Search found 259 matches

by alleryn
Fri Dec 06, 2019 10:11 pm
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server (0.4.9)
Replies: 255
Views: 24960

Re: Sixth game on the multiplayer slow game server (0.4.9)

Magnate wrote: Fri Dec 06, 2019 7:22 pm And yes I'm happy to play for alleryn if he's ok with that. Any strategic handover notes appreciated!
Many thanks! Oberlus/swaq should be able to fill you in on strategy.

Thank you all for a fun game. Apologies that i am not able to continue. Good luck!
by alleryn
Fri Dec 06, 2019 4:45 pm
Forum: Scripting & Balancing
Topic: [Balance] Natives
Replies: 31
Views: 6969

Re: [Balance] Natives

I will be busy for the forseeable future and will abandon this project. If anyone wants to pick it up, feel free. Apologies.
by alleryn
Fri Dec 06, 2019 4:44 pm
Forum: Scripting & Balancing
Topic: [Balance] Specials and Guards
Replies: 25
Views: 3785

Re: [Balance] Specials and Guards

I will be busy for the forseeable future and will abandon this project. If anyone wants to pick it up, feel free. Apologies.
by alleryn
Fri Dec 06, 2019 4:43 pm
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server (0.4.9)
Replies: 255
Views: 24960

Re: Sixth game on the multiplayer slow game server (0.4.9)

I'm pretty busy for the forseeable future. Is there anyone who is available to take over my empire?
by alleryn
Mon Dec 02, 2019 3:10 am
Forum: Other Game Design
Topic: Changing Number of Bouts - Planetary Defense
Replies: 5
Views: 2282

Re: Changing Number of Bouts - Planetary Defense

Hi I am thinking how to change the number of bouts while keeping the balance. For ship combat damage/structure ratio this is easy. If you change the number of bouts (which changes the number of times your ships do damage) you can simply scale structure accordingly. For planetary defense value this ...
by alleryn
Mon Dec 02, 2019 12:57 am
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server (0.4.9)
Replies: 255
Views: 24960

Re: Sixth game on the multiplayer slow game server (0.4.9)

Much like the "no alliances" setting, it's a possible way to play the game. Only makes sense if there's no out-of-game communication as well, though. Jon Guess i'm beating a dead horse here but i think that would be called "no communications" not "no in-game communications&...
by alleryn
Sun Dec 01, 2019 10:59 pm
Forum: Play-Testing Feedback
Topic: Bringing down planetary barrier shields?
Replies: 3
Views: 3266

Re: Bringing down planetary barrier shields?

Yes, please include a screenshot or save file.

Another possibility is that your fleet is set to passive instead of aggressive mode. (Can happen if you merge your battle fleet into your troop fleet, for example).
by alleryn
Sun Dec 01, 2019 10:56 pm
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server (0.4.9)
Replies: 255
Views: 24960

Re: Sixth game on the multiplayer slow game server (0.4.9)

Dumb question: are you also proposing no-in-game-communications? No that seems pointless. It's extremely easy to communicate out-of-game (probably easier than communicating in-game). That's one of the problems with the current implementation of the "chat". But, if the person setting up th...
by alleryn
Sun Dec 01, 2019 6:16 pm
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server (0.4.9)
Replies: 255
Views: 24960

Re: Sixth game on the multiplayer slow game server (0.4.9)

[...] eliminating the options for both peace and alliance, instead forcing all empires to be at war with each other the entire game, would make it significantly more difficult to work together. It would be a very different game. Dumb question: are you also proposing no-in-game-communications? If so...
by alleryn
Sun Dec 01, 2019 3:55 pm
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server (0.4.9)
Replies: 255
Views: 24960

Re: Sixth game on the multiplayer slow game server (0.4.9)

don't think it's realistic to expect people to not communicate or work together. Not necessarily suggesting it's a good idea, but eliminating the options for both peace and alliance, instead forcing all empires to be at war with each other the entire game, would make it significantly more difficult...
by alleryn
Sat Nov 30, 2019 3:05 pm
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server (0.4.9)
Replies: 255
Views: 24960

Re: Sixth game on the multiplayer slow game server (0.4.9)

maybe even Alleryn?) I have no interest in fighting you, but i'm not about to just sit by idly as you gobble up swaq and Jon's empires for yourself either. An empire that has consumed the territory of another is more powerful than 2 empires allied (what with it having the equivalent industry and re...
by alleryn
Fri Nov 29, 2019 7:30 pm
Forum: Scripting & Balancing
Topic: [Balance] Specials and Guards
Replies: 25
Views: 3785

Re: [Balance] Specials and Guards

Change to Ancient Guardians: Reduce default shield value and troop values (magnitude of changes TBD). This will give room to give weaker Ancient Guardian defenders to some of the weaker specials. For Ancient Guardians on stronger specials, we can implement Ancient Guardians with bonuses to defense/...
by alleryn
Thu Nov 28, 2019 10:01 pm
Forum: Scripting & Balancing
Topic: [Balance] Specials and Guards
Replies: 25
Views: 3785

Re: [Balance] Specials and Guards

I've started preliminary testing, mostly to make sure i could actually implement this stuff in FOCS, and it seems to be going well so far. A couple of issues/questions have cropped up: In the current implementation of CHANCE_OF_GUARD_1 (in https://github.com/freeorion/freeorion/blob/master/default/s...
by alleryn
Tue Nov 26, 2019 3:38 pm
Forum: Other Game Design
Topic: Make it requires happiness to start supply
Replies: 4
Views: 2182

Re: Make it requires happiness to start supply

Why are you trying to nerf blitz attacks? The meta already favors defense, with blitzing extremely difficult to pull off (against humans).
by alleryn
Sun Nov 24, 2019 8:04 pm
Forum: Scripting & Balancing
Topic: [Balance] Specials and Guards
Replies: 25
Views: 3785

Re: [Balance] Specials and Guards

Agreed about Computronium Moon. Moved Computronium Moon to Tier 3.