Search found 9 matches

by trioted
Tue Jul 05, 2005 12:24 am
Forum: Other Game Design
Topic: Unity Pods and Goody Huts
Replies: 23
Views: 3170

check the sectors thread
by trioted
Mon Jul 04, 2005 7:16 pm
Forum: Other Game Design
Topic: Flanking and Shield Facings
Replies: 74
Views: 11911

firing arcs are much better suited to flanking then shield facings, with firing arc you have to decide, do i spend a turn turning to face the new threat or do i keep shooting the old one? also if you dont have guns some where (blind spot) it lets fighters chew you up with out getting hit.(you had a ...
by trioted
Sun Jul 03, 2005 10:24 pm
Forum: Story
Topic: Expanding the story
Replies: 25
Views: 7413

add a tech meter if below 20 planet doesnt have acess to more recent techs if above 20 its developing new techs if all planets are below 20 you lose tech. ways to lose tech meter be bombed so much your people must sleep on the ground, run so low on food that ppl resort to hunting andgathering, have ...
by trioted
Sun Jul 03, 2005 9:59 pm
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 12200

as for lasers you can add this fluff, lasers use highpowered aritfical gavity lenses to acheive the pinpoint focus necessary to hit their targets at long range, the lenses were developed from Einstien's work on unifying electromagnitism and gravity. note: gravity does bend light so it can be used as...
by trioted
Sun Jul 03, 2005 9:19 pm
Forum: Story
Topic: Symbiosis Race Group suggestion
Replies: 13
Views: 4426

thanks i loved those books just couldnt remember what they were called
by trioted
Sun Jul 03, 2005 8:02 am
Forum: Other Game Design
Topic: The Basics of Ship Combat
Replies: 100
Views: 12200

surface area to volume ratio's a sphere is rather bad at huge sizes, A cilinder is much better as it has suface area for all those broad side weapons as well as internal volume for the support systems you weapons need. A sphere well you wind up with too much volume, your waisting resources. on inert...
by trioted
Sun Jul 03, 2005 7:53 am
Forum: Story
Topic: Symbiosis Race Group suggestion
Replies: 13
Views: 4426

this race is composed of many species of rings. each ring has a function(foot, eyes, nose, arms, pioson glands, etc...) the rings are stacked up on top of each other. any ring may leave the stack at any time. they are capable of setting up and controling, comlicated biochemical reactions to produce ...
by trioted
Sun Jul 03, 2005 7:35 am
Forum: Story
Topic: Expanding the story
Replies: 25
Views: 7413

the exodus races are natives that understood the ark(s) or developed on there own to reach a playable level of technology. i think why fleets cant just time it is that the time to travel a starlane from the ships perspective varies (1 hour to 14 days). the time distorstion renders separate ships una...
by trioted
Sat Jul 02, 2005 11:20 pm
Forum: Programming
Topic: How to deal with stars near, but not on, starlanes?
Replies: 122
Views: 27978

order of pruning

I personally think that with delaunchy triangulation this would be a good order. 1. topographical pruning should be done first, (it wont disconet any systems from the rest of the map). 2. check for angles being too small. 3. then check for systems too close to a lane (here's some sudo code). if( (si...