Search found 167 matches

by leiavoia
Mon Jan 01, 2007 7:54 pm
Forum: General Discussion
Topic: MoO2 Uncreative race.
Replies: 13
Views: 4667

Anything that gives you spying bonuses + lithavore makes a pretty potent combo. With enough spying bonuses, you can just steal everything. In a crowded galaxy, you'll be on top of the tech chart at all times. Caveats: don't expect to make any friends. You'll never get ahead in the tech race, but you...
by leiavoia
Sun Nov 05, 2006 9:46 pm
Forum: Other Game Design
Topic: Race Techs
Replies: 48
Views: 13472

an example from MoO2 would be creative. It's such a powerful ability that having it almost guarantees a win. Actually, the general concensus among hardcore moo2 players is that creative is a waste of race picks. Its much more effective to choose your techs wisely and spend the 8 race picks on other...
by leiavoia
Sat Apr 01, 2006 4:23 am
Forum: Strategy Games
Topic: Master of Orion 4 announced!
Replies: 19
Views: 58660

I'd hardly call that an announcement.

Nice graphics skillz though ;-)
by leiavoia
Tue Nov 22, 2005 3:40 am
Forum: General Discussion
Topic: Linux users: which Distribution are you running?
Replies: 39
Views: 14470

You might want to check this out:

http://www.bitrock.com/products_install ... rview.html

It's free for opensource projects.
by leiavoia
Wed Nov 16, 2005 1:57 am
Forum: General Discussion
Topic: Linux users: which Distribution are you running?
Replies: 39
Views: 14470

I'm running Debian Testing but i think they just recently officially upgraded, didn't they? I've stopped regularly updating the entire system because updates sometimes save over customized config files and can trash my rocksolid setup. So unless i need new software, i don't really upgrade anymore. I...
by leiavoia
Wed Nov 09, 2005 5:56 am
Forum: Other Game Design
Topic: The Merchant Marine
Replies: 79
Views: 37579

I would be inclined to model "traffic" to and from systems, but not necessarily the actual ships (of which there may be thousands). If you went with this idea, a simple blockade would be how you interfere with the system. The stronger the blockade, the more disruptive you are to the moveme...
by leiavoia
Wed Nov 09, 2005 5:49 am
Forum: General Discussion
Topic: Testers needed: Linux installer preview
Replies: 53
Views: 20842

I just wanted to make you aware that i've upgraded (unknowingly) to GCC 4.0.1-2 (debian). It's already broken some of my personal code and i would probably have a really hard time trying to fight debian's packaging system and "downgrade" GCC. As such, while i would be happy to test the ins...
by leiavoia
Tue Oct 04, 2005 3:44 pm
Forum: Design Archive
Topic: Space strategy: Where and how?
Replies: 71
Views: 62855

So if you want strategy during combat , you need to be able to address fleet vulnerabilities on the fly . That means that you need to be able to issue generalized orders like "target all enemy bombers" or "defend allied fighter-carriers". While it would be useful to have a 'shoo...
by leiavoia
Tue Oct 04, 2005 3:40 am
Forum: Design Archive
Topic: Space strategy: Where and how?
Replies: 71
Views: 62855

For every offensive move, there should be a defense move. This is usually the key that makes game's like Street Fighter II fun to play. It doesn't just come down to using one certain attack all the time (although it did for quite a few fireball-hurling button mashers at the arcade. I know) The stra...
by leiavoia
Tue Oct 04, 2005 2:07 am
Forum: Design Archive
Topic: Combat Requirements Doc - Preliminary
Replies: 133
Views: 77215

Well, theoretically, if you can program *one* AI then you already have what you need. You just throw in a few more. You don't necessarily need them to all coordinate somehow. Either you end up with X number of independant AI's or you have one large AI that simply commandeers all allied ships for tha...
by leiavoia
Sat Oct 01, 2005 4:42 am
Forum: Design Archive
Topic: Combat Requirements Doc - Preliminary
Replies: 133
Views: 77215

Why limit the number of sides to four? Why not allow as many as is required by the situation? If The Alliance shows up with 3 participating races, and they want to tango with a planet that already has 3 other races parked on it, you just throw everyone into the ring: 6 races. Now That's epic. And i ...
by leiavoia
Sat Sep 24, 2005 5:48 pm
Forum: Other Game Design
Topic: Attention Grabber
Replies: 8
Views: 3170

Or simply color-code it. Red means revolt, yellow means famine, black means blockaded, etc. This is a really good idea. I think i might steal it ;-)
by leiavoia
Sun Sep 11, 2005 4:32 am
Forum: Graphics
Topic: Licence we are using for graphics.
Replies: 14
Views: 27824

I read up a bit on the license and have a question: If i make a commercial work using FreeOrion art assets, can i distribute the work without publishing the rest of it under the CC license as well? For instance, if i create SomeGame and use a few of the FO graphics in it, do i have to publish all of...
by leiavoia
Tue Aug 09, 2005 4:05 pm
Forum: Strategy Games
Topic: Free strategy games for download
Replies: 9
Views: 6267

FreeCiv

Bottle for Wesnoth

Globulation 2

Crimson Fields

Glest

UFO: Alien Invasion http://www.ufoai.net/
by leiavoia
Tue Aug 02, 2005 11:07 pm
Forum: Strategy Games
Topic: Browser-based game with similarities to MOO
Replies: 5
Views: 4402

I don't run it anymore.