Search found 26 matches

by solidcordon
Fri Dec 15, 2006 2:31 pm
Forum: Other Game Design
Topic: Redistribution & Blockades: a simple solution
Replies: 53
Views: 11545


They're also off topic...
In the brainstorming section, off topic. ah ha ha ha ha ha ha
bye.
by solidcordon
Tue Dec 12, 2006 4:05 pm
Forum: Other Game Design
Topic: Redistribution & Blockades: a simple solution
Replies: 53
Views: 11545

blah
by solidcordon
Tue Dec 12, 2006 12:30 am
Forum: Other Game Design
Topic: Redistribution & Blockades: a simple solution
Replies: 53
Views: 11545

some suggestions to increase the flavor of the neutral nodes.

apparently off topic.
by solidcordon
Thu Jul 20, 2006 4:09 am
Forum: Design Archive
Topic: Space strategy: Where and how?
Replies: 71
Views: 50653

blah
by solidcordon
Tue Jul 18, 2006 10:43 am
Forum: Design Archive
Topic: Space strategy: Where and how?
Replies: 71
Views: 50653

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by solidcordon
Fri Jul 07, 2006 1:24 pm
Forum: Other Game Design
Topic: Ship suggestions
Replies: 6
Views: 2960

blah
by solidcordon
Thu Jun 29, 2006 10:03 pm
Forum: Other Game Design
Topic: Different Alien Technologies
Replies: 19
Views: 3840

blah
by solidcordon
Tue Jun 27, 2006 4:25 am
Forum: Other Game Design
Topic: Different Alien Technologies
Replies: 19
Views: 3840

blah
by solidcordon
Sun Jun 18, 2006 1:11 am
Forum: Other Game Design
Topic: Game Distance Units
Replies: 81
Views: 10927

blah
by solidcordon
Sun Apr 02, 2006 5:56 pm
Forum: Other Game Design
Topic: SpaceCombat Counters
Replies: 266
Views: 23802

Lasers are lightspeed weapons, as long as your weapon aiming mechanism is good, they're the most accurate type of weapon you'll get. lensing effects would work both ways, so you aim your laser at the image of the enemy and the laser will hit it as long as it doesn't move. to overcome the problems of...
by solidcordon
Sun Apr 02, 2006 5:48 am
Forum: Other Game Design
Topic: Planets with only a single organism on them
Replies: 21
Views: 6071

blah
by solidcordon
Mon Mar 27, 2006 10:14 pm
Forum: Other Game Design
Topic: suggestion for tactical combat mechanics
Replies: 7
Views: 1494

blah
by solidcordon
Sat Mar 25, 2006 12:57 pm
Forum: Other Game Design
Topic: suggestion for tactical combat mechanics
Replies: 7
Views: 1494

blah
by solidcordon
Sat Mar 25, 2006 12:43 pm
Forum: Other Game Design
Topic: SpaceCombat Counters
Replies: 266
Views: 23802

Counter fighters or missiles with good old fashioned flak guns, no need for all that expensive tracking and detection hardware, just bombard space around your ship with high speed projectiles and some of them will hit a missile or fighter. regardless of how stealthy or evasive they are. The tactical...
by solidcordon
Fri Mar 24, 2006 11:11 am
Forum: Other Game Design
Topic: suggestion for tactical combat mechanics
Replies: 7
Views: 1494

blah