Search found 9 matches

by Mr. Tree
Sun Feb 25, 2018 6:23 pm
Forum: Story
Topic: Species: Frankov
Replies: 22
Views: 2168

Re: Species: Frankov

It needs to be named SP_FRANKOV.focs.txt (the other are also named .focs.txt, probably windows hides that...) You can also start from command line, you probably see more error output when you start the game. It was a text file. anyways I FIGURED IT OUT :) Turns out it was only the [[AVERAGE_WEAPONS...
by Mr. Tree
Sat Feb 24, 2018 6:14 am
Forum: Story
Topic: Species: Frankov
Replies: 22
Views: 2168

Re: Species: Frankov

Ok thanks, So color was not actually in the code , I tried to highlight the code in green when I posted on the thread- so that’s not it ( thanks for noticing though) As far as I can see, everything you listed there which Mr Tree hasn't already said/shown is regarding the colony buildings, which are ...
by Mr. Tree
Fri Feb 23, 2018 4:01 pm
Forum: Story
Topic: Species: Frankov
Replies: 22
Views: 2168

Re: Species: Frankov

Sorry wasn’t specific, I mean, when i add the code to the appropriate file, and start the game I can’t seem to find the race. I can’t play as the race or find it in the pedia. I added the pedia code to the eng stringtables, the actuall species focs file to the scripting species file. And the png fil...
by Mr. Tree
Fri Feb 23, 2018 1:12 pm
Forum: Story
Topic: Species: Frankov
Replies: 22
Views: 2168

Re: Species: Frankov

So, I tried to write it up (after a while). People seemed to respond positively so far. However it doesn't seem to work (just reused existing files) If you have any suggestions on what i'm doing wrong (I'm not sure that the original guide in the forums is still valid) please comment( also your sugge...
by Mr. Tree
Tue Dec 05, 2017 9:18 am
Forum: Story
Topic: Species: Frankov
Replies: 22
Views: 2168

Re: Species: Frankov

I guess you could say they are like Alien in the creation sense (but without the overcomplicated life cycle), but kind of like frankensteins monster in the sense of a paranoid, angry monster with a vendetta
by Mr. Tree
Mon Dec 04, 2017 9:57 pm
Forum: Story
Topic: Species: Frankov
Replies: 22
Views: 2168

Re: Species: Frankov

Caveat: with a stockpile bonus would be good as it would tie in but it would then require some work by the AI team, as they're currently only just getting a barebones stockpile implementation I have zero clue how much work it'd be, something nice and simple would work (maybe simply able to access m...
by Mr. Tree
Sun Dec 03, 2017 5:30 pm
Forum: Story
Topic: Species: Frankov
Replies: 22
Views: 2168

Re: Species: Frankov

Thanks for your comments guys. Quite prickly and for that reason they don't make great huggers. Ah, well the quote on hugs was just for fun, isn't necessary to have As for the bad population( wasn't too keen on it anyways, just a balance thing) we can just leave that out. I could change it to + Good...
by Mr. Tree
Sat Dec 02, 2017 8:16 am
Forum: Story
Topic: Species: Frankov
Replies: 22
Views: 2168

Species: Frankov

My first attempt at a species. Tried to fill in the lack of Photrophic species (absolutely no desert dwellers) Species: Frankov (named after their creator) Metabolism: Phototrophic Homeworld Desert ( was proboably a science lab/colony belonging to a previous species) Description: Paranoid, Prickly, ...
by Mr. Tree
Fri Dec 01, 2017 11:48 am
Forum: Play-Testing Feedback
Topic: Starting tech level and empire size
Replies: 1
Views: 322

Starting tech level and empire size

Hello, I have been started playing free Orion 2 years ago and I have to say, It's great. I Like what your doing, keep up the good work :D There is one feature I think that could be useful to the game. I play more often with my brothers in LAN games and even though I have the patience with the game. ...