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by mvor
Wed May 11, 2005 12:52 pm
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 13510

RFTS for starters

I think that a combat system like the one featured in Reach For the Stars (SSG, 2000) would be simple enough to implement and also could be a good starting point for more 'complex' combat rules. Beginning from a simple combat system like the one featured in the game I mention would allow that, in th...