Search found 101 matches

by yaromir
Thu Jun 04, 2009 3:31 pm
Forum: Strategy Games
Topic: X4 = dead?
Replies: 43
Views: 40810

Re: X4 = dead?

(sword of the stars is what master of orion 3 *should* have been... a true return to the moo 1 roots, with quite a bit of modernization in it!!) Sounds dreadful! SOTS even with 2 expansions was painful to play. I do agree mostly. Sword Of The Stars has many good things going for it. And I think it ...
by yaromir
Tue May 26, 2009 8:15 pm
Forum: General Discussion
Topic: How expensive would it to buy old sourcecode of classics?
Replies: 19
Views: 6888

Re: How expensive would it to buy old sourcecode of classics?

To dampen enthusiasm (because I am that kind of person :)) did anybody enjoy Galactic Civilizations 1/2?

(Because I didn't)

Hence I am a bit worried about Stardock doing MOO
by yaromir
Fri May 15, 2009 8:09 pm
Forum: Other Game Design
Topic: Population in 4X games - always seems too powerful?
Replies: 11
Views: 2321

Re: Population in 4X games - always seems too powerful?

Attempting to make the productivity vs. population curve more realistic is a nice idea, but would be benefits be worth the extra complexity? I would prefer the term intuitive . It's nice when something just makes sense the first time its explained to you. A possible alternative is to have various e...
by yaromir
Thu May 14, 2009 5:29 pm
Forum: General Discussion
Topic: How expensive would it to buy old sourcecode of classics?
Replies: 19
Views: 6888

Re: How expensive would it to buy old sourcecode of classics?

I'd like drive another nail :D

A lot of our old favorites had gone through many hands (mergers, aquisitions, take-overs, bankruptcies, purchasing of rights...etc). There is a good chance the original source is simply lost.
by yaromir
Thu May 14, 2009 5:23 pm
Forum: General Discussion
Topic: Linux-based gaming console releasing this month
Replies: 6
Views: 2404

Re: Linux-based gaming console releasing this month

$380 is a bit pricey for a console (more so when it doesn't have a great library of games).
by yaromir
Thu May 14, 2009 5:13 pm
Forum: Other Game Design
Topic: Population in 4X games - always seems too powerful?
Replies: 11
Views: 2321

Re: Population in 4X games - always seems too powerful?

Well, if you look at economics of today you see that larger populations = larger economies. I think the issue brought up has more to do with linear marginal utility of population growth in MOO2. Perhaps if marginal utility is made logarithmic, or logarithmic past a certain point, it would be a bette...
by yaromir
Fri Feb 13, 2009 4:04 pm
Forum: Other Game Design
Topic: The Orion Gazette
Replies: 11
Views: 2032

Re: The Orion Gazette

Well, did we like GNN, no matter how cheesy or repetitive.

I, for one, looked forward to GNN reports.
:D
by yaromir
Thu Jun 12, 2008 8:58 pm
Forum: Other Game Design
Topic: Fighter missions
Replies: 33
Views: 5698

Re: Fighter missions

Don't want to go crazy and define more types? :) why Interceptors and not Fighters? Fighters are a more rounded craft while Interceptors are more specialized. Interceptors are optimized for speed and their role is elimination of enemy craft in defense of own assets. Their typical target would be Bom...
by yaromir
Wed Apr 09, 2008 7:37 pm
Forum: Top Priority Game Design
Topic: Simulating Citizens
Replies: 368
Views: 91291

Re: Simulating Citizens

If half the planet gets blown up, i don't see where the player can look up this kind of event and see how it effected allegiance.
Hover over Allegiance value, roll-over appears listing all effectors.
This is standard approach of EU3.
by yaromir
Fri Mar 28, 2008 4:02 pm
Forum: Top Priority Game Design
Topic: Revision: Money vs. Social Control
Replies: 28
Views: 24165

Re: Revision: Money vs. Social Control

That's why some of us were against "money" resource from beginning. Too ambiguous and too much baggage. It means different things to different people so there is ADDITIONAL learning curve of un-learning expectations (i.e. you cannot hurry production with money). Is money a tangible thing (...
by yaromir
Mon Mar 10, 2008 8:57 pm
Forum: Other Game Design
Topic: Special elements
Replies: 42
Views: 6987

Re: Special elements

The only thing about Strategic Resources is they shouldn't be required. They should enhance (armor, weapons, production, research...etc). I found it extremely annoying in Civ IV that you HAD to have a mine with copper/iron to build units. ---- I think value of SR is overlooked. They would breakup mo...
by yaromir
Fri Feb 29, 2008 8:14 pm
Forum: Top Priority Game Design
Topic: Diplomacy Preliminary
Replies: 147
Views: 63509

Re: Diplomacy Preliminary

Would there be other dispositions of the population? Hateful is a very general term. Hateful population might be Revanchist (demanding war) Fearful (wanting to avoid war/make strong alliances) Xenophobic (wants to avoid all contact with Empire X) This might be moving too much into sim territory, but...
by yaromir
Wed Feb 27, 2008 9:06 pm
Forum: Graphics
Topic: 0.4 combat UI
Replies: 84
Views: 32379

Re: 0.4 combat UI

Maybe a set of "flags" would be simple enough to implement 1. Target of Opportunity <---> Specific Target Right-clicking on an enemy ship would switch to Specific Target and set that ship -OR- Click 'specific target' -> cursor changes to indicate selection mode -> click enemy ship 2. Maint...
by yaromir
Fri Feb 22, 2008 8:39 pm
Forum: Other Game Design
Topic: Ship Crew
Replies: 39
Views: 5495

Re: Ship Crew

I like Krikkit's idea as it keeps the focus empire-wide instead of ship-by-ship.

It is also reminiscent of EU3 General system
by yaromir
Fri Feb 22, 2008 8:23 pm
Forum: Other Game Design
Topic: Lunar bodies and other dead horses
Replies: 30
Views: 4751

Re: Lunar bodies and other dead horses

Why not have them as planetary specials:

Mineral Rich Moon (+production)
Habitable Moon (+population limit)
Strange Composition Moon (+research)

etc...