Search found 240 matches

by alleryn
Thu Nov 21, 2019 4:10 pm
Forum: General Discussion
Topic: Excruciating FOCS doubts
Replies: 3
Views: 37

Re: Excruciating FOCS doubts

First, I'll try to help with the general lexical process i use when i try to decipher FOCS. I'll use as an example InSystem: Go to the FreeOrion repository. https://github.com/freeorion/freeorion/tree/master In the search box at the upper right look for the term you are trying to decipher: InSystem ...
by alleryn
Wed Nov 20, 2019 7:49 pm
Forum: Scripting & Balancing
Topic: [Balance] Specials and Guards
Replies: 7
Views: 67

Re: [Balance] Specials and Guards

What about adding the chance of more numerous fleets of monsters?. E.g., instead of <Sentinel + chance of Maintenance Ship>, <Sentinel + [chance of maintenance ship OR 6 sentries]>. I'd like that the there was the need for more than one tactic for high tier monsters, and allowing fleets of many sma...
by alleryn
Wed Nov 20, 2019 6:57 pm
Forum: Scripting & Balancing
Topic: [Balance] Specials and Guards
Replies: 7
Views: 67

[Balance] Specials and Guards

I plan to do a pass on planetary specials after the next release (0.4.9) for balance. The main focus of this pass will be on guards for specials, in an attempt to (a) standardize the guards, (b) reduce the degree of impact unguarded specials, on the one hand, and special guards, on the other, have o...
by alleryn
Mon Nov 18, 2019 6:22 pm
Forum: Play-Testing Feedback
Topic: Exobot population on asteroids
Replies: 12
Views: 8315

Re: Exobot population on asteroids

I'm sure the dedicated MP guys wish there was a initial saved queue for both production and resources (like saved ships are that auto-include themselves to available when the tech arrives) because they do the exact same things for those first 37 tech researches, regardless. Hardly. Species in every...
by alleryn
Sun Nov 17, 2019 8:02 pm
Forum: Play-Testing Feedback
Topic: Exobot population on asteroids
Replies: 12
Views: 8315

Re: Exobot population on asteroids

they wouldn't grow any (until you researched some habitation and robotic goodies) but they didn't die off, either. I'm skeptical of this claim. It's pretty rare to have a target population of exactly 1 (which you would need for no growth/decay after colonization). Usually you'll either have 0 and t...
by alleryn
Sun Nov 17, 2019 2:28 pm
Forum: Play-Testing Feedback
Topic: Messages from multiplayer game persisting in single player
Replies: 4
Views: 118

Re: Messages from multiplayer game persisting in single player

It's not a bug, it's a feature! It's certainly not harmful, I was just a little surprised by it. Well it is a record of the messages you've received...Starting a new game doesn't necessarily change that. Personally I don't find it surprising. I wouldn't expect starting a new game to vacate all my p...
by alleryn
Sat Nov 16, 2019 10:44 pm
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server
Replies: 84
Views: 1089

Re: Sixth game on the multiplayer slow game server

Puny plant species has offered us valuable gem planet in exchange for worthless flood worlds. The mighty Egassem Empire's vision of perfect crystalline symmetry in the stars comes still closer to being realized. 1. Get crystals 2. Smash enemies with crystals 3. ???? 4. Take bath in crystal lake. Who...
by alleryn
Tue Nov 12, 2019 3:56 pm
Forum: General Discussion
Topic: Fifth game of the multiplayer slow game server
Replies: 244
Views: 6365

Re: Fifth game: Current crashing after login

JonCST wrote:
Tue Nov 12, 2019 1:41 pm
Would someone please refresh my memory where (on OS X) one finds the log file?
I don't know offhand on mac, but if you open up the game and go to
(Options > Directories > Save files (parent directory))
you can see it there.
by alleryn
Tue Nov 12, 2019 2:50 pm
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server
Replies: 84
Views: 1089

Re: Sixth game on the multiplayer slow game server

Maybe I should reduce production cost as well so industry-preferred species won't be in disadvantage. Hmm! Probably. What about production cost set to 0.8 (from default 1.0) and tech to 1.0? Ratio 0.8/1.0=0.8, a bit less advantage to research than in the fifth game (1.0/1.2=0.833, lower is better f...
by alleryn
Mon Nov 11, 2019 9:41 pm
Forum: General Discussion
Topic: Diplomacy strategies in multiplayer games
Replies: 4
Views: 152

Re: Diplomacy strategies in multiplayer games

Like swaq i haven't played a game of FreeOrion with diplomacy enabled, but on principle i'm an opportunist, if i'm being honest. Generally speaking, war is detrimental to both sides, so i try to avoid it unless i feel i can overwhelm an opponent with minimal (or at least acceptable for what territor...
by alleryn
Mon Nov 11, 2019 9:36 pm
Forum: Other Game Design
Topic: Ships in production should cost upkeep
Replies: 14
Views: 411

Re: Ships in production should cost upkeep

If something is in the queue, every turn that it does not receive PP, it loses some PP.. So the upkeep is not charged to your "general PP" it is charged against the object itself. Would need to add a way to keep it from finishing while re-enabling it intermittantly to top-up to within one turn of c...
by alleryn
Sat Nov 09, 2019 3:04 pm
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server
Replies: 84
Views: 1089

Re: Sixth game on the multiplayer slow game server

I feel a bit bad about the detailed empires data - it would be really nice if we didn't have graphs, but without that nasty bug/outcome where you can't see if your enemy has upgraded his weapons until you've researched them. I had a recollection that these were already two separate options, but now...
by alleryn
Thu Nov 07, 2019 8:16 pm
Forum: General Discussion
Topic: Fifth game of the multiplayer slow game server
Replies: 244
Views: 6365

Re: Fifth game of the multiplayer slow game server

An update of your adventures would be welcome! In this part of the galaxy, the Allerynian empire has realized how ridiculously behind in technology it is, so has hunkered down, spewing out comsats in the hope of warding off invasion while whipping it's citizens away from their preferred life of bui...
by alleryn
Thu Nov 07, 2019 2:40 pm
Forum: Programming
Topic: The Git/GitHub Questions, Answers and Howto Thread
Replies: 194
Views: 47125

Re: The Git/GitHub Questions, Answers and Howto Thread

(instead of trying to get it via the pull/xxxx refs of the upstream repo, never tried that). This is the method i use. I followed the guide here: https://github.community/t5/How-to-use-Git-and-GitHub/Checkout-a-branch-from-a-fork/td-p/77 To set up a macro co-pr ('checkout pull request), which does ...
by alleryn
Tue Nov 05, 2019 2:17 pm
Forum: Scripting & Balancing
Topic: The Starlane Nexus
Replies: 16
Views: 1698

Re: The Starlane Nexus

Edit: Notice the absent starlane between Ster beta and the pale blue empty system in the SW corner. It is just outside of the maximum distance (250). Does anyone thing it should be connected? Edit 2: no, it's not outside the maximum distance, it was connected when using MIN_PERP_DIST = 10 and MAX_L...