Search found 25 matches

by METhomas
Tue Dec 06, 2005 12:16 am
Forum: Other Game Design
Topic: Mega Carriers
Replies: 22
Views: 3043

I think the idea of having open-hulled "mega-carriers" is a good one because of the costs related to FTL drives. A mammoth carrier packed with four star system defense, battleship-sized monitors would allow the player to pack more weapons on those monitors, making them, in some ways, more combat eff...
by METhomas
Tue Jul 05, 2005 3:50 am
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 13400

I like the idea of combining the sensor values of the ships in the fleet. However, in order for these ships to benefit from this in the first place, they will have to be in frequent communication with one another so that the data may be correlated, right? This communication would be detectable. Part...
by METhomas
Mon Jul 04, 2005 3:51 am
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 13400

Tell me if I completely off base, but I've done a little bit of thinking about acceleration and size. Acceleration starts with the engines, and so they overcome the inertia of the current velocity first, but then that energy is transfered to the engine struts, say, and then to the back of the hull, ...
by METhomas
Sun Jul 03, 2005 1:18 am
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 13400

Re: Guiguibaah's point — While the larger ship would have no weight in space to overcome, its inertia would still have to be overcome in order to accelerate, and its structure being less compact than a smaller would be subject to additional stresses, right? Spherical structures are the strongest, ri...
by METhomas
Fri Jul 01, 2005 10:03 pm
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 13400

Daveybaby said: " A missile's engines will form a far greater proportion of its mass than a warship's, so the thrust:weight ratio will be much greater for a missile, and its acceleration will be much greater. In addition, a ship will be carrying people, which puts an upper limit on its acceleration ...
by METhomas
Fri Jul 01, 2005 12:05 am
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 13400

Interesting article, Laccase. One thing regarding beam and missile weapons though. Missile weapons would still have to accelerate to their target, thus leaving a signature to be detected for as long as the missle accelerates. Initially, this would give away the position of the firing ship as well. (...
by METhomas
Fri Jun 24, 2005 2:31 am
Forum: Other Game Design
Topic: Social Enginering Groups
Replies: 21
Views: 3775

Yaromir said: " Hrm...you know a Slavic language? " No, I have only a very superficial knowledge of the Slavic languages. I wrote a baby name book when I was 23 and had to become familiar with various languages in order to understand the origins of the names on my list. When I saw your name, I thoug...
by METhomas
Wed Jun 22, 2005 4:59 am
Forum: Other Game Design
Topic: Social Enginering Groups
Replies: 21
Views: 3775

Yaromir (the name means 'spring-peace,' or 'spring-world,' right?): You're welcome! Impaler, I figured that was probably what you meant. The terms I used, however, are those typically used in discussions of political science today. They are used to make some subtle and some not-so-subtle distinction...
by METhomas
Sun Jun 19, 2005 2:14 am
Forum: Other Game Design
Topic: Social Enginering Groups
Replies: 21
Views: 3775

Impaler said: " Lastly I feel their is a great deal of name colishion in METs List, the names will have to be revised before its a workable system. " I'm not quite sure what you mean. But let me assure you that I chose the names I did carefully in order to make certain important distinctions between...
by METhomas
Fri Jun 17, 2005 9:10 pm
Forum: Other Game Design
Topic: Social Enginering Groups
Replies: 21
Views: 3775

Yaromir, these represent my opinions regarding the countries you listed. 1913 - Germany, Russia, France 1938 - Germany, USSR, France, Japan 1965-70 - USSR, USA German Empire (1913) Gov. Type: Monarchy (with a representative parliament) Gov. Disposition: Conservative Economic System: quasi-Social-mar...
by METhomas
Fri Jun 17, 2005 3:16 am
Forum: Other Game Design
Topic: Social Enginering Groups
Replies: 21
Views: 3775

Ran Taro said: " One thing is that some choices might seem contradictory. A Libertarian, socialist, tyranny, for example. " Absolutely. Each category may only work in certain combinations. Starting with the government type, your choice in governmental disposition will be limited to only those which ...
by METhomas
Fri Jun 17, 2005 12:24 am
Forum: Other Game Design
Topic: Social Enginering Groups
Replies: 21
Views: 3775

Such an approach might be preferable to more complex social/governmental models, as suggested elsewhere. Perhaps at the set-up of a new game, the player might choose between systems depending on play-style. Some suggestions.... THE STATE Government Type Tyranny/Despotism (one ruler) Theocracy (gover...
by METhomas
Tue Jun 07, 2005 8:38 pm
Forum: Other Game Design
Topic: Religion
Replies: 39
Views: 6226

Rob said: " Do you realy think that races of the same kind of religion under stand each other better? Look at Planet earth: Cristians(or Jews)( Monoteism) Muslim (Monotheism) Do they live in peace and harmony? Compare with Christians( Monoteism) Hinduism (Polytheism) Do they hate each other? " I und...
by METhomas
Fri Jun 03, 2005 8:46 pm
Forum: Other Game Design
Topic: List of economic and political systems
Replies: 37
Views: 7033

Yaromir said: " OMG, another person who has even heard of Proudhon! Ever read S.Gesell's Natural Economic Order ? " No, I've never read Gesell, but I am familiar with the works of Proudhon, Bakunin, and, particularly, Kropotkin. I find Anarchism interesting and think it should be one of Sociological...
by METhomas
Fri Jun 03, 2005 2:28 am
Forum: Other Game Design
Topic: List of economic and political systems
Replies: 37
Views: 7033

Geoff, I understand exactly what you mean. Everything is pooled and so, by and large, units representing movable PPs would be useless. I've read the discussions regarding freighters and that they've been excluded (I think ... ???). Personally, I liked freighters because resources need to be transpor...