Search found 101 matches
- Thu Jun 04, 2009 3:31 pm
- Forum: Strategy Games
- Topic: X4 = dead?
- Replies: 43
- Views: 40810
Re: X4 = dead?
(sword of the stars is what master of orion 3 *should* have been... a true return to the moo 1 roots, with quite a bit of modernization in it!!) Sounds dreadful! SOTS even with 2 expansions was painful to play. I do agree mostly. Sword Of The Stars has many good things going for it. And I think it ...
- Tue May 26, 2009 8:15 pm
- Forum: General Discussion
- Topic: How expensive would it to buy old sourcecode of classics?
- Replies: 19
- Views: 6888
Re: How expensive would it to buy old sourcecode of classics?
To dampen enthusiasm (because I am that kind of person ) did anybody enjoy Galactic Civilizations 1/2?
(Because I didn't)
Hence I am a bit worried about Stardock doing MOO
(Because I didn't)
Hence I am a bit worried about Stardock doing MOO
- Fri May 15, 2009 8:09 pm
- Forum: Other Game Design
- Topic: Population in 4X games - always seems too powerful?
- Replies: 11
- Views: 2321
Re: Population in 4X games - always seems too powerful?
Attempting to make the productivity vs. population curve more realistic is a nice idea, but would be benefits be worth the extra complexity? I would prefer the term intuitive . It's nice when something just makes sense the first time its explained to you. A possible alternative is to have various e...
- Thu May 14, 2009 5:29 pm
- Forum: General Discussion
- Topic: How expensive would it to buy old sourcecode of classics?
- Replies: 19
- Views: 6888
Re: How expensive would it to buy old sourcecode of classics?
I'd like drive another nail
A lot of our old favorites had gone through many hands (mergers, aquisitions, take-overs, bankruptcies, purchasing of rights...etc). There is a good chance the original source is simply lost.
A lot of our old favorites had gone through many hands (mergers, aquisitions, take-overs, bankruptcies, purchasing of rights...etc). There is a good chance the original source is simply lost.
- Thu May 14, 2009 5:23 pm
- Forum: General Discussion
- Topic: Linux-based gaming console releasing this month
- Replies: 6
- Views: 2404
Re: Linux-based gaming console releasing this month
$380 is a bit pricey for a console (more so when it doesn't have a great library of games).
- Thu May 14, 2009 5:13 pm
- Forum: Other Game Design
- Topic: Population in 4X games - always seems too powerful?
- Replies: 11
- Views: 2321
Re: Population in 4X games - always seems too powerful?
Well, if you look at economics of today you see that larger populations = larger economies. I think the issue brought up has more to do with linear marginal utility of population growth in MOO2. Perhaps if marginal utility is made logarithmic, or logarithmic past a certain point, it would be a bette...
- Fri Feb 13, 2009 4:04 pm
- Forum: Other Game Design
- Topic: The Orion Gazette
- Replies: 11
- Views: 2032
Re: The Orion Gazette
Well, did we like GNN, no matter how cheesy or repetitive.
I, for one, looked forward to GNN reports.
I, for one, looked forward to GNN reports.
- Thu Jun 12, 2008 8:58 pm
- Forum: Other Game Design
- Topic: Fighter missions
- Replies: 33
- Views: 5698
Re: Fighter missions
Don't want to go crazy and define more types? :) why Interceptors and not Fighters? Fighters are a more rounded craft while Interceptors are more specialized. Interceptors are optimized for speed and their role is elimination of enemy craft in defense of own assets. Their typical target would be Bom...
- Wed Apr 09, 2008 7:37 pm
- Forum: Top Priority Game Design
- Topic: Simulating Citizens
- Replies: 368
- Views: 91291
Re: Simulating Citizens
Hover over Allegiance value, roll-over appears listing all effectors.If half the planet gets blown up, i don't see where the player can look up this kind of event and see how it effected allegiance.
This is standard approach of EU3.
- Fri Mar 28, 2008 4:02 pm
- Forum: Top Priority Game Design
- Topic: Revision: Money vs. Social Control
- Replies: 28
- Views: 24165
Re: Revision: Money vs. Social Control
That's why some of us were against "money" resource from beginning. Too ambiguous and too much baggage. It means different things to different people so there is ADDITIONAL learning curve of un-learning expectations (i.e. you cannot hurry production with money). Is money a tangible thing (...
- Mon Mar 10, 2008 8:57 pm
- Forum: Other Game Design
- Topic: Special elements
- Replies: 42
- Views: 6987
Re: Special elements
The only thing about Strategic Resources is they shouldn't be required. They should enhance (armor, weapons, production, research...etc). I found it extremely annoying in Civ IV that you HAD to have a mine with copper/iron to build units. ---- I think value of SR is overlooked. They would breakup mo...
- Fri Feb 29, 2008 8:14 pm
- Forum: Top Priority Game Design
- Topic: Diplomacy Preliminary
- Replies: 147
- Views: 63509
Re: Diplomacy Preliminary
Would there be other dispositions of the population? Hateful is a very general term. Hateful population might be Revanchist (demanding war) Fearful (wanting to avoid war/make strong alliances) Xenophobic (wants to avoid all contact with Empire X) This might be moving too much into sim territory, but...
- Wed Feb 27, 2008 9:06 pm
- Forum: Graphics
- Topic: 0.4 combat UI
- Replies: 84
- Views: 32379
Re: 0.4 combat UI
Maybe a set of "flags" would be simple enough to implement 1. Target of Opportunity <---> Specific Target Right-clicking on an enemy ship would switch to Specific Target and set that ship -OR- Click 'specific target' -> cursor changes to indicate selection mode -> click enemy ship 2. Maint...
- Fri Feb 22, 2008 8:39 pm
- Forum: Other Game Design
- Topic: Ship Crew
- Replies: 39
- Views: 5495
Re: Ship Crew
I like Krikkit's idea as it keeps the focus empire-wide instead of ship-by-ship.
It is also reminiscent of EU3 General system
It is also reminiscent of EU3 General system
- Fri Feb 22, 2008 8:23 pm
- Forum: Other Game Design
- Topic: Lunar bodies and other dead horses
- Replies: 30
- Views: 4751
Re: Lunar bodies and other dead horses
Why not have them as planetary specials:
Mineral Rich Moon (+production)
Habitable Moon (+population limit)
Strange Composition Moon (+research)
etc...
Mineral Rich Moon (+production)
Habitable Moon (+population limit)
Strange Composition Moon (+research)
etc...