get a K8 insteadjbarcz1 wrote:I'm going from a 455MHz K6 to a 2.8 GHz P4 so it better!!!Tyreth wrote:That's quite a long compile time, a new system should make a huge difference for you. .
Search found 6 matches
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- Sat Nov 01, 2003 6:59 pm
- Forum: Graphics
- Topic: Planet Obi-one Terraforming Sequence (jpg's)
- Replies: 36
- Views: 9470
those are absolutley buetifull, very proffesional. But... the terrain looks too uneven for putting buildings on, at least buildings in, say, moo2. It would be possible, but looks to be fairly hard to do. Also, if we design the building art around these pictures, than this will become the standard fo...
hummm... it appears to me that you guys need more groundwork in the project and more organization. Giving specific tasks to specific team members (and then setting a rough timeline based on what the member who is doing the coding thinks) would be wise at this point. When the project grows and has a ...
I liked moo1 better. I would have to disagree with moo2 having a better combat engine though. Moo2's comabt was good at the beginning of the game but became very bloated and slow late game. Moo1's combat engine was always fast and never became bloated.
Why not use an engine completly dedictated to space graphics, as well as opensource, lightning fast, and easy to modify? You should have a look at vegastrike . This would be an excellent engine if you want space combat to take place across the entire solar system (like moo3 originally was supposed t...