dropped at some point and I realized it too late. Which is a shame because the only Google hit for Amirrin I got from this page - I ...
by Jaumito
Wed Jan 16, 2019 11:51 am
Forum: Story
Topic: Species: Amiri - an experiment in low-gravity
Replies: 4
Views: 7238

Re: Species: Amiri - an experiment in low-gravity

Oberlus wrote: Wed Jan 16, 2019 6:57 amCapiona and Tussapiac :lol: :lol:
Heh. Give the Capiona and Tussapiac some respect!

(By the way, inventing exotic names is no laughing matter: I find it one of the hardest parts in species design.)
by Jaumito
Wed Jan 16, 2019 12:51 am
Forum: Story
Topic: Species: Amiri - an experiment in low-gravity
Replies: 4
Views: 7238

Species: Amiri - an experiment in low-gravity

Amiri_desc.png It always puzzles me that gravity isn't even considered relevant to habitability issues in FO, so I wanted to design a few species around this, and here's the first one. For this first try I tried to keep things simple: the Amiri are environment-immune (or rather averse, since everyt...
by Jaumito
Tue Jan 15, 2019 2:32 pm
Forum: Play-Testing Feedback
Topic: My personal strategy guide
Replies: 56
Views: 47062

Re: My personal strategy guide

Thanks! Much needed info -- very informative! Question: Do you have to put a robotic outpost on a gas giant to get the industry out of it, or will a regular one do? "Robotic" here is relevant only to the ship hull you use to ferry all the stuff you'll need to build an outpost, but the out...
by Jaumito
Sun Jan 13, 2019 4:27 pm
Forum: Play-Testing Feedback
Topic: Lembala'Lam and planet focus
Replies: 3
Views: 5721

Re: Lembala'Lam and planet focus

Oberlus wrote: Sun Jan 13, 2019 4:20 pm Out of curiosity, what is NGAFAA? Can't find a meaning googling it :)
I'm not 100% sure, except I know it begins with 'Not Giving A ...' and ends with '... About Anything'.
by Jaumito
Sun Jan 13, 2019 3:59 pm
Forum: Play-Testing Feedback
Topic: Lembala'Lam and planet focus
Replies: 3
Views: 5721

Lembala'Lam and planet focus

I don't know if it's a weirdly implemented feature of the species, or a plain bug: Currently Lembala'Lam can build buildings like Stargates or Planetary Starlane Drives, but can't use them - i.e., using the relevant focus and everything else that's needed (like a nearby beacon, or a properly set up ...
by Jaumito
Sun Jan 13, 2019 3:31 pm
Forum: Scripting & Balancing
Topic: How to add a variable to ships/parts?
Replies: 23
Views: 19732

Re: How to add a variable to ships/parts?

Something simple (I think) you might want to try to add flavor to the organic line: double their stealth rating (or add a flat bonus) when under 'Hide' orders.
by Jaumito
Sat Jan 05, 2019 12:15 am
Forum: Other Game Design
Topic: Influence, Species and Minds
Replies: 9
Views: 1839

Re: Influence, Species and Minds

Brrrrr... this thread becomes more Orwellian and depressing as time passes :lol: