Search found 100 matches

by MareviQ
Wed Sep 29, 2010 1:12 pm
Forum: Support
Topic: Won't run in Linux
Replies: 11
Views: 1691

Re: Won't run in Linux

VGA compatible controller: ATI Technologies Inc Radeon Mobility M7 LW [Radeon Mobility 7500] This seems to be the core of your problem, TBH - Wikipedia (the standard repository for all knowledge and wisdom, though it has many omissions and contains much that is apocryphal, or at least wildly inaccu...
by MareviQ
Fri Jul 30, 2010 9:04 am
Forum: Support
Topic: pcm_params.c OpenAL PulseAudio Crash
Replies: 3
Views: 607

Re: Does not start on Linux

This is a problem on ALSA-pulseaudio level. It's a known bug (googling it shows mainly Ekiga and ALSA bugtrackers). It should help if we can get it to try to use pulseaudio oss emulation first, but as I can see from OpenAL IRC logs the config file syntax has changed, so it'll take me some time to wo...
by MareviQ
Mon Jul 19, 2010 10:27 am
Forum: Support
Topic: 0.3.14 crashes while mouse-moving (Win32)
Replies: 3
Views: 608

Re: 0.3.14 crashes while mouse-moving (Win32)

The sound loop does not have to indicate a sound problem - the sound system updates sound buffers at each frame (it's not in a separate thread). Anything that would crash the game could cause this effect (buffer not updated in time and played repeatedly). As far as I remember the sound system is qui...
by MareviQ
Fri Mar 05, 2010 11:56 am
Forum: Programming
Topic: Recent crashes with OpenGL 1.4
Replies: 17
Views: 1268

Re: Recent crashes with OpenGL 1.4

How about creating a separate "Check system" application (like old games used to have) This would create a bit of extra work and possibly duplicate some code already in freeorion (yay! copy and paste!), but it would be easier to make it platform-specific then. edit: I checked - there is no "dialog" ...
by MareviQ
Tue Jun 03, 2008 10:33 pm
Forum: Strategy Games
Topic: Context: info on your favorite games
Replies: 3
Views: 2162

Re: Context: info on your favorite games

:arrow: Gameplay data Game: Heroes of Might and Magic 3 Type of game: hotseat Lenght of game: total of several weeks, but if played non-stop and without interruptions it would take a day or two, I guess. The average length of combat: at the beginning about 1-2 minutes, later escalating to approx. 10...
by MareviQ
Tue Apr 22, 2008 6:39 pm
Forum: Strategy Games
Topic: Civ 3 vs Civ 4
Replies: 8
Views: 4669

Re: Civ 3 vs Civ 4

I may be busy with research for a while, and not post so much here. I know what you mean :mrgreen: you did find yourself a good research subject there. Though for absolute pinnacle, try finding a friend with another copy and play over lan... that's a whole day of serious researching gone without yo...
by MareviQ
Wed Apr 16, 2008 12:10 pm
Forum: Programming
Topic: profiling freeorions sources?
Replies: 15
Views: 2498

Re: profiling freeorions sources?

As for asteroids I wonder if something like Paged Geometry plugin for Ogre would be applicable ( http://www.ogre3d.org/phpBB2/viewtopic.php?t=36655 ) - I mean, rendering huge forests and asteroid belts is a bit similar (lots of similar geometry, most likely static), or at least use Compiled Vertex A...
by MareviQ
Tue Apr 01, 2008 9:59 pm
Forum: Programming
Topic: OGRE
Replies: 10
Views: 2112

Re: OGRE

Is [OGRE] doing anything visible within the game yet? No. Elaborating on Geoff's response: currently it's not doing anything and you're not missing out on anything. All work on integrating OGRE is done in a separate code branch called ogre-integration. (if you don't know what that means don't worry...
by MareviQ
Tue Mar 18, 2008 8:54 pm
Forum: Off-Topic
Topic: If you don't like pictures.....
Replies: 15
Views: 6221

Re: Don't click if you don't like pictures.

Hmm... after seing Roxanne I thought that if we ever get to a point where making a fully-fledged manual will seem like a good idea, I'd say you'd be the one to illustrate it, Blizzard-like (you know, sketches on pages) or like the Warhammer Fantasy Battle manual (also pictures in different parts of ...
by MareviQ
Tue Mar 04, 2008 7:50 am
Forum: Programming
Topic: Ogre-integration
Replies: 5
Views: 1195

Re: Ogre-integration

Could you elaborate a bit? What does this option do, and what problem does it fix? Is there a link to something on the Ogre ste I could read about this? Ogre docs are usually not very good when it comes to string-based options -- it's hard to find out what such strings do. It's due to buggy drivers...
by MareviQ
Mon Mar 03, 2008 12:42 am
Forum: Support
Topic: [LINUX] Sound Stuttering
Replies: 1
Views: 1351

Re: Statically linked Linux-version

Sound stuttered, but I think I read that's a common and solvable problem? Sound or sound and music? If it's sound and music then the problem lies between OpenAL and ALSA/OSS (whatever is used as a backend) and you should go to FO wiki's FAQ page - http://www.freeorion.org/index.php/FAQ and try usin...
by MareviQ
Mon Mar 03, 2008 12:11 am
Forum: Programming
Topic: Ogre-integration
Replies: 5
Views: 1195

Ogre-integration

:!: Problem: On Linux (possibly also MacOS) with some card/driver combinations Ogre will hang up during initialisation of app window (displays the window and stops responding) :idea: Solution add root->getRenderSystem()->setConfigOption("RTT Preferred Mode", "PBuffer"); before calling RenderWindow* ...
by MareviQ
Fri Feb 29, 2008 10:49 pm
Forum: Graphics
Topic: [[Concept]] Ships for Species: Chato'matou'Gormoshk
Replies: 51
Views: 7163

Re: [[Concept]] Ships for Species: Chato'matou'Gormoshk

A typical lit space scene, consist of a single sharp light source. The many distant stars all around don't have a vivible effect. There is some heavy bounced light involved if you are near a planet. Yes, that is true, but what we percieve as real/natural is what we see in everyday life. And we see ...
by MareviQ
Fri Feb 29, 2008 10:34 pm
Forum: Graphics
Topic: [[Concept]] Ships for Species: Chato'matou'Gormoshk
Replies: 51
Views: 7163

Re: [[Concept]] Ships for Species: Chato'matou'Gormoshk

mareviQ: just as Kharagh said that my rendition of his creature was just as he imagined, so is your modeling the same thing of what I had in mind. That mean's you did a great job at visualizing it :) I was wondering, would you be willing to throw me the .blend file? It's already aviable - it's in t...
by MareviQ
Fri Feb 29, 2008 4:48 pm
Forum: Graphics
Topic: [[Concept]] Ships for Species: Chato'matou'Gormoshk
Replies: 51
Views: 7163

Re: [[Concept]] Ships for Species: Chato'matou'Gormoshk

Making something along those lines or more detailed wouldn't really be a problem. The only issue I see myself in a pickle is if the ships are too detailed, like looking at a Borg cube or something. The fine little details in the sides of the hull might be a little iffy. That's what textures are for...