Search found 44 matches
- Sat Jul 14, 2007 8:31 pm
- Forum: General Discussion
- Topic: Thousand Parsec a Google SoC Mentor Organisation
- Replies: 3
- Views: 2389
Re: Thousand Parsec a Google SoC Mentor Organisation
Just my two cents. I don't think it's very ethical to try and encourage developers of FreeOrion to work on TP, despite the fact it's a promising project. I'm watching FreeOrion boards and despite the fact I'm not very active member, I understand it has serious lack of contributors especially in the ...
- Sat Oct 28, 2006 1:42 pm
- Forum: Graphics
- Topic: Better Galaxy-map stars
- Replies: 71
- Views: 24091
- Sun Oct 01, 2006 4:39 pm
- Forum: General Discussion
- Topic: Which is the better Sci Fi Show?
- Replies: 27
- Views: 7819
If you look in the graphics forums you can see there is activity in Art. If you look on sourceforge you can see there's activity on the code. Presumable the design team is preparing the specifications for the space-battle aspect, but there's no way to gauge that other than take their word for it. G...
- Thu Sep 28, 2006 9:19 pm
- Forum: General Discussion
- Topic: Which is the better Sci Fi Show?
- Replies: 27
- Views: 7819
eleazar I think you forgot that StarTrek (especially TNG) wasn't meant to be battle oriented. It was rather moral/diplomacy oriented. However. My favourite sci-fi show wasn't any of those mentioned here. It was Space Above and Beyond. Why isn't it listed here? The second is Stargate SG-1, because it...
- Thu Jun 22, 2006 7:28 pm
- Forum: General Discussion
- Topic: Adapting the VegaStrike engine for FreeOrion
- Replies: 6
- Views: 3019
- Thu Jan 05, 2006 9:43 pm
- Forum: Programming
- Topic: Linux fmod install
- Replies: 15
- Views: 6875
Oh, damn. I've just realised I've got 2.6 installed, but I think FO only likes 2.2, doesn't it? Aha. It does. Unfortunatelly. I have the same problem, Yoghurt changed CVS so scons goes a step further (because dot.h is not needed anymore), but it still says that it cannot find render.h. I have quite...
- Mon Jan 02, 2006 5:38 pm
- Forum: Programming
- Topic: Effects: Describe/Implement as Python-scripts?
- Replies: 29
- Views: 9166
Regarding Psyco
This is what I have found regarding Psyco (form psyco.sf.net). Hope you'll find it worth considering. n short: run your existing Python software much faster, with no change in your source. Think of Psyco as a kind of just-in-time (JIT) compiler, a little bit like what exists for other languages, tha...
- Mon Jan 02, 2006 5:27 pm
- Forum: Programming
- Topic: Effects: Describe/Implement as Python-scripts?
- Replies: 29
- Views: 9166
My two cents
I'm great supporter of Python. It's easy, clean, integrates very well with C/C++ and Boost. Ogre3D and CrystalSpace 3d engines have support for Python. AFAIR Python's code embeed in C++ if properly coded can be almost 95% as fast as equivalent code in C++. Big pro for Python is that it's entirely ob...
- Mon Jan 02, 2006 5:03 pm
- Forum: Compile
- Topic: Problem with graphviz and FO compilation
- Replies: 8
- Views: 2826
Crap
I had graphviz 2.2 and it wasn't working with newest CVS unfortunatelly. I don't want to revert from 2.7 back to 2.2, because some of my newest software requires at least 2.6. So I guess I'll have to forget about compiling FO for a while. Crap...
- Thu Dec 29, 2005 2:32 pm
- Forum: Compile
- Topic: Problem with graphviz and FO compilation
- Replies: 8
- Views: 2826
Re: Problem with graphviz and FO compilation
Have you defined the include directory for graphviz? eg. scons with_graphviz_include=c:\thepath\ Yeah. I did that. It's the same problem I have discussed with Yoghurt regarding #include <graphviz/dot.h>. render.h is now obsolete with newer versions of graphviz, so I suppose that somebody should fix...
- Tue Dec 27, 2005 9:13 am
- Forum: Compile
- Topic: Problem with graphviz and FO compilation
- Replies: 8
- Views: 2826
Problem with graphviz and FO compilation
I know that Yoghurt fixed problems with graphviz/dot.h, but I still have problem compiling FO. [wolverine@wolverine FreeOrion]$ scons scons: Reading SConscript files ... Configuring for POSIX system... Checking for pkg-config... yes Checking for GiGiSDL >= 0.6.0... yes Checking for log4cpp >= 0.3.4b...
- Thu Dec 22, 2005 8:35 am
- Forum: General Discussion
- Topic: Problems with FO 0.3 compilation
- Replies: 1
- Views: 1560
Problems with FO 0.3 compilation
Hi there. I'm trying to build v0.3 (release and cvs code) and I'm failing to do so. I'm getting: [root@wolverine FreeOrion]# scons scons: Reading SConscript files ... Configuring for POSIX system... Checking for pkg-config... yes Checking for GiGiSDL >= 0.6.0... yes Checking for log4cpp >= 0.3.4b......
- Fri Dec 16, 2005 3:57 am
- Forum: General Discussion
- Topic: When is 0.3 to be released?
- Replies: 31
- Views: 8301
We are near a large and public milestone. Just hang on until after we've passed it, and if you aren't satisfied with the progess after that, we'll talk. Well. I didn't have much time recently. You know girlfriend needs significant amount of time and attention, but I will on my side try to support t...
- Wed Dec 07, 2005 3:25 pm
- Forum: General Discussion
- Topic: When is 0.3 to be released?
- Replies: 31
- Views: 8301
I can only suggest forgetting this project and never to return here. There is no progress, no matter what the admins keep asseverating. Free Orion is dead in the water. Stop bitchin', learn how to use CVS, compile the project for yourself and you'll see the progress. The code is almost finished for...
- Fri Dec 02, 2005 1:32 pm
- Forum: General Discussion
- Topic: When is 0.3 to be released?
- Replies: 31
- Views: 8301